CoE protect Zojja, how? + bug?
Is this the golem spawning part? You need to pull agro away from Zoja, stay within the room. run around on the outer area of the room, dont be near Zoja. Try to be near or beside the golems as they spawn it helps to take agro onto you and off Zoja.
Kill what you can;)
Not A Message.
Is this the golem spawning part? You need to pull agro away from Zoja, stay within the room. run around on the outer area of the room, dont be near Zoja. Try to be near or beside the golems as they spawn it helps to take agro onto you and off Zoja.
Kill what you can;)
Yeah, that’s the part. I was wondering if that would work. It probably would have been better than two of my teammates and their strategy of “camp on Zojja.”
Yeah camping Zojja would have been ok if the golems didnt damage Zojja at the same time they attack the campers.
Although ive only done this path 1s a while ago, so I cant recall the exact details, but I remember we failed pulling all the golems out of the room and we were running around on the outer wall of the room.
Oh…I miss subject A…he was such a noob…:D
Not A Message.
Most of the golems do area attacks, so it’s probably NOT the wisest idea to stay near Zojja.
Aggro them running and attaccking on the outer ring of the room, killing the non-elite mobs to reduce the incoming damage.
My guildmates and I couldnt do this part at all, the golem respawn is just insane but the golems are not the real issue, a megablaster or whatever the name is, spawns after a while and the room is filled with the golem’s aoe + the freaking electricity ball that follows people around and it’s almost unkiteable.
Let the world hear these words once more
“Save us, oh lord, from the wrath of the Norsemen”
Okay, would anyone who has finished this dungeon on Isle of Janthir run me through it?
Our group started killing the first few golems, but then when they started spawning en masse, you need to kite them around the other areas of the map where Zojja isn’t. Best piece of advice is if you go down, target the golems with your attacking downed skills, don’t try to heal, res quickly if you die. If I remember correctly the waypoint isn’t too far. Also, only res others if you aren’t in trouble of going down. My group, on our first try through that, managed to finish it. To be honest, it reminded me of CoF bomb planting room lite. Then again, all of the dungeon defend events are starting to remind me of “CoF lite”.
Okay, would anyone who has finished this dungeon on Isle of Janthir run me through it?
Ive run through it before, and I am on Isle of Janthur.
Ill help you through it