CoF Balance/Fixes Suggestions

CoF Balance/Fixes Suggestions

in Fractals, Dungeons & Raids

Posted by: Skyrant Kangaroomouse.7458

Skyrant Kangaroomouse.7458

They just need to make the mobs balanced so we can kill each wave and not die every time a mob so much as looks at us.

I doubt anyone would care if it took 10 minutes to do this if the fighting was fun and engaging and not the silly luck based zombie kiting it is now.

**it takes 10+ minutes now anyway since you need a few tries to get lucky

“The DR System is not restricting players, it just here to help them realize how they want to play!”

CoF Balance/Fixes Suggestions

in Fractals, Dungeons & Raids

Posted by: MadMossy.8715

MadMossy.8715

Everyones going on about Magg, have people even tried other routes.

Path one is actually good fun and fairly straight forward.

CoF Balance/Fixes Suggestions

in Fractals, Dungeons & Raids

Posted by: CRASHxtrm.1374

CRASHxtrm.1374

The problem is not if the Magg is hard enough or not…..they made it harder yeah,but its still doable……The thing is that despite the fact that made it harder,which occasionally means you die more,they decreased the silver reward at the end!

The experience decrease was good….88k xp is still a lot. but 13s? 3s? com’on guys…..let it as hard as it is now,and just return silver back to 25…..

THIS will solve the fact that people in dungeons are less now….