Making this post just for ANet to read.
Magg’s run has become a run to avoid because of high repair costs and frustration.
Not sure what they were going for by “fixing” the kiting stage while he blows up the door, but it has become ridiculous.
I understand fixing the issue of people sneaking past, but why make the event harder? It was moderate enough in difficulty to earn a chest.
If anything, nerf the ranged mobs’ damage, then it becomes plausible with any group.
I won’t do another Magg run again unless I have at least 3 theives just for an aoe stealth rotation.
I use to have fun with this run without the cheating, now its become a run that calls for class stacking which I thought ANet was trying to avoid.