CoF: Maggs needs a nerf
Sorry, what? The Magg route is the easiest of them all.
Bomb run: Ignore all monsters, can be completed with 20/30 seconds left easily. If you still can’t do it in time, have 4 people run to the furthest bombs before player #5 activates the event by talking to Magg.
Protecting Magg: Just run circles in the room, evading monsters. They won’t attack Magg as long as you are alive. Summon minions and creatures (like Mistfire wolf) to tank extra damage and use defensive skills to stay alive.
Acolytes: 2 players on the left, 3 on the right. Ignore Gaheron and stick to your side, use ranged weapons against the Eternal Flame and melee weapons against the Acolytes.
Oh Jeez OP. Magg is by far the easiest of them all. This is a player issue.
Relax people, OP is trolling…
Reverse trolling? Good show, OP.
im not trolling and im offended people believe i am. ive had multiple cof groups fail at various stages of th e dungeon.
Use running skills, grab the furthest orbs, ignore the fights… etc etc. I’ve had groups finish it in 30 seconds with like 1:10 remaining on the timer.
I have to agree with this, even organised party barely handles it…. Btw, do we have to run trough lava field or we kill everything?
Look at the date of the OP. Tell me what you see.
“Memories are nice, but that’s all they are.”
And they said necromancers and dungeons didn’t mix :^)
I have to agree with this, even organised party barely handles it…. Btw, do we have to run trough lava field or we kill everything?
You sure digged far for this thread to be bumped up again.
That was a true blast from the past – just goes to show how much the player base have learnt over the last few years in understanding how to play.