CoF - Path 2 - Magg (Lava Crossing)

CoF - Path 2 - Magg (Lava Crossing)

in Fractals, Dungeons & Raids

Posted by: Solaria.8049

Solaria.8049

Has anyone else noticed that after the patch yesterday Magg seems to bug out a lot more in the Lava Crossing part of the path? He stopped in the middle to fight a mob a mile away then stood in the lava and died making him unressable, and refused to reset, he did this about 7 times, making this part (which used to be one of the fastest parts of the dungeon) take near 45 minutes by itself because we could not unbug him for the longest time, we tried killing the mobs he was attacking, spamming the freezing gun on the fires so he wouldn’t die to them as he stood there (no mobs near him half the time) for no reason in the fire doing nothing and would not follow us to the end (full group not just solo crossing).

Just curious if this is typical?

CoF - Path 2 - Magg (Lava Crossing)

in Fractals, Dungeons & Raids

Posted by: Massacrul.2016

Massacrul.2016

I wouldn’t be suprised if this would be another bug with Magg route…
It’s probably the most buggy route from all of the dungeons, and especially this part with lava crossing.

CoF - Path 2 - Magg (Lava Crossing)

in Fractals, Dungeons & Raids

Posted by: NothaPlayer.2793

NothaPlayer.2793

Ok i’m going to tell you my strategy to do this.

After you get all the bombs and you and your party go down to the crack for magg to mine the rock (right before you do the lava phase). Have your whole party stay there at the rock. Select 2 runners to run the lava maze, pick people who know where to go and run behind the rock on the cliff.( If magg is following your runners ask someone who is not running to talk to Magg, Magg should stop following your runners and stay with the person who talk to him. Also if anyone dies running it tell them to port to the beginning to wait unless they both die just have them run back and do it again) So after your runners make it to the rock and if they ran up the cliff the mobs should deagro and move away. Now your runners will jump down and move closer to the rock. Now tell everyone at the rock to port to the waypoint in the beginning and Magg will port to your runners at the rocks and will finish that part and you and your party can tele to the next waypoint to take turns suiciding.

CoF - Path 2 - Magg (Lava Crossing)

in Fractals, Dungeons & Raids

Posted by: Solaria.8049

Solaria.8049

Ok i’m going to tell you my strategy to do this.

After you get all the bombs and you and your party go down to the crack for magg to mine the rock (right before you do the lava phase). Have your whole party stay there at the rock. Select 2 runners to run the lava maze, pick people who know where to go and run behind the rock on the cliff.( If magg is following your runners ask someone who is not running to talk to Magg, Magg should stop following your runners and stay with the person who talk to him. Also if anyone dies running it tell them to port to the beginning to wait unless they both die just have them run back and do it again) So after your runners make it to the rock and if they ran up the cliff the mobs should deagro and move away. Now your runners will jump down and move closer to the rock. Now tell everyone at the rock to port to the waypoint in the beginning and Magg will port to your runners at the rocks and will finish that part and you and your party can tele to the next waypoint to take turns suiciding.

I’ll try this, thanks!

CoF - Path 2 - Magg (Lava Crossing)

in Fractals, Dungeons & Raids

Posted by: Gynxz.4079

Gynxz.4079

Thanks Anet for making changes that force people to exploit.

CoF - Path 2 - Magg (Lava Crossing)

in Fractals, Dungeons & Raids

Posted by: Luminastik.6958

Luminastik.6958

Thanks Anet for making changes that force people to exploit.

It’s been this way since the game was opened for this event, you’ve always had to exploit this event due to its massive design flaws.