CoF is perfect the way it is.
Too much reward. Why bother trying to up the reward from every other source, be it other dungeons or running around Cursed Shore or slaying Dragons, to keep up with CoF1 when you can just cut it back here to have a similar ‘time to reward’ ratio as everything else?
It is a good starter dungeon, though TBH I preferred old AC for that as there was none of this elitism which is a bad first impression to make on the newfound dungeoneers.
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
I don’t understand all the hate I see going around; there’s nothing wrong with people wanting to farm it, and there’s ALSO nothing wrong with having a few explorable paths that are stupidly easy. If you want challenge, there are other places to seek it; every game is going to have its really easy parts, and more difficult parts.
I seriously do not understand why CoF is a bad thing at all; I enjoy running Arah and high level fractals, and THAT’S where I derive some more challenge from, but leave CoF as it is.
That’s where you’re wrong, everybody kind of knows that harder stuff should mean better rewards, it’s a concept with gaming, especially mmos, this concept however, doesn’t exist in gw2, killing a trash mob in 5 seconds has the same rewards as killing a champion in 5 minutes, naturally, a champion should have a better rewards.
For example, in a normal exam, if you study for 3 hours you’d usually get a higher grade than someone who studied for 1 hour, however, in gw2 (gw2 being an exam for the argument’s purposes), the one who studied for 3 hours and the one who studied for 1 hour would get the same mark, kind of unfair.
Is currently emotionally unstable because Breaking Bad is over
It’s a great introduction to dungeons for new players, with the paths increasing a little in difficulty; path three would be a pretty good intro to game dungeon mechanics for those who want to do harder dungeons.
That’s not really a good thing in my book. An introductionary dungeon shouldn’t be one you’re doing at level 80. In terms of difficulty and mechanics AC should be doing that. Also what someone already pointed out: the reward is too high, but perhaps a better way of saying it: other dungeons don’t reward enough.
Honestly at time i feel malicious enough (because of seing the dreaded elitism ) to really want a change to CoF ala AC style, in that it so wont be such a fast run or such anymore. But thinking about it more, i think maybe, just maybe.. some super easy dungeons should be around still. Challenge is all good and stuff but I do know there are times i want to run dungeons in game in a more relaxed and less stressful manner, so having such option around is nice.
So what if other people are getting gold from doing it? You can do it to, or you can get gold in other ways as I do. Why does it make all of you feel invalidated just because some choose an efficient way of making money? I agree, there should be other ways of farming that are as efficient, but I don’t feel we should alter CoF. We can change OTHER aspects of the game to make CoF less appealing, but I feel that it is fine as it is.
Guild Wars 1 had the same philosophy as this game in my opinion. You could hit the level cap and get armor and weapons that were TECHNICALLY just as good as everyone else’s, but if you wanted certain looks, you had to work harder.
You can easily hit level cap, and with a little farming, have a full exotic set just as good as Arah armor; but if you want certain looks, you farm that dungeon, farm gold for your cultural set, etc.
In World of Warcraft, harder dungeons meant gear that is plain BETTER in every way than that of lower levels. In Guild Wars 2, everything is more or less even from the get go.
People can farm CoF as much as they want, but if you want bragging rights and to “show off,” you can equip your full Arah set, show off your fancy, hard-earned title, your map completion star and legendaries. I don’t think anyone would be upset at their Arah gear being just as technically good as someone’s newly bought Exalted armor.
tl;dr, the only real way to get these achievements and to show off is to get fancy armors titles legendaries, etc… Even if they are statistically just as good as easier to obtain gear.
Why is it so bad that someone can work towards buying a precursor by farming CoF? If they enjoy it, why take it away from them? How does it make you feel less special just because it won’t take them as long to buy stuff?
I agree, give us more incentive to run other dungeons. More unique skins, unique items, higher gold, etc.
The point is that I feel CoF fulfills it’s job quite well. A good introduction to level 80 dungeons, and a decent way to make gold if you want to.
Give more gold for other dungeons, but also give people a more unique incentive to do so. Maybe special weapon skins that only drop from the last bosses in dungeons; ascended gear, mini pets, awesome back item skins etc.
In my opinion, it’s the OTHER dungeons that are not fine, and CoF is perfectly okay. Don’t nerf or change CoF, just create incentive for other dungeons and paths.
These are just all my opinions, and I respect what others think. I know why some may hate this dungeon, but I don’t feel like it is to blame.
Again, I don’t even do speed clears. I make gold off of farming the monthly events and world bosses, and I have more gold than I know what to do with just from those. I’m only assuming other methods of farming suck because that’s what everyone complains about. Using a full MF set, I make a killing from just doing the world bosses every day.
I think most people have a problem with CoF since it is not only the easiest path in the game but also the most rewarding. So the people that do a 40min arah p4 run feel cheated out of their money since they worked alot harder and longer then someone in CoF but achieved the saem amount of reward they did in 5min.
And it does affect everyone else due to inflation. If CoF was cut out of the game right now the gold income would fall quite a bit making gold more valuable and therefore the 40min arah p4 path would also be more rewarding since gold is worth more. CoF is just kittening everyone who doesnt run it due to inflation.
they should buff hard dungeon rewards, they should make lupi always give a rare, I mean, he’s harder than all of cof p1, not saying he’s hard, just saying that a good pug group with decent dps can take him down in 6-8 minutes, a good pug group can finish cof p1 in 6-8 minutes
Is currently emotionally unstable because Breaking Bad is over
they should buff hard dungeon rewards, they should make lupi always give a rare, I mean, he’s harder than all of cof p1, not saying he’s hard, just saying that a good pug group with decent dps can take him down in 6-8 minutes, a good pug group can finish cof p1 in 6-8 minutes
Well.. The record is now on like 24 seconds or something. Lupi is a bit of a joke as well if you go full berserker group like.
they should buff hard dungeon rewards, they should make lupi always give a rare, I mean, he’s harder than all of cof p1, not saying he’s hard, just saying that a good pug group with decent dps can take him down in 6-8 minutes, a good pug group can finish cof p1 in 6-8 minutes
Well.. The record is now on like 24 seconds or something. Lupi is a bit of a joke as well if you go full berserker group like.
Then again CoF is a joke if you go berserker as well. You spend more time walking/waiting then actually fighting lol.
Well.. The record is now on like 24 seconds or something. Lupi is a bit of a joke as well if you go full berserker group like.
Eh, it’s barely Berserker that does that as far as I can see. Sure, that speeds it up, but it’s mostly due to the huge RNG luck on the feedback.
COF is far too easy for the reward, but it’s too late to get nerfed as it’ll be too much work on ANets part to deal with the kittens.
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
I agree that CoF is probably fine. I generally avoid it as it’s unchallenging, even with the speed groups. There’s a few key timing things…and that’s about it. They make it sound like it’s solving differential calculus, though.
I think being “good” at CoF is like being really good at tic tac toe.
Haha no….
There is a problem when such a large portion of the dungeon community flocks to 2 classes and 1 path of 1 dungeon. Bc of the wealth faucet, you almost have to do cof to stay competitive. That or be poor.
Cof player earn a lot for the effort and time involved, they buy more, prices go up, ppl look to other means of making money and it happens to be cof, rinse and repeat until market prices reflect rates on income based on cof. More or less, the longer the game stays like this, the more you will be penalized for not farming cof and not playing a war/mes.
If you like a game with a diverse set of viable classes and playstyles, Cof will need to change at some point.
(edited by chaosgrimm.5837)
they should buff hard dungeon rewards, they should make lupi always give a rare, I mean, he’s harder than all of cof p1, not saying he’s hard, just saying that a good pug group with decent dps can take him down in 6-8 minutes, a good pug group can finish cof p1 in 6-8 minutes
Well.. The record is now on like 24 seconds or something. Lupi is a bit of a joke as well if you go full berserker group like.
Because majority can do the 24s kill… Dat reason…
And it’s actually 28 second (unless I have missed something now).
For now…
There is also the problem from path 2, where most of the groups only want classes that are capable to skip using a leaping skill. The last time i did path 2 we had to do it with 4 players because we couldn’t find another skipable class, and the dungeon was easy enough to do.
CoF should be a low lvl dungeon instead of AC or CM.
they should buff hard dungeon rewards, they should make lupi always give a rare, I mean, he’s harder than all of cof p1, not saying he’s hard, just saying that a good pug group with decent dps can take him down in 6-8 minutes, a good pug group can finish cof p1 in 6-8 minutes
Well.. The record is now on like 24 seconds or something. Lupi is a bit of a joke as well if you go full berserker group like.
Because majority can do the 24s kill… Dat reason…
Basically, yea. If everyone packs Berserker gear, grab a few Warriors and Mesmer or Guardians are you’re good to go. If you bring enough DPS the encounter becomes a joke, that’s the point. I’m not impressed that people take him down so fast. I’m let down that nothing is being done about it.
And again Mr. Op: COF gets too high of a reward compared to other dungeons. Or other dungeons too low compared to COF, just how you look at it. There’s nothing wrong with people speedrunning, farming etc. What is wrong is that people that do a way harder dungeon, cleanly, still get way worse rewards than COF, which is facerolling easy.
In 30 min I can:
1) 3 Paths of AC: ~ 180+ AC Tokens, 6 Chests, ~1g83s, Fun!
2) 3 Paths of TA: ~ 180+ TA Tokens, 9 Chests, ~1g65s, 15% Onyx core/chest, Fun!
3) ~5 Path 1’s of CoF: ~ 105+ CoF Tokens, 15 Chests, ~3g34s, 15% Molten core/chest, Drop Dead Boring
4) 2 Paths of Arah: ~ 120+ Arah Tokens, 7 Chests, ~1g48s, Very Fun!
In 35 min I can:
5) 3 Paths of CoE: ~ 180+ CoE Tokens, 9 Chests, ~2g61s, 15% Charged core/chest, Fun!
I don’t know guys, but I see no problems with this. I value fun as the most rewarding part of a run.
Obviously Ather! But there still should be incentive for players to do runs and loot has always been and always will be just that.
In 30 min I can:
1) 3 Paths of AC: ~ 180+ AC Tokens, 6 Chests, ~1g83s, Fun!
2) 3 Paths of TA: ~ 180+ TA Tokens, 9 Chests, ~1g65s, 15% Onyx core/chest, Fun!
3) ~5 Path 1’s of CoF: ~ 105+ CoF Tokens, 15 Chests, ~3g34s, 15% Molten core/chest, Drop Dead Boring
4) 2 Paths of Arah: ~ 120+ Arah Tokens, 7 Chests, ~1g48s, Very Fun!In 35 min I can:
5) 3 Paths of CoE: ~ 180+ CoE Tokens, 9 Chests, ~2g61s, 15% Charged core/chest, Fun!I don’t know guys, but I see no problems with this. I value fun as the most rewarding part of a run.
Can you do it with pugs?
Is currently emotionally unstable because Breaking Bad is over
I feel like people who speedrun those dungeons are ruining the game’s economy. No wonder why 100 gems are now 3 gold.
It is also a great way to get your first set of exotic gear; …. Berserker set
Ohh Youuu…
In 30 min I can:
1) 3 Paths of AC: ~ 180+ AC Tokens, 6 Chests, ~1g83s, Fun!
2) 3 Paths of TA: ~ 180+ TA Tokens, 9 Chests, ~1g65s, 15% Onyx core/chest, Fun!
3) ~5 Path 1’s of CoF: ~ 105+ CoF Tokens, 15 Chests, ~3g34s, 15% Molten core/chest, Drop Dead Boring
4) 2 Paths of Arah: ~ 120+ Arah Tokens, 7 Chests, ~1g48s, Very Fun!In 35 min I can:
5) 3 Paths of CoE: ~ 180+ CoE Tokens, 9 Chests, ~2g61s, 15% Charged core/chest, Fun!I don’t know guys, but I see no problems with this. I value fun as the most rewarding part of a run.
Can you do it with pugs?
No, that results in inflicting self injury which puts a significant cooldown on your next run attempt, screws up the whole gold per time value.
they should buff hard dungeon rewards, they should make lupi always give a rare, I mean, he’s harder than all of cof p1, not saying he’s hard, just saying that a good pug group with decent dps can take him down in 6-8 minutes, a good pug group can finish cof p1 in 6-8 minutes
Well.. The record is now on like 24 seconds or something. Lupi is a bit of a joke as well if you go full berserker group like.
Because majority can do the 24s kill… Dat reason…
Basically, yea. If everyone packs Berserker gear, grab a few Warriors and Mesmer or Guardians are you’re good to go. If you bring enough DPS the encounter becomes a joke, that’s the point. I’m not impressed that people take him down so fast. I’m let down that nothing is being done about it.
And again Mr. Op: COF gets too high of a reward compared to other dungeons. Or other dungeons too low compared to COF, just how you look at it. There’s nothing wrong with people speedrunning, farming etc. What is wrong is that people that do a way harder dungeon, cleanly, still get way worse rewards than COF, which is facerolling easy.
I’m not seeing other posts about it…
Hmm, maybe all those players that did it in that timeframe doesn’t go to forums… yeah…
they should buff hard dungeon rewards, they should make lupi always give a rare, I mean, he’s harder than all of cof p1, not saying he’s hard, just saying that a good pug group with decent dps can take him down in 6-8 minutes, a good pug group can finish cof p1 in 6-8 minutes
Well.. The record is now on like 24 seconds or something. Lupi is a bit of a joke as well if you go full berserker group like.
Because majority can do the 24s kill… Dat reason…
Basically, yea. If everyone packs Berserker gear, grab a few Warriors and Mesmer or Guardians are you’re good to go. If you bring enough DPS the encounter becomes a joke, that’s the point. I’m not impressed that people take him down so fast. I’m let down that nothing is being done about it.
And again Mr. Op: COF gets too high of a reward compared to other dungeons. Or other dungeons too low compared to COF, just how you look at it. There’s nothing wrong with people speedrunning, farming etc. What is wrong is that people that do a way harder dungeon, cleanly, still get way worse rewards than COF, which is facerolling easy.
I’m not seeing other posts about it…
Hmm, maybe all those players that did it in that timeframe doesn’t go to forums… yeah…
No need to justify his ignorance with a response, anyone who is actually stopping to think for a second will realize that there aren’t many people who have even killed Lupi in under a minute, let alone 28 seconds. The Lupicus encounter itself is easy in theory, the method to do him quickly is pretty straight forward and not too demanding. Yet in practice? I’d be surprised if half the people that say Lupicus is ‘easy’ can even consistently dodge his kicks.
Dont nerf CoF until they have added another farming spot (Like the old CS farming…) I really enjoyed the CS farming, but is just… UGH NO THANKS
Dont nerf CoF until they have added another farming spot (Like the old CS farming…) I really enjoyed the CS farming, but is just… UGH NO THANKS
There are other farming spots, you just can’t farm them brain afk like CoF^^
Btw: why do you need farming spots? Just play the game and enjoy it… fun > reward
Farming isn’t really supposed to be fun. You farm to make money and buy nice stuff, you do other things to have fun.
Farming isn’t really supposed to be fun. You farm to make money and buy nice stuff, you do other things to have fun.
Yes. Look at me for example. I play computer games to have fun.
…ohwait.
If some people want a second job instead of a game, more power to them. I don’t mind. People want farm. I see no problem to give them a way to farm.
Dont nerf CoF until they have added another farming spot (Like the old CS farming…) I really enjoyed the CS farming, but is just… UGH NO THANKS
There are other farming spots, you just can’t farm them brain afk like CoF^^
Btw: why do you need farming spots? Just play the game and enjoy it… fun > reward
I really enjoy farming actually… I farmed CS when it was good and enjoyed myself. I would stop when it got boring, but i really miss it now… all i do ingame now is WvW
they should buff hard dungeon rewards, they should make lupi always give a rare, I mean, he’s harder than all of cof p1, not saying he’s hard, just saying that a good pug group with decent dps can take him down in 6-8 minutes, a good pug group can finish cof p1 in 6-8 minutes
Well.. The record is now on like 24 seconds or something. Lupi is a bit of a joke as well if you go full berserker group like.
Because majority can do the 24s kill… Dat reason…
Basically, yea. If everyone packs Berserker gear, grab a few Warriors and Mesmer or Guardians are you’re good to go. If you bring enough DPS the encounter becomes a joke, that’s the point. I’m not impressed that people take him down so fast. I’m let down that nothing is being done about it.
And again Mr. Op: COF gets too high of a reward compared to other dungeons. Or other dungeons too low compared to COF, just how you look at it. There’s nothing wrong with people speedrunning, farming etc. What is wrong is that people that do a way harder dungeon, cleanly, still get way worse rewards than COF, which is facerolling easy.
I’m not seeing other posts about it…
Hmm, maybe all those players that did it in that timeframe doesn’t go to forums… yeah…
No need to justify his ignorance with a response, anyone who is actually stopping to think for a second will realize that there aren’t many people who have even killed Lupi in under a minute, let alone 28 seconds. The Lupicus encounter itself is easy in theory, the method to do him quickly is pretty straight forward and not too demanding. Yet in practice? I’d be surprised if half the people that say Lupicus is ‘easy’ can even consistently dodge his kicks.
If you do it so quickly with that amount of DPS you barely have to do anything: that’s the issue I have with it. Bring enough DPS and every encounter becomes a joke.
Look, I get that getting a legendary is a long thankless soulless grind. That sucks. But that just means legendaries need a road to acquisition outside of gold purchase that has a feeling of steady progress. That doesn’t mean devs should hold off using the living story system to revamp dungeons for the better or turn blind eye to their entire risk/reward dynamic falling to pieces.
Dont nerf CoF until they have added another farming spot (Like the old CS farming…) I really enjoyed the CS farming, but is just… UGH NO THANKS
Wow… just wow…
“Gimme back mah afk stationary bot farm. Best fix ever.”
You are what is wrong with this generation of video games…
It’s a great introduction to dungeons for new players, with the paths increasing a little in difficulty; path three would be a pretty good intro to game dungeon mechanics for those who want to do harder dungeons.
I don’t understand all the hate I see going around; there’s nothing wrong with people wanting to farm it, and there’s ALSO nothing wrong with having a few explorable paths that are stupidly easy. If you want challenge, there are other places to seek it; every game is going to have its really easy parts, and more difficult parts.
I seriously do not understand why CoF is a bad thing at all; I enjoy running Arah and high level fractals, and THAT’S where I derive some more challenge from, but leave CoF as it is.
Maybe make other methods of farming gold more viable as well, but I don’t think there’s any issues with the way its set up.
It technically isn’t an easy dungeon, it’s just that people have found ways to make it easy. They’ve found ways to circumvent enemies to make the runs as efficient as possible. They know the dungeon inside and out; well, they now the run at least.
An important thing to note is that it’s not going to encourage anyone to do harder dungeons seeing as they offer pretty much the same reward. People will still run other dungeons like Arah for skins because CoF doesn’t offer them. However, who in their right mind would run CoF path 3 when path 1 offers the exact same rewards?
CoF path 1 isn’t broken because it is being farmed. There is a problem when you consider that the dungeon that gets run the least, if at all, happens to be CoF path 3. Wait, there’s a path 3? I had no idea! Dungeons that offer identical rewards should be equivalent in difficulty. Dungeons that offer different rewards, like other sets of skins, can scale up or down.
Oh and we know that ANet has plans to revamp all the dungeons like they did with AC. I’m not sure if that means making path 3 easier or if it means making path 1 harder. I doubt the rewards will change. The idea that a dungeon run that takes longer should offer better rewards will only make people go afk then come back and finish the dungeon when their rewards are maximized.
Sometimes game design allows players to spend their time in ways that is ultimately not good for game balance, not particularly enjoyable, narrows the game focus, and creates tensions between players. This is what has happened with CoF1 path 1. It would be a good dungeon route if players didn’t try to extract every gold possible from it (bad balance), run it until they can no longer enjoy it for itself, run it in exclusion to other content, and selfishly exclude players from dungeon runs in order to save themselves a few precious minutes.
So the problems are all player created but could be resolved with better dungeon design. If CoF was balanced a little better then players would create the same problems in new hotspots. Maybe however the problems would not be so frequent and so obvious. Perhaps players would fall victim to themselves less often.
Dont nerf CoF until they have added another farming spot (Like the old CS farming…) I really enjoyed the CS farming, but is just… UGH NO THANKS
Wow… just wow…
“Gimme back mah afk stationary bot farm. Best fix ever.”
You are what is wrong with this generation of video games…
Best quote I’ve ever seen in the forums. lol
They should make dungeons like in GW1 imo. add one or two good looking, special skins as rare drops to the end chest of a dugeon. the cooler looking skins in harder dungeons, such as Arah , even though its not very hard, but harder then CoF. atleast people will try those other dungeons more frequently since those skins are a rare drop and people might want them. like Voltaic Spears, Eaglecrest axes,Froggy scepter thing and so on.
The rewards from CoF are high, there is no doubt about that one, but most pug groups complete it in 7-8 minutes and after a few runs, you only get about 5 tokens and 6 silver if i’m not mistaking from the end chest. that doesn’t seem like an aweful lot of money to me. Surely its the best way of getting cash, or one of the best ways, but after half an hour, the other dungeons, such as CoE | TA | HoTW | AC become just as valuable. atleast with a decent group who know what they are doing.
Bring enough DPS and every encounter becomes a joke.
Welcome to: why GW2 PvE atm is downright pathetic – and why some classes are nonexistant in “organized” group and kicked from pugging.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
The idea that a dungeon run that takes longer should offer better rewards will only make people go afk then come back and finish the dungeon when their rewards are maximized.
That obviously should not be the case. The idea that the faster/better you do a dungeon=a bigger reward is a good idea imo. BUT! People, in my opinion, cheat through dungeons nowadays and COF being a prime example. They have found loopholes, skips etc. to make the run so easy and quick that they can get the most out of it. The thing is that it is currently being rewarded. To skip or not to skip, there are people split on it. I don’t do it, people are more than welcome to do so, but in the case of COF1 it’s a little extreme.
I was in a dungeon a few weeks ago (SE p3) and we picked up one guy, 4 of us were from the same guild. He told us we were not doing the dungeon ‘as intended’ as we were NOT skipping mobs. Yea.
Dont nerf CoF until they have added another farming spot (Like the old CS farming…) I really enjoyed the CS farming, but is just… UGH NO THANKS
There are other farming spots, you just can’t farm them brain afk like CoF^^
Btw: why do you need farming spots? Just play the game and enjoy it… fun > reward
Or if you can’t accept ^ his Answer ^ on this, then atleast take a moment for a different perspective long enough to realize that Anet is starting to add an alarming amount of “daily Attendance” rewards now that are impossible to farm in any other manner besides just logging in once a day and doing some variety of almost mini-game like activities for 15-45 minutes roughly. Laurels, your daily FotM shard, these obnoxious Charged Crystals … who knows what’s next?
You can reject the rationality of the above response all you want. But even if you’re a “Dragon-Chaser”, it’s hard to argue with new trends and account-bound everything based around “A.P.” and revolving content. Open your eyes b/c it’s starting to bear down hard…
(edited by ilr.9675)
‘account-bound everything based around “A.P”’
I wasn’t aware a single set of weapons, gloves, helmet, and shoulder skins was considered everything this game has to offer.
everything new… you knew exactly what I meant.
everything new… you knew exactly what I meant.
Haha dont worry bout ‘player character’. I thought “he’s kinda a jerk”, then checked the profile. I looked through the first page…. EVERY post was to tell someone how they were wrong, how they were technically incorrect, or how their opinion was bad xD. I guess some ppl just really need to compensate for stuff xD.
(edited by chaosgrimm.5837)
everything new… you knew exactly what I meant.
So your complaint is that everything introduced by the AP rewards update is part of the AP rewards update?…. Guess what! Kites aren’t and they’re even newer.
‘To encourage players to participate in a wider array of dungeon content, we’ve designed the system so if you complete the same dungeon path twice in one day, you’ll receive the normal reward for completion, but won’t receive the bonus gold reward again during that day.’
- Colin Johanson
Goodbye CoF farm I guess.
‘To encourage players to participate in a wider array of dungeon content, we’ve designed the system so if you complete the same dungeon path twice in one day, you’ll receive the normal reward for completion, but won’t receive the bonus gold reward again during that day.’
- Colin JohansonGoodbye CoF farm I guess.
Dont forget: Better reaward (More gold etc.) for the longer the path is. CoF is going to be like 2copper, lol
Finally. And if they’re going to rebalance rewards depending on length/difficulty, maybe DGs could get some balance again.
Just, this should have been done like 6 months ago. The amount of money CoF trown in game in all this time is kittened.
They should ahve killed it ASAP when it came around.
Better late than never i guess…
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
I don’t farm it; I never run zerker groups when doing it.
That being said, it is perfectly fine for other players to want to farm it any way they’d like to; they want to, they enjoy it, they’re entitled to their own game experience.
Other farming methods being removed or nerfed is a different story altogether, so I won’t bring it up here.
Even without a guild or friends that play the game, it is INCREDIBLY easy to get groups together to run it that doesn’t involve four warriors and a mesmer adhering to perfectly executed roles.
I run it every day for tokens with random PuGs and have never had any issues with it at all.
It’s a great introduction to dungeons for new players, with the paths increasing a little in difficulty; path three would be a pretty good intro to game dungeon mechanics for those who want to do harder dungeons.
It is also a great way to get your first set of exotic gear; especially considering you can get a Berserker set with tokens.
All in all, it is easy to do casually, you can farm it if you wish, it’s a great intro, (taking all paths into consideration) and it’s a great way to get new players exotic gear.
I don’t understand all the hate I see going around; there’s nothing wrong with people wanting to farm it, and there’s ALSO nothing wrong with having a few explorable paths that are stupidly easy. If you want challenge, there are other places to seek it; every game is going to have its really easy parts, and more difficult parts.
I seriously do not understand why CoF is a bad thing at all; I enjoy running Arah and high level fractals, and THAT’S where I derive some more challenge from, but leave CoF as it is.
Maybe make other methods of farming gold more viable as well, but I don’t think there’s any issues with the way its set up.
The recent blog post states that the coin rewards from bosses will be removed. This means the cof farming will not be viable once that patch goes live.
People please…stop making out the new changes to instances solely about CoF…the harder the dungeon the more rewards…that has logic written all over it lol…I mean…lol…
Too much reward. Why bother trying to up the reward from every other source, be it other dungeons or running around Cursed Shore or slaying Dragons, to keep up with CoF1 when you can just cut it back here to have a similar ‘time to reward’ ratio as everything else?
It is a good starter dungeon, though TBH I preferred old AC for that as there was none of this elitism which is a bad first impression to make on the newfound dungeoneers.
CoF is an actual player of the games only way of making money to compete with certain aspects of gw2 which will never be balanced. Before CoF caught on everything was hopelessly out of reach of any player except a few segments which dominated the market.
These segments would be TP stock market mini game players, credit card purchasers, exploiters and botters.
You say you think CoF should be brought into line with other farming unfortunetly playing TP stock broker game, buying things with credit cards, exploiting mechanics and botting will never be brought into standard gold / hour and will dominate the market without standard game players having any opportunity to come close to their payoff without CoF.
Although I wish there were more opportunities then spamming CoF in the past. Arenanet’s visioned gold / hour that players should be able to make is not sufficient for anyone to compete with people that don’t play by the rules or those who just pump RL money into the game. CoF will be missed as with CoF gone so does opportunity and the ability for many players being able to achieve lots of ingame goals.
CoF spam might have been painful and alternatives would have been great but it was legit actual playing of the game within honest boundaries and video game work ethic.
As one last example would you rather a dungeon accessible to everyone through legit honest game play be a premier way of making gold to achieve things in game, or would you rather everything be out of reach to everyone except those who stock broker on the TP, and those who instaclear glitch through Geometry 3 paths in one go behind the scenes.
https://forum-en.gw2archive.eu/forum/game/gw2/Changes-to-ecto-salvage-from-rares/first
(edited by Stego.3148)