scavengers damage to standing players

scavengers damage to standing players

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Posted by: Oranisagu.3706

Oranisagu.3706

Q:

I’ve been noticing something for a while now:
scavengers in AC have this nice leap and when they get you down, they start munching. thats cool, and the damage they do is fine in this case.
what’s interesting though is, if a scavenger leaps at someone and this person dodges/stunbreaks/whatever, the scavenger will continue his animation. if you happen to walk near him during this period (and I mean, you can stand 1-2 meters to his side, not in his face), you’ll get the same damage a knocked down person would get.

this feels bugged, I think the damage should only be so high for knocked down foes, not for any bystander.

so the question is: bug or design?

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Posted by: Robert Hrouda.1327

Robert Hrouda.1327

Content Designer

Next

A:

it’ll be fixed in the next content patch.

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Posted by: Lightrayne.7829

Lightrayne.7829

This mechanic was really problematic for my static group and I when we first started doing dungeons. Eventually we learned just not to touch them unless we had a disable or if the scavengers were finished munching. The KD proximity is very misleading and frustrates many of the new players we teach. You could be standing behind it and get tortured by it.

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Posted by: YTY.4712

YTY.4712

In another topic a dev said that they are looking to fix it. It’s definitely bugged when the mob hits you when you are standing a meter BEHIND it and it’s hitting the ground in front of it. Also, you can even get stunned just by walking near it even though the initial stun was dodged. In addition, sometimes you get stunned by the leap, pop a stunbreak and get immediately stunned again.

scavengers damage to standing players

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Posted by: Oranisagu.3706

Oranisagu.3706

This mechanic was really problematic for my static group and I when we first started doing dungeons. Eventually we learned just not to touch them unless we had a disable or if the scavengers were finished munching. The KD proximity is very misleading and frustrates many of the new players we teach. You could be standing behind it and get tortured by it.

exactly.. I mean it’s not much trouble to avoid it, it just seems unintended. I’ve started taking knockdowns/dazes myself to interrupt, but still..
the animation really is made for single target damage, namely the knocked down person.. it’s not like kohler spin where it’s very clear you shouldn’t hug him meanwhile.

exactly.. I mean it’s not much trouble to avoid it, it just seems unintended. I’ve started taking knockdowns/dazes myself to interrupt, but still..
the animation really is made for single target damage, namely the knocked down person.. it’s not like kohler spin where it’s very clear you shouldn’t hug him meanwhile.I’m not sure if I even should report it as a bug or continue to live with it.. I know, only a dev can say whether it’s intended, but I was wondering if others find it peculiar as well.

scavengers damage to standing players

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Posted by: Oranisagu.3706

Oranisagu.3706

In another topic a dev said that they are looking to fix it. It’s definitely bugged when the mob hits you when you are standing a meter BEHIND it and it’s hitting the ground in front of it. Also, you can even get stunned just by walking near it even though the initial stun was dodged. In addition, sometimes you get stunned by the leap, pop a stunbreak and get immediately stunned again.

ah, thanks for the answer, didn’t see that topic =)

I always figured the multi-knockdowns were some masochistic way of teaching people to dodge instead of rely on stunbreaks ;-) but the damage spilling over to unintended targets is really annoying.

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Posted by: Oranisagu.3706

Oranisagu.3706

it’ll be fixed in the next content patch.

wow, thanks alot! =) that’s great news.

now I only need to find a way to convince groups not to skip kohler and AC will be perfect ;-)

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Posted by: Khisanth.2948

Khisanth.2948

it’ll be fixed in the next content patch.

wow, thanks alot! =) that’s great news.

now I only need to find a way to convince groups not to skip kohler and AC will be perfect ;-)

Well they are also redoing all the AC boss fights …

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Posted by: Oranisagu.3706

Oranisagu.3706

really? I mean, sure, I’d like some fresh air in those stuffy catacombs, but I thought the boss fights (does this include stuff like burrows and traps etc? because I really like those parts) pretty well done in comparison with other dungeons (except maybe fractals). so I didn’t think they’d revamp the AC bosses completely. but if they want to, I surely won’t complain =)

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Posted by: Dolan.3071

Dolan.3071

I like your signature Oranisagu. Couldn’t agree more, why miss out on that chest/WP/boss loot for a whopping 2 minutes of “dodge once every 30 seconds”. His regular attacks really aren’t that bad as any tank worth his metal can just walk away from the keyboard, and anyone else can just jump in the water, healing OOC on the way back…

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

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Posted by: Dub.1273

Dub.1273

Well, noone skips kholer because he is too hard to fight but because he is inefficient in making money. It’s basically wasting minutes for almost nothing.

Dub | [rT]
#LoveArrows2013, never forget.

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Posted by: Bukkebruse.2810

Bukkebruse.2810

Well, noone skips kholer because he is too hard to fight but because he is inefficient in making money. It’s basically wasting minutes for almost nothing.

since when is 10-15s, a bag and a chest for two to three minutes’ work considered inefficient?

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Posted by: Dolan.3071

Dolan.3071

Well, noone skips kholer because he is too hard to fight but because he is inefficient in making money. It’s basically wasting minutes for almost nothing.

since when is 10-15s, a bag and a chest for two to three minutes’ work considered inefficient?

Never underestimate the WP, when doing path 1 there’s always at least ONE person who gets hit by the fire on the way back.

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

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Posted by: Oranisagu.3706

Oranisagu.3706

Well, noone skips kholer because he is too hard to fight but because he is inefficient in making money. It’s basically wasting minutes for almost nothing.

since when is 10-15s, a bag and a chest for two to three minutes’ work considered inefficient?

problem is.. many of those people claiming they’re so pro and kohler is unnecessary are exactly those players which come with a full pvt gear, do 0 damage and complain about how long he takes. had a run today where a scepter-only guardian got pulled to kohler every single time, except when he accidentally had stability.. he lost about quarter to a third of his life in the spin afterwards.. and yes, for such players, kohler will never be profitable. it’s even worse when after a terribly slow run.. or crawl.. they start telling everybody how great and op guardian is, because they’re such a useful addition to the team.. my brother with a full zerker guardian is much better support than this guy today (and I don’t mean sarcastically. he uses stand your ground etc when necessary, no cleric gear necessary at all – only timing).

if you have group of 4-5 damage focused players, kohler goes down extremely fast. depending on the path, the resulting shortcut thanks to porting instead of running nearly makes up for it anyhow.

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Posted by: Geoffroy.3685

Geoffroy.3685

Never underestimate the WP, when doing path 1 there’s always at least ONE person who gets hit by the fire on the way back.

Agreed. And it’s usually me :p I did this path somewhere in the double digits count and I still haven’t got the timing right… Not to mention the runs where we do Kohler after the burrows event.

@Oranisagu — Love your signature

On a note related to the OP, does everyone suffer terrible culling on the 2nd Scepter scavenger hunt in the north of the map? I’ve been experiencing being mauled down to death by invisible scavengers a lot lately in there.

Amelia Ivardottir — Falconeer (Greatsword & Bows Ranger) — Volcanus
Emmeline Ivardottir — Duelist (Sword & Focus Mesmer) — Sunrise / The Anomaly

(edited by Geoffroy.3685)

scavengers damage to standing players

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Posted by: Mesket.5728

Mesket.5728

Lol Leapers are a female dog, thought i’ll miss their bugged jumps when they are gone… right now they pose the only real thread in AC

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: ComeAndSee.1356

ComeAndSee.1356

Those Scavenger’s are the most overpowered trash mobs in game. If they knock you down and you don’t have a stun break up you’re guaranteed to be full lifed by being chain knocked down.

I mean, it’s absolutely NOT fun being chain knocked down from 100% to 0% by mobs in dungeons. Why isn’t there a proper DR system or anything in place that prevents you from being knocked down if you’re already knocked down? In PvE you shouldn’t be able to get knocked down again until you stand back up.

Sha Nari – 80 Guardian (http://bit.ly/12RNvtK)
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer

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Posted by: PCanineBrigade.4916

PCanineBrigade.4916

Well, noone skips kholer because he is too hard to fight but because he is inefficient in making money. It’s basically wasting minutes for almost nothing.

Wasting a few minutes for 10-15 silver.. That’s good for making money IMO. And his chest gave me 2 exotics. Eir’s Longbow and a random Lv.78 GS.
Well, more nerf! Yay! Easier money runs!

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Posted by: Mesket.5728

Mesket.5728

Well, noone skips kholer because he is too hard to fight but because he is inefficient in making money. It’s basically wasting minutes for almost nothing.

Wasting a few minutes for 10-15 silver.. That’s good for making money IMO. And his chest gave me 2 exotics. Eir’s Longbow and a random Lv.78 GS.
Well, more nerf! Yay! Easier money runs!

Agreed with Canine, Kholer is probably the only reason I keep doing AC.

Fun fight, good money and a same chance of precursor than a Dragon.

Also the 2 champion scavengers on the right side, 5 silver each and can easily be done. One is a leaper champ so its kind of hard for newbies but easily handled if you have good CC. 10 silver in another few minutes, profit!

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Khisanth.2948

Khisanth.2948

really? I mean, sure, I’d like some fresh air in those stuffy catacombs, but I thought the boss fights (does this include stuff like burrows and traps etc? because I really like those parts) pretty well done in comparison with other dungeons (except maybe fractals). so I didn’t think they’d revamp the AC bosses completely. but if they want to, I surely won’t complain =)

http://dragonseason.com/Front/tabid/124/EntryId/211/Lunch-with-Colin-Johanson-Part-II.aspx

So in the February release –we haven’t talked a lot about this- but we actually rebuilt all of the bosses of the Ascalon Catacombs, from scratch. All of them will be brand new in the February release. I remember the encounters have all been re-done as well.

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Posted by: Dolan.3071

Dolan.3071

I like scavengers… They keep you on your toes. You can face roll pretty much everything else but them you have to keep watching. It isn’t overly hard to dodge and then not go near them, using interrupts to save slower teammates or simply standing just out of range of the scav but close enough to still be able to revive.

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

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Posted by: Robert Hrouda.1327

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Robert Hrouda.1327

Content Designer

I’m just gonna lock this thread down hope you enjoy our changes in the next patch!