CoF path2 - really hard

CoF path2 - really hard

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Posted by: saul.7246

saul.7246

CoF path2 – really hard and disappointing, waht r u doing ARENA NET!?!?!
Ive passed on the survivor part of the dungeon, where magg puts a bomb and we need to kill thiefs and mobs from flame legion, just before the final boss, like 3 times, and failed like 20.

Is arena net trying to dissapoint its players, making this kind of change, where makes a dungeon looks that hard. Im really kitten off with the last changes, like no respwan for party members in non-combat inside dungeons. Me and my friends dont get trouble on others paths and dungeons, we got nice gear but only can do cof path 2 with LUCK.

Challenger is a lot different of Frustrating.

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Posted by: lothefallen.7081

lothefallen.7081

The problem is that they seem to know nothing about their combat system. By removing the trinity, monk class, what have you, they’ve created another. Their idea of challenge seems to be throwing hoards of mobs on the screen rather than giving players a deep, mechanical challenge. Urgoz Warren, The Deep, encounter mechanics in GW…all examples of where they went wrong with this game. Unless you have a group of 2+ Guardians and Warriors, you’re going to have a bad time. There’s just nothing that can compare to a couple Guardians with the healing hammer ward build. That’s the closest you can come to defined roles in this game. They’ve homogenized the combat so much so in eliminating the healer class that there is pretty much no class balance. You have OP classes vs. Jank classes that just aren’t as good. Usually in a trinity setup, the healer would make each class, in a team composition environment, viable through their damage mitigation and healing. In this game, instead we have a group of 3 Guardians, a Warrior, and a Mesmer steamrolling CoF path 2 while a team of anything-buts gets utterly man-handled. It’s because the class structure is inherently flawed and there’s really no hope for it because that’s the nature of the beast. Guardians and Warriors will always be a go to class for PvE because they’re just plain better and more viable than other classes. Blame the whiners wanting to not have to wait for a healer for your complete and total, border-line non-working class balance that reeks of Flavor Of The Month stench. The game will always fall flat in this department because they’ve decided to design combat around down state and dodging which are much better than a deeply tactical skill and class system like in GW1, right? I’m not so sure.

Also, i just destroyed this path on my Guardian with 2 other Guardians, a Warrior, and a Mesmer. Took us like 15-20 minutes and not a single person dropped into down state even once. While, the first time i did the path after the update with a Thief, my Gaurdian, 2 Necromancers and an Elementalist…we got utterly stomped a dozen times before giving up. The group that i had stomped it with 10 minutes ago, well their combined account points are significantly lower than those i had originally did the patched dungeon with if that’s anything to go by.

Basically it’s a DPS game. As long as you’re not running with glass cannons and have the better classes on your side, there’s really nothing to stand in your way.


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(edited by lothefallen.7081)

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Posted by: Kirbyprime.2645

Kirbyprime.2645

Meh, to be honest I think it’s fine… I mean, I did this with a D/D bunker Ele, a condition necro, a zerker war, an engie and a thief. The setup is a bit everything so it’s not like it’s DPS heavy, just need to learn to target the assassins asap while dancing around the regular mobs.

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Posted by: mosspit.8936

mosspit.8936

OP should compare the old Magg Bomb Room with the new one

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Posted by: LordByron.8369

LordByron.8369

Meh, to be honest I think it’s fine… I mean, I did this with…….. zerker war,……

1HB

nothing more to say…

I did the same Yesterday…..we clearly destroyed all assassins and we hadn t a single problem..

but i m objective enough to see how warriors are really important in that part.
Place one in front of mag and he will be 1HB spam any assassin without a problem….

So expect many warriors to complain of how easy this path is…..while balanced party without warriors will struggle.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Meowwilson.5106

Meowwilson.5106

i did path 2 with 2 warriors and had trouble. i have also done path 2 with no warriors and had no trouble .. i have done this path a lot… i find that as long as i ctrl+t the assassins this path is typically not problem at all.

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Posted by: adam.8692

adam.8692

This event in path 2 is extremely easier compared to what it was before the patch. It can still be challenging if you don’t know how to play but calling it hard is ridiculous.

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Posted by: Dyroth.5063

Dyroth.5063

Ctrl+t is all you need. Good communication and people who pay attention it becomes incredibly easy. Oh and bring stun breakers.

Ironically I found the old path easier just because my usual group for it always worked together to call targets and focus down the real nasty things while staying alive. Now I have to pay attention more and put forth a larger effort.

(edited by Dyroth.5063)

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Posted by: Elm.8169

Elm.8169

Just bring plenty of AoE. I’ve pugged this path about a dozen times since the patch without any issue, so I don’t really know what to tell you. I’ve done everything from heavy plate comp to 5 squishies including three thieves, and we usually just steamroll through it. Just laying down snares + aoe and kiting them around?

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Posted by: awe extender.1908

awe extender.1908

It is not difficult at all!

Target, Target Target! You all have to target the assassin as soon as he spawns!
And stay away from Mag.

Btw. if you are ranger, “Piercing Arrows” trait is god sent! Because of the high number of foes, you have no chance to hit the assassin unless you use Piercing Arrows. (ofc if you use bow, that is!)

(edited by awe extender.1908)

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Posted by: Nakashima.7560

Nakashima.7560

I agree with Awe Extender. Target those assa’s as soon as they spawn, and burn them down. When they do reach Magg cause you weren’t fast enough, just pop a blind onto them. If they miss their initial attack, they ragequit and despawn. It’s honestly not too bad. I thought my share of whyanetwhyyyy the first time we tried this post-patch, but once you get used to it a bit, it’s honestly not that hard.

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Posted by: Toxyn.9608

Toxyn.9608

I find this event to be fun. It isn’t too easy, but nowhere near hard. Just target and kill assassins and you win.

“The fatal flaw in every plan is the assumption that you know more than your enemy.”

Antonius Duarte – Elementalist – Kaineng

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Posted by: RedStar.4218

RedStar.4218

Did this with a warrior, a guardian that never did this and not in exotics, a mesmer, a ranger and a elementalist. No one was downed even once.

The only thing this event requires is calling and killing the assassins.

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Posted by: SoliSnake.9457

SoliSnake.9457

cof path 2 hard? are you kidding? you prefer run like a rabbit for kite mob, die and run back?
bah

Solisnake(Elementalist)Lighting Rajin (Guardian)
YamataNoOrochi(Warrior)Ziggy Th White Duke(Mesmer)Aleandro De La Vega(Ranger)

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Posted by: vespers.1759

vespers.1759

this fight got nerfed hard in the most recent patch. it was much worse before the assassins were put in.

Bristleback can’t hit anything? Let’s fix the HP bug instead.

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Posted by: Amurond.4590

Amurond.4590

It’s actually quite fun now and is usually pretty easy assuming you have a decent group.

A group that have a majority of people going full beserker will end in tears more often than not though.

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Posted by: yarpen.1364

yarpen.1364

nests event is IMO harder than this event. 1 pure dps warrior is enough to kill assasins. And party have 5 ppl. So what’s the problem?
When we did it with my guildes “best” squad (3 warriors, guardian and ele) we were waiting for mobs to spawn. Party which could make “pre nerf” event properly can just faceroll this new one with closed eyes.

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Posted by: Ruprect.7260

Ruprect.7260

It’s fine, we completed it in about 20 minutes last night with 3 ppl that had never been there. You need to have a ranged mark the assasins and focus them down. We did it on the first try. The other mobs die fast and or can be kited.

Ruprect – [DIS] Dissentient
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Posted by: LieutenantGoogle.7326

LieutenantGoogle.7326

I personally think it got easier, all the mobs have normal aggro except the assassin which is pretty easy to kill quickly even with a group of mostly bunkers.

p3 on the other hand got a crap ton more annoying.

lv80 with skills fully unlocked, warrior, elementalist and engineer
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.

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Posted by: Psybunny.8906

Psybunny.8906

It’s actually quite fun now and is usually pretty easy assuming you have a decent group.

A group that have a majority of people going full beserker will end in tears more often than not though.

Of course you mean the tears of the flame legion who get demolished in an instant? Seriously, one glass warr/sbow thief/ele and they all blow up to the massive aoe. One “tank” per group is enough.

Ontopic, it’s pretty balanced now, doable with whatever setup and not hard, but still requires you to stay focused. Although I loved the old magg room that required good dps/fast focusfire, gave a good adrenaline rush, but it certainly restricted group setup a lot and wasn’t doable with any party. This new version is nice and people just need some time to get used to the new playstyle they need to use there.

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Posted by: Rainzar.6905

Rainzar.6905

its quite hectic, definitely favours aoe mages/ranger traps plus being mobile. i prefer this tho over having the “ideal full exotic geared grp or having to play benny hill music while we run around”.

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Posted by: Xaaz.8472

Xaaz.8472

cof path 2 hard? are you kidding? you prefer run like a rabbit for kite mob, die and run back?
bah

This.

I actually had to read the responses to make sure you were even talking about the correct dungeon. If CoF is too hard for you, I’m not really sure what to say. God help you in Arah.

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Posted by: stone cold.8609

stone cold.8609

I ran the path post patch for the first time this weekend and the group I was with did struggle for a while. I was on a thief and after I switched to shortbow and cluster bombed basically everything that moved while switching to melee to burn down the assassins, then back to cluster bombing, it went a lot smoother.

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Posted by: Lightrayne.7829

Lightrayne.7829

I’ve done this with many PuG groups, especially without warriors or other “meta” professions. I have failed with some groups, but those teams just didn’t seem to realize the priority for killing.

If your team follows these basic guidelines, it’s a pretty easy fight:

  • Your main target is the assassins. They have perma-stability, so you need to use snares/immobilize on them as needed. They tend to spawn alternately from one end of the room to the other.
  • The trash mobs can be tagged with AoEs for kill rallies. If you’re trying to manually revive during this fight, it will usually lead to a chain of team deaths. You don’t have to focus the trash much.
  • Bringing stability and/or stun breakers will help you recover from/negate the annoying knockdowns. This is usually caused by the shamans, so kill those if you have a few people already effectively chasing down and killing the assassins.
  • If you have an ability to pull/push, pull/push towards the assassins to maximize your AoE damage.

Other professions besides a Mesmer, Guardian, and Warrior are capable of taking advantage of the mechanics of this fight:

Necromancer

  • AoE fear for trash mobs
  • AoE chill through deathshroud
  • AoE blind for trash mobs (well and plague)
  • AoE cripple w/ a few weapons

Ranger

  • Many sources of snare and immobilize
  • High mobility

Elementalist

  • Several sources of AoE snare and immobilize through staff
  • AoE crowd control
  • Tornado can mess up the trash mobs
  • AoE blind/chill through glyph of storms

Thief

  • AoE cripple/bleeds through caltrops
  • Bounce cripple w/ dagger offhand
  • Massive cripple with daggerstorm
  • High mobility

Engineer

  • Several sources of snare/immobilize
  • Elixir R toss for timely revives

All of these professions have an AoE snare/immobilize ability that can effectively be used to slow down the assassins and any chasing trash group. All that’s left is proper positioning and well-timed actions.

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Posted by: Shimond.2478

Shimond.2478

It’s really just an AE dps race. The more damage your team does to everything (specifically the assassins but they can be AE’d down with the trash) the better. Obviously warriors excel here but I’ve done it several times and only once with any heavy armor wearers. Last night we actually had two mesmers, necro, ele and a ranger and got through it.

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Posted by: CassieGold.7460

CassieGold.7460

Lots of response to this already, but I wanted to tag in a bit: If your team fails the event twice, STOP, reassess and evaluate why you are failing. Then make changes and try again.

I’ve only struggled once with a PUG in this dungeon, and that was largely with a person who clearly didn’t know what he was doing, and stubbornly refused to make the changes the group requested of him. Once he did, insta-win.

But seriously, communicate with your team, and take time between events if need be to get skills off cool down, and make a good second attempt.

As an asside, my static group for this is 1 guardian, 1 mesmer, 1 ranger, and 2 eles…. The people in the group who run Warriors for p1 will actually relog to eles for p2

LVL 80’s: Thief / Warrior / Guardian / Mesmer

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Posted by: Light.6095

Light.6095

I switched to healing gear on my engineer on that fight. Everyone was just standing in the healing circles and aoeing away (2 eles, a thief and a ranger). Didn’t even need a revive.

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Posted by: Opt.3714

Opt.3714

OP should compare the old Magg Bomb Room with the new one

Agreed. The old version of the encounter where the infinte spawn was all silver veterans was pretty absurd. I like the current version a lot.

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Posted by: LieutenantGoogle.7326

LieutenantGoogle.7326

Old mag room was pretty fun, it was hectic and felt like a race against the clock battle (if you were to fight it out that is).

lv80 with skills fully unlocked, warrior, elementalist and engineer
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.

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Posted by: CassieGold.7460

CassieGold.7460

Old mag room was pretty fun, it was hectic and felt like a race against the clock battle (if you were to fight it out that is).

To me, the new battle still has this feel, but doesn’t feel so overwhelming that you have to bring a highly tuned group to do it. Still takes some focus, still takes some know how, and some times, takes a 2nd or 3rd attempt, but doesn’t feel so far out of reach.

LVL 80’s: Thief / Warrior / Guardian / Mesmer

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Posted by: RedStar.4218

RedStar.4218

The old way was a little more interesting if you fought, now it seems way too long and boring.

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Posted by: SkyChef.5432

SkyChef.5432

I did this path the old ways, both kill & kite so yesterday was our 1st try on path 2 after patched and did we fail spectacularly, mostly around the 80s completion. We didn’t have problem killing the mobs but magg was always killed by the assassins because we didn’t spot them fast enough and with all the mobs around, it became very hectic. When we stopped and reassessed the situation, we did it again in 3 tries, failed at 93%, 97%. The name of the game is we assigned 3 players camping at the assassin’s 3 spawned positions. Doing whatever they have to do to kill the mobs, stayed away from magg but always have their eyes at the spawned position and call target the assassin immediately when they appeared. Everyone jumped the assassin then killed and kited back to their position, until the next assassin showed up. The other 2 players were the last line of defense and kept an eye on the 3 other players so they could provide support if any of these 3 was overwhelmed by the mobs.

People are too serious of their knowledge.

(edited by SkyChef.5432)

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Posted by: Sarcasmic.6741

Sarcasmic.6741

CoF and really hard in the same statement without not? You never cease to amaze forums.

Stace (Lv 80 human quickness portal bot) | Sarcasmic (Lv 80 elixir-drunk norn pyro)
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
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Posted by: Rising Dusk.2408

Rising Dusk.2408

This event is incredibly straightforward and easy if you have a coordinated and/or good group. If you’re dying, it says a lot about your team make-up and your ability to spot the thief and handle it accordingly. The enemies are straightforward, predictable, and easily handled, and the Thieves are slow, can be crippled, can be chilled, and can be immobilized despite being immune to CC. Let me also mention that Stability helps a lot against the chain knockdown spams that the Blademasters use (why they are called Blademasters when they wield hammers is beyond me). Guardians will help a lot if they are using “Stand Your Ground”, and in general will simplify this event massively.

Still, within my guild I have managed this event successfully using such motley crews as a Necro, 2 Thieves, an Ele, and a Warrior. If you’re dying, step back and assess the situation and make sure that everyone is aware of what’s going on. Usually that helps more than anything.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: CassieGold.7460

CassieGold.7460

I did this path the old ways, both kill & kite so yesterday was our 1st try on path 2 after patched and did we fail spectacularly, mostly around the 80s completion. We didn’t have problem killing the mobs but magg was always killed by the assassins because we didn’t spot them fast enough and with all the mobs around, it became very hectic. When we stopped and reassessed the situation, we did it again in 3 tries, failed at 93%, 97%. The name of the game is we assigned 3 players camping at the assassin’s 3 spawned positions. Doing whatever they have to do to kill the mobs, stayed away from magg but always have their eyes at the spawned position and call target the assassin immediately when they appeared. Everyone jumped the assassin then killed and kited back to their position, until the next assassin showed up. The other 2 players were the last line of defense and kept an eye on the 3 other players so they could provide support if any of these 3 was overwhelmed by the mobs.

I love seeing this because it is completely different than how my guild does it, and still 100% viable!

We tend to group at the beginning with a Ranger right next to Magg and everyone in range of ‘Stand your Ground’ and Timewarp…. Eles are our most forward with a guardian on the midline and the mesmer towards the back. Targets are called as soon as they appear, but responsibility for the assassins while at long range falls on the ranged characters… as they get to the mid range, splatter AoE tends to take care of them, and failing that, they rarely survive setting off the Ranger’s traps.

In the end, there are several viable ways to do it, but if your group doesn’t communicate, you can’t just face roll through it.

And that’s how dungeons should be. Teamwork should be required and some level of planning for how to handle an encounter. GW2 is very forgiving by allowing you to repeat the failed event and continue to progress. In GW1, if an NPC you had to protect died in FoW or UW, you were done!

LVL 80’s: Thief / Warrior / Guardian / Mesmer

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Posted by: ComeAndSee.1356

ComeAndSee.1356

If you have a “Tank” for the waves of adds parts its very easy — a lot easier than how it was with VEteran mobs.

Sha Nari – 80 Guardian (http://bit.ly/12RNvtK)
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Posted by: saul.7246

saul.7246

That’s y im here…

Im a elementarist 30 earth, 20 water, 10 arcane with power tough vit and a lil condition, full exotic,like my friends ,and i have NO PROBLEMS with ARAH and OTHER DUNGEONS. But if i dont get a guardian ou 2 warriors with me, i prefer to give up path 2 cof. I failed 2 times in all history on the survivor mode before update when it was respwaning by the waypoint until 100%. Now with the assasins, ive died like 1 million times when its on 97%. I think they implemented it by testins with 5 guardians before put this kitten UP.(OH SEENS EASY WITH 5 GUARDIANS , LETS UPDATE THEN!!!!PLAYERS WILL GONNA LOVE!)

WEll, ty arena net to make my daily cof be reduced to 120 tokens.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

I do it with an Elementalist friend daily. Heck, I’ve done it with Elementalist friends and no Guardians or Warriors before, too. I really hate to say it, but if you’re having trouble, look at your team, find some better pubs / guildies, or instruct your team on the finer points of handling the event. Blaming ANet for it when the event is, in actuality, rather easy is pretty immature, no offense.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: CassieGold.7460

CassieGold.7460

That’s y im here…

Im a elementarist 30 earth, 20 water, 10 arcane with power tough vit and a lil condition, full exotic,like my friends ,and i have NO PROBLEMS with ARAH and OTHER DUNGEONS. But if i dont get a guardian ou 2 warriors with me, i prefer to give up path 2 cof. I failed 2 times in all history on the survivor mode before update when it was respwaning by the waypoint until 100%. Now with the assasins, ive died like 1 million times when its on 97%. I think they implemented it by testins with 5 guardians before put this kitten UP.(OH SEENS EASY WITH 5 GUARDIANS , LETS UPDATE THEN!!!!PLAYERS WILL GONNA LOVE!)

WEll, ty arena net to make my daily cof be reduced to 120 tokens.

Sorry mate, but if you look through the responses, no one is saying this needs lots of guardians, people are succeeding w/o guardians, w/o warriors, and with a variety of tactics.

Since you’re running an Earth focused Ele, are you running Rock Solid to provide Stability party wide? Stability is one of the key reasons to bring a guardian, but you can supply that for your party as well. Are you making good use of crowd controll to keep trash concentrated for AoE?

You may need to adjust your traits for the encounter if you don’t have a guardian handy, but there are ways to get the job done.

LVL 80’s: Thief / Warrior / Guardian / Mesmer

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Posted by: SlimGenre.6417

SlimGenre.6417

I think it’s way easier than it was before they changed it. Almost impossible to fight it without the perfect group of really talented players, or the 1-2-2 kite method, now it’s gotten really easy.

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Posted by: Kozai.8269

Kozai.8269

I did this with a PUG group a couple of weeks ago, and after doing well on the other parts failed this last room as well. No Guardian, we may have had a Warrior, and I think we had three level 80s. I had lots of AoE with a Grenadier Engineer, but it wasn’t enough to take out the mobs before more would spawn and after a few rounds they would overwhelm us. We tried several different tactics once we realized there were foes specifically going after her, putting people in different parts of the room vs. all around Magg, but just didn’t have anyone along who could spot, target, and take down the assassins before they would kill Magg. I even tried swapping out some skills for a more support type build, but after half a dozen tries several of us were out of time (it was a morning run) and we had to leave.

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Posted by: Razor.6392

Razor.6392

Not sure if troll.

CoF path 2 is among the easiest dungeons paths in this game.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

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Posted by: Quam.7218

Quam.7218

I don’t understand the encounter is now 100 times easyier than it was.
It really depends on the team but idk what seems to be the problem ?

As soon as someone saw an assasin is was marked and 2 or even 3 persons focused on him while the other 2 tried to kill as many mobs possible.

The encounter seems fine to me I really like is as it is now rather than how it been before. If You all run “selfish glass cannon builds” (idk If You are You just didn’t write a single word about ur setup, an we alsways have at least 2-3 support builded members I just don’t like playing zerker it’s boring) with no support* than sorry but You will fail.

what I meant was If You are not skilled enough to play without anyone be support You will fail.

(edited by Quam.7218)

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Posted by: Jaxkelington.4015

Jaxkelington.4015

i like the new CoF path 2. targeting sins is much funner than having a constant kite fight with the mobs while praying no one sees magg. I remember the days where you had to use the ele resurrection to beat Cof thats when those dungeons were seriously tough.

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Posted by: Sarcasmic.6741

Sarcasmic.6741

If You all run “selfish glass cannon builds” with no support* than sorry but You will fail.

what I meant was If You are not skilled enought yes to play without anyone be support You will fail.

“Selfish glass cannon warrior” will 2 shot those assassins. Why would someone spec anything but?

Stace (Lv 80 human quickness portal bot) | Sarcasmic (Lv 80 elixir-drunk norn pyro)
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.

(edited by Sarcasmic.6741)

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Posted by: Quam.7218

Quam.7218

If You all run “selfish glass cannon builds” with no support* than sorry but You will fail.

what I meant was If You are not skilled enought yes to play without anyone be support You will fail.

“Selfish glass cannon warrior” will 2 shot those assassins. Why would spec anything but?

Yet You fail where others not. Any conclusions ?

CoF path2 - really hard

in Fractals, Dungeons & Raids

Posted by: Sarcasmic.6741

Sarcasmic.6741

“Selfish glass cannon warrior” will 2 shot those assassins. Why would someone spec anything but?

Yet You fail where others not. Any conclusions ?

Only conclusion I have is you’re arguing for the sake of arguing. This change is even more in favor of pure glass than how the defense was before. Most professions specced for damage can cleave through the throngs of trash in one go through of the auto attack chain. There’s no reason to spec survivability if everything dies literally before it touches you.

On the other hand, survivability comes at the cost of damage. Less damage means the cc mobs (particularly the knockdown “Blademasters”) will have more opportunities to interrupt your attacks. If you’re cc-ed, you aren’t attacking the assassins. If you aren’t attacking the assassins, they’re sticking daggers in very indecent places on Magg.

Please don’t let Magg become just another victim. Spec for damage today.

Stace (Lv 80 human quickness portal bot) | Sarcasmic (Lv 80 elixir-drunk norn pyro)
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.

CoF path2 - really hard

in Fractals, Dungeons & Raids

Posted by: LieutenantGoogle.7326

LieutenantGoogle.7326

Not much damage from builds are neccesary to complete the bomb part. I’m quite confident a time of full P/V/T could complete just as well as a team of full berserkers.
You just need to focus the right targets when they spawn.

The assassin spawn is by no means a tanky creature.

lv80 with skills fully unlocked, warrior, elementalist and engineer
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.

CoF path2 - really hard

in Fractals, Dungeons & Raids

Posted by: DeathPanel.8362

DeathPanel.8362

Meh, to be honest I think it’s fine… I mean, I did this with a D/D bunker Ele, a condition necro, a zerker war, an engie and a thief. The setup is a bit everything so it’s not like it’s DPS heavy, just need to learn to target the assassins asap while dancing around the regular mobs.

It’s more about your gear than your class, although your class is a big part of it too. (Fyi, your team is a very good setup except for maybe dd bunker ele.)

From my experience it’s almost undoable if you have 2 or 3 sub geared people in team because they will drop dead quickly.

There is so many mobs with leap type attacks that knock you down, archers and shamans that gear(dmg mitigation and hp through gear) becomes a deciding factor in whether or not you can survive. (There’s only so many times you can evade with clumps of mobs spamming attacks constantly on you, no matter how “skilled” you are.)

CoF path2 - really hard

in Fractals, Dungeons & Raids

Posted by: DeathPanel.8362

DeathPanel.8362

If You all run “selfish glass cannon builds” with no support* than sorry but You will fail.

what I meant was If You are not skilled enought yes to play without anyone be support You will fail.

“Selfish glass cannon warrior” will 2 shot those assassins. Why would spec anything but?

Yet You fail where others not. Any conclusions ?

Actually glass cannon teams do work the best for that event since they keep the mob numbers down through dps as to prevent mobs from stacking up and overwhelming. In that way they mitigate damage.