CoF post nerf

CoF post nerf

in Fractals, Dungeons & Raids

Posted by: Boomking.8160

Boomking.8160

I have ran CoF second path multiple times today since the “Buff”. I just wanted to give a bit of feedback on the changes.

Lava Event: Multiple times today the npc would run away from the objective after we had already crossed and cleared a path. He would then die in Lava. If he was revived he would not give another fire extinguisher. Many times mobs would become immune to damage. This is not more fun!!

Bomb/Door Event: I can understand the reasoning behind the change in wanting us to kill the adds. In beginner gear groups don’t have the damage/healing output to kill these waves as they are all silver mobs. This event just turns into alternating who kites the boss and running back when you die to keep the event going. This is not more fun!! In my opinion decrease the damage of the mobs and the health pool to bring this event back inline with the difficulty of the other events in the dungeon.

CoF post nerf

in Fractals, Dungeons & Raids

Posted by: Larina.2036

Larina.2036

My groupd had to quit our last 4 CoF explorable mode runs because Magg either bugged in the collect the bombs event (he didnt accept the bombs after we collected them) or later he died in the fire and ran back into it after we ressed him. Not doing this dungeon anymore until it is fixed. Really frustrating.

CoF post nerf

in Fractals, Dungeons & Raids

Posted by: Fluffycalico.2715

Fluffycalico.2715

In beginner gear groups don’t have the damage/healing output to kill these waves as they are all silver mobs. .

They have said many times explorer dungeons are not for pug beginner groups. They are where experienced groups are supposed to go for nice cosmetics when they have good gear.

CoF post nerf

in Fractals, Dungeons & Raids

Posted by: DandySlayer.7019

DandySlayer.7019

In beginner gear groups don’t have the damage/healing output to kill these waves as they are all silver mobs. .

They have said many times explorer dungeons are not for pug beginner groups. They are where experienced groups are supposed to go for nice cosmetics when they have good gear.

Then why would cosmetic items have stats and a sigil/rune attached to them?
I’d actually prefer if the dungeon gear was purely cosmetic with no stats or sigils or runes.

CoF post nerf

in Fractals, Dungeons & Raids

Posted by: Nialiss.6459

Nialiss.6459

In beginner gear groups don’t have the damage/healing output to kill these waves as they are all silver mobs. .

They have said many times explorer dungeons are not for pug beginner groups. They are where experienced groups are supposed to go for nice cosmetics when they have good gear.

Then why would cosmetic items have stats and a sigil/rune attached to them?
I’d actually prefer if the dungeon gear was purely cosmetic with no stats or sigils or runes.

I agree.