Cof Explorable, is it too easy?

Cof Explorable, is it too easy?

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Posted by: hype r.5431

hype r.5431

So after hitting 80 and getting some gear together (full set of 80 crafted rares) I decided again to venture into dungeons, after not going into any dungeons from around level 45 I wasn’t to sure what to expect.

After looking at the dungeon gear vendors I decided to try for the flame legion stuff.

Skip to my first explorable CoF
We chose the path where you have to stop the resurrection ritual.
- Was done within 20 minutes
- no complete wipes
- only got downed once or twice

I remember when I ran an earlier explorable mode with some friends, Twilight Arbor I think its called, and we did the path with the hammer boss at the end, that place was a pain from start to end and we didn’t even get the last boss down.

I kinda feel like it should have been harder especially for the reward it provides, AC and CM explorable modes that I have done have been harder than this place and they don’t even give 80 exotics.

for reference I am a warrior with mace/shield sword/shield equipped most of the time, plus I carry a hammer and rifle for when the situation requires.

Do you guys agree with this or was I just lucky with the group I got

(edited by hype r.5431)

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Posted by: Kemaro.6978

Kemaro.6978

Shh, I want to finish getting my flame legion set before they buff it!

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Posted by: Casual.2634

Casual.2634

The dungeon difficulty varies wildly throughout the game. It is completely unacceptable that objectives are impossible and bosses one-shot us in CM or AC while only one path in CoF is a literal cakewalk. I see a few people with full CoF gear already in LA.

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Posted by: Novalight.7568

Novalight.7568

Went path 1 or 3 in COF. 1 was bugged, 3 was bugged. At least path no. 2 worked. And with all the retardedness that are instances in this game (clearing trash mobs is very unenjoyable), 20 min is more then enough. Especially coz you have to do the pre-event every 2nd time or every time you want to enter (I’m on a lower pop server).

“GW2 takes everything you love about GW1” – M. O’Brien
“We just don’t want players to grind in GW2” – C. Johanson
“The most important thing in any game should be the player” – R. Soesbee

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Posted by: Sazgo.9842

Sazgo.9842

Cof explorable is the only dungeon we found difficult. Path 1 i think it was end boss seems totally unkillable unless you take some setup of burst classes. All thieves/ranger/warrior perhaps. i went in there as a mesmer and we had no chance to kill the crystals in time with my 200 dmg autoattacks. This was as a 5 man guild team all on mumble that had cleared many others paths in dungeons no problem.

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Posted by: kishter.9578

kishter.9578

if is too easy just go arah. DONE.

We just don’t want players to grind in Guild Wars 2. No one enjoys that.

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Posted by: prophet.3461

prophet.3461

lol In another topic people are talking about how hard dungeons are, at most AC and CM. And here you tell me CoF is easy?? I really dont get this system. I’ve made AC and CM both modes and they are hard ones……Sorry, its not the OP point, but…I just dont get the dungeons point…

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Posted by: murpo.9124

murpo.9124

if is too easy just go arah. DONE.

There is a fast way for Arah too but I can’t reveal it.

(edited by murpo.9124)

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Posted by: Maljas.6948

Maljas.6948

if is too easy just go arah. DONE.

There is a fast way for Arah too but I can’t reveal it.

I’ve done all the Arah routes. and none of them are as fast as Magg CoF.
Which route are you talking about?

PS: Musk route cannot possibly be it.

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Posted by: murpo.9124

murpo.9124

if is too easy just go arah. DONE.

There is a fast way for Arah too but I can’t reveal it.

I’ve done all the Arah routes. and none of them are as fast as Magg CoF.
Which route are you talking about?

PS: Musk route cannot possibly be it.

We currently do runs in about 10 min. It’s half as slow as cof (in terms of token amount but works to get the gear)

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Posted by: Frost.9376

Frost.9376

if is too easy just go arah. DONE.

There is a fast way for Arah too but I can’t reveal it.

I’ve done all the Arah routes. and none of them are as fast as Magg CoF.
Which route are you talking about?

PS: Musk route cannot possibly be it.

You gettin’ trolled bro

GM of Your Math Teacher [MATH] – Northern Shiverpeaks

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Posted by: Andele.1306

Andele.1306

Just to say, while the magg route is fast and kinda easy, its actually really enjoyable, unlike the swarm rooms in AC explo… I mean you need to coordinate with your group, change around skills depending on the objective (spectral walk to get the red explosive rock, AoE setup with a strong single target skill for the burrows, etc).

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Vorpal.4683

Vorpal.4683

CoF is probably the only dungeon in the game with the right length of explorable mode given how many runs it takes to obtain your items.

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Posted by: Tyqer.6413

Tyqer.6413

CoF is probably the only dungeon in the game with the right length of explorable mode given how many runs it takes to obtain your items.

Cannot agree more. Could maybe use some more difficulty but it’s not ridiculous.

Fort Aspenwood
Kireta

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Posted by: Milennin.4825

Milennin.4825

I haven’t done it yet, but seen people organising speed runs all the time in the zone. So yeah, I’m assuming it’s too easy if people speed run it already.

Just who the hell do you think I am!?

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Posted by: Eeeee.3048

Eeeee.3048

Yepp I’ve sped run it twice, way too for explorable. Way too easy to get tokens.
-Magg’s path, that is.

(edited by Eeeee.3048)

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Posted by: Brasnite.2034

Brasnite.2034

CoF path #2 is a cakewalk. Path #1 end boss makes me want to kick puppies. Unkillable describes the fight. If you don’t bring high burst dps classes its game over. Not to mention the burn which does 2k per tick.

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Posted by: Chromatos.9852

Chromatos.9852

We currently do runs in about 10 min. It’s half as slow as cof (in terms of token amount but works to get the gear)

If something is “half as slow”, logically it must be twice as fast.

Anyway, I wouldn’t say that Magg runs are too easy, but more that people have already got into the rhythm of farming it. If you join a group who hasn’t done it before, you will probably find the challenge you desire.

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Posted by: Serial.7354

Serial.7354

The problem I see here (and its already happening a lot) is that even if you want to see the other paths, you can’t, because everyone will always select the easier route because they want those easy tokens.

Oh and don’t even try to stop and watch cutscenes lol

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Posted by: Melphina.9035

Melphina.9035

The problem I see here (and its already happening a lot) is that even if you want to see the other paths, you can’t, because everyone will always select the easier route because they want those easy tokens.

Oh and don’t even try to stop and watch cutscenes lol

Having been through the others, its not worth the time until they fix them. A boss that drops a gorillian healing shards every 30 sec that take longer to kill them than the next drop posion doesn’t slow the healing down at all is not a fun fight. I would guess that people could actually get MORE shards if they did al the paths (see daily x3) instead of the one path but with one path being sub 20 and less with the right chars it doesnt even make sense to do anything but that to get the first Exotic set.

Melphina Kobe ~ Thief

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Posted by: Mesket.5728

Mesket.5728

Some players are not up to real challenges… so they run this instance over an over again just get a piece of armor.

Eventually you will recognize the bad players for they fire armors.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Melphina.9035

Melphina.9035

Some players are not up to real challenges… so they run this instance over an over again just get a piece of armor.

Eventually you will recognize the bad players for they fire armors.

Until they transmute them

Melphina Kobe ~ Thief

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Posted by: Cosa.2870

Cosa.2870

Some players are not up to real challenges… so they run this instance over an over again just get a piece of armor.

Eventually you will recognize the bad players for they fire armors.

Of course no good players could actually enjoy the look of the armor. I know I do the dungeon because I like the armor and weapons. As long as we are able to pull consistent thirteen minute runs, I don’t see why I would stop.

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Posted by: ryokoalways.3450

ryokoalways.3450

Comparatively, CoF route is far too easy. I think there are certain parts of the run that is just designed incorrectly; Namely, magg escort through lava is super easy, and so is the boss fight (since boss doesn’t do damage, just CC).

I’ve cleared all of AC, CM, TA, and HoW so far. I would say CM is the easiest (we did a decent amount of some routes with just 4), then AC, then HoW, then TA. I would hope the difficulty of Explorable is more inline with TA. This is because while TA requires a lot of coordination and execution, once you get it down it is still only 30-40 min to clear Forward>Up and Up routes (screw Forward>Forward, do not want). Likewise, all 3 AC explorable can be cleared in roughly 30 minutes, with Howling King being the one for repeated speed runs. Having sufficient difficulty, and still be doable in 30-40 by a well-organized group is a medium I hope can be reached.

On the other hand, HoW just needs all bosses to have less HP. The quickest one in that dungeon is path 1, and that one is still low ending at 40 minutes. That one is the fastest because you are not forced to fight underwater. Bosses in there are too tanky and offer no real challenge. Less HP and different mechanics would need to be introduced in my opinion.

Overall, I like AC and TA (minus TA Forward>Forward), and I think using that as a template would be ideal. AC would be the low end on difficulty, with TA Forward>Up being pretty ideal for mid-high end difficulty.

TJL

(edited by ryokoalways.3450)

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Posted by: tiltergaust.5491

tiltergaust.5491

I play on Mag and I can’t even get in the dungeon, the event that opens it is bugged. And has been for four days and nothing has been done about it.

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Posted by: Immortality.5093

Immortality.5093

dont post stuff like this!

The bringer of silent death AKA 2 axes in your face

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Posted by: tiltergaust.5491

tiltergaust.5491

The way that this dungeon is being farmed it is clear that Arena net does not want people farming it but have singled out the maguuma server by disabling the dungeon. Why you would do this on such a low pop server I have no idea. But gg arena net no wonder people like Kripparian and his brother are going back to wow. Im pretty upset that you are treating this server differently to others just because it being displayed openly what people do on all servers in private (as confirmed in above post). If the instance is not working as intended why not be open about it and admit it rather than treating us (customers) like mushrooms and feeding us poop.

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Posted by: Mesket.5728

Mesket.5728

Some players are not up to real challenges… so they run this instance over an over again just get a piece of armor.

Eventually you will recognize the bad players for they fire armors.

Of course no good players could actually enjoy the look of the armor. I know I do the dungeon because I like the armor and weapons. As long as we are able to pull consistent thirteen minute runs, I don’t see why I would stop.

Seriously? the “im on fire” armor? Ok, I guess that is a matter of taste and if you like it, good for you; glad you had an easy mode armor that you like.

It doesn’t change the fact that people running with CoF armor set won’t have the same impact as players running in any other dungeon set. Instead of being a sign for recognition it will pretty much means the opposite.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Eldrene Ay Ellan.9206

Eldrene Ay Ellan.9206

(screw Forward>Forward, do not want)

I finally did forward forward after a couple up runs, and kitten screw that

OT: yeah it is. Personally i think Magg should be targeted/killed during the magma run and when applying his kaboomium, would fix a lot i think

“Bravery and beauty and wisdom and a love that death could not sunder.”

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Posted by: Condescend.1946

Condescend.1946

if is too easy just go arah. DONE.

There is a fast way for Arah too but I can’t reveal it.

I’ve done all the Arah routes. and none of them are as fast as Magg CoF.
Which route are you talking about?

PS: Musk route cannot possibly be it.

We currently do runs in about 10 min. It’s half as slow as cof (in terms of token amount but works to get the gear)

Think I know the way he is talking about. 10-15min runs, 8 tokens per.

twitch.tv/condescendgaming
twitter.com/condescendau
youtube.com/CondescendGaming

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Posted by: Soban.3754

Soban.3754

It is easy to complete it. The grind still feels like a Korean MMO. Set costs need to be cut by at least 30% if farming methods go, or at the very least sell unskinned(generic) exotics for 30-40% less tokens. The skins are what you should have to work for imo, not the stats. Fastest way to get “dungeon” loot is farming trolls right now

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Posted by: Vanisher.9216

Vanisher.9216

Went path 1 or 3 in COF. 1 was bugged, 3 was bugged. At least path no. 2 worked. And with all the retardedness that are instances in this game (clearing trash mobs is very unenjoyable), 20 min is more then enough. Especially coz you have to do the pre-event every 2nd time or every time you want to enter (I’m on a lower pop server).

First path is not bugged, it’s just hard a kitten. Still doable, there are videos of it.

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Posted by: TurtleMuncher.9750

TurtleMuncher.9750

Still takes a long time to get the whole set. But hey, if you want to spend double or triple the time to get a gear with the same stats to show that you are above “fire armor wearers” go right ahead, I’m sure you will get mad respect along the way.

MERC