Concept of doing dungeons

Concept of doing dungeons

in Fractals, Dungeons & Raids

Posted by: Clivar.3176

Clivar.3176

First of all I want to say that my point of view is without counting fractals as a dungeon I will be mainly talking about regular dungeons.

To start I want to say that I really enjoy dungeons. I love exploring the tactics and ways to deal with certain situations and support the team as much a possible. I mostly pug and except for a few runs I dont have any reason to complain about it. Also the mechanic that ppl can join runs cross server is awesome (big thumbs up for gw2lfg.com).

That being said Im abit dissappointed of how rewards are being distributed in dungeons. I can get similar gear with the same stats from an easy dungeon that can be done in 15 minutes as a dungeon like arah that takes more than an hour mostly to complete. Ofcourse the skins are cool and all but that still most ppl work for the stats rather than looks. I was fine with the current state but now Im stuck at not knowing what to buy to improve my character. (making a new character shouldnt be forced this way). Legendarys are ridicilously hard and the stats hardly differ from regular exotics.

A cool addition to dungeon gear would be the ability to upgrade it (beside runes) so you can keep on improving and maybe add some nice shiny particle effect (I know every mmo already has that but it did keep us all busy and gave us reasons to play and enjoy the game). (to keep it all balanced maybe reduce the base stats and make it increase with every upgrade)

Another suggestion would be unique drops(chests/bosses maybe mobs) in dungeons, something thats worth looking forward to whenever the run starts. (glob of ecto? I dont see why they are only availlable from salvaging exotics and rares). Low enough to not influence the economy much but high enough to give running dungeons a new purpose.

Concept of doing dungeons

in Fractals, Dungeons & Raids

Posted by: BIGplays.2487

BIGplays.2487

Stats on gear is one of the hardest things to balance in a game like Gw2. Especially since I have realized that GW2 is really for the casual gamer(at least that’s what it looks like to me).

I agree besides the skin there really isn’t much offered for harder content. I think this is due to keeping WvW balanced. If Anet did make the harder dungeon gear with better stats, the amount of rage that would be sent from Gw2’s casual players would fill the dungeon forums.

What I think would work, is if Anet made the harder content offer higher amount of reward(aka p4 Arah gives a fair amount of more tokens than any AC path). This means that taking on a challenging path will be more worth it than farming easy paths.

Concept of doing dungeons

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Posted by: cpenney.4793

cpenney.4793

What I think would work, is if Anet made the harder content offer higher amount of reward(aka p4 Arah gives a fair amount of more tokens than any AC path). This means that taking on a challenging path will be more worth it than farming easy paths.

I think you are still missing this guys point here btw , Offering up more tokens won’t put people into any dungeon that they don’t want the skin sets from. I am pretty sure what he meant is he would rather have a gear treadmill type setup where as the harder dungeons offered up better stats on its gear sets. I get the whole a lot of people don’t want that and its like this so WvW is balanced and all that but some people would much rather have something more to work toward from doing all the dungeons than just a dungeon master title or skins that they like.

Concept of doing dungeons

in Fractals, Dungeons & Raids

Posted by: cpenney.4793

cpenney.4793

I have a hard time coming up with any idea of what they could do to put people who already have the set skins they want back into the dungeons.This is my biggest problem with GW2 at the moment myself ,Once I get a skin I like say its from Arah and once I complete all the paths I find no reason to ever step foot back inside any of them. It would be nice if they did come up with something that works for everyone which would give us dungeon players some more incentive to keep playing. Aside from farming CoF , I never go back to any other dungeons unless it’s to gear an alt which isn’t really a good enough setup for the longevity of the game if you strictly play for dungeon running.

Concept of doing dungeons

in Fractals, Dungeons & Raids

Posted by: BIGplays.2487

BIGplays.2487

I get the whole a lot of people don’t want that and its like this so WvW is balanced and all that but some people would much rather have something more to work toward from doing all the dungeons than just a dungeon master title or skins that they like.

As of now I do not log on as much as I used to because I have the Dungeon Master Title and I have full Arah set on two of my characters now. There is not really anything for me to do now that I log in other than WvW.

I completely agree with you and the the thought of making it worthwhile for us(people who love dungeons), my main point in my previous post was really that this game as of now does not seem to be for people like us. Realistically Anet can not satisfy both spectrums. It is completely up to Anet to decide to either make this game for less casual players and deal with a lot of raging, or keep it the way it is and deal with equal amounts of raging.

(I personally hope for more challenging/rewarding content)

Concept of doing dungeons

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Posted by: mosspit.8936

mosspit.8936

From what I gathered, ANet intentionally do not want GW2 to be a gear treadmill. BiS items can be obtained with reasonable ease (don’t know how well ascended items fit in the original intentions though). Cosmetics and skins are obviously still subjected to a treadmill of sorts.

Concept of doing dungeons

in Fractals, Dungeons & Raids

Posted by: cpenney.4793

cpenney.4793

From what I gathered, ANet intentionally do not want GW2 to be a gear treadmill. BiS items can be obtained with reasonable ease (don’t know how well ascended items fit in the original intentions though). Cosmetics and skins are obviously still subjected to a treadmill of sorts.

Most of us know that they do not want it and I am not saying a proper gear treadmill format would be a fix for what is a problem to many of us who want more rewarding dungeon content. The matter still remains a problem though. The real question is how big of a priority one is it to them that a lot of us are burning out and or moving on from the game completely when we finish Dungeon master titles and our most wanted dungeon gear sets. We all aren’t into WvW etc for a lot of us our main concern is pure dungeon content.

What I am about to say is how i feel about this and my opinion only, The fact that it seems like Anet never intended this game to be for folks who only enjoy dungeons to me ties into the fact that it isn’t a monthly sub game and the measure for success isn’t judge by the number of monthly subscribers. So to me it leaves them with no worry about the purely dungeon running playerbase that would like something deeper to keep them around. So just say they are losing fairly significant amounts of players who have done all the dungeon content it doesnt spell the death of the game or does it really hurt it outside of gem sales? Some of us linger with high hopes , some of us leave and come back for a few days after a patch or wait for an expansion. To me though It seems that you have to be deeply into WvW to actually get any longevity out of this game. Which sadly I am not

Concept of doing dungeons

in Fractals, Dungeons & Raids

Posted by: mosspit.8936

mosspit.8936

Then work on cosmetics and skins that you like. That can be another “long” term alternative.

I am personally not too worried about dungeons and I have been running dungeons actively more or less since launch till now and will be still running dungeons for a good period of time to come. I believe it is in ANet best interest to keep players around for dungeons and other content since they have a cash shop. They need a good volume of players to continue playing for their game.

Concept of doing dungeons

in Fractals, Dungeons & Raids

Posted by: cpenney.4793

cpenney.4793

Then work on cosmetics and skins that you like. That can be another “long” term alternative..

So lets say I have every cosmetic from the dungeons that I will use on said Character and lets say I lvl’d 3 other profs to 80 and geared them out within dungeons as well, never buying items for gold or for valor but running everything on a nightly basis with a guild of 9 other ppl. Once we had all the skins we want and dungeon master titles what reason does the game give us at that point to ever do those dungeons ever again ? Even my MF gear is trans to Orrian reward armor ……my alts are in full nightmare or CoF armor , my main has a set from every dungeon. Then what ? The skin hunt is not a long term time investment in reality when you clear 3 paths to a dungeon every night for a couple months you have it all. It Takes about a week to complete a full set.

Some other form of reward for dungeon runs would be amazing for people who are in this same situation. I’m not even asking for much just anything that would give us a reason to go back to many or even some of them at all besides skins….. But again I’m entitled to nothing i paid my 60 dollars for the game and have to play or not play depending on the direction Anet wants to guide the game into in the future.

Concept of doing dungeons

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Posted by: mosspit.8936

mosspit.8936

I do not mean skins purchased from dungeon tokens. There are legendaries you work towards. If legendaries are not your thing, there some other crafted exotics that take a fair bit of effort with skins that you might like.

I have made a mini guide of sorts a while back to use dungeons as a the main vehicle to work towards legendaries. https://forum-en.gw2archive.eu/forum/game/dungeons/Legendaries-The-Dungeon-Approach/first#post1267010

Some of the pointers have not been updated with the new changes but the main idea is still there. And some of which can be recycled for use to craft other Magic Forge exotics.

(edited by mosspit.8936)

Concept of doing dungeons

in Fractals, Dungeons & Raids

Posted by: sostronk.8167

sostronk.8167

The rewards are unique. As a WvW player I acquire most of my gear through dungeons as I no longer want to be a part of the TP. The thing is, you want specific stats. So, for example, I have a theif I want to run a poison CD build. I have to do CoF to get the stats I want. The stats may be similar in terms of figures, but you can’t just throw any figures together, you need the right ones. Also, runes of the Orrian from Arah are pretty exceptional. More balance needs to be done to the dungeons. Consider CM, IMO it is one of the hardest dungeons (with Arah the only one that is notably harder) but it is also the second lowest in level requirement.

Concept of doing dungeons

in Fractals, Dungeons & Raids

Posted by: BIGplays.2487

BIGplays.2487

I do not mean skins purchased from dungeon tokens. There are legendaries you work towards. If legendaries are not your thing, there some other crafted exotics that take a fair bit of effort with skins that you might like.

Come back when you actually look at the legendary weapons. There are really only two I would even think about getting and I am not about to put forth the hours and hours of farming for them. This game shouldn’t just be a time sink, it should be fun as well as rewarding. A legendary just requires money, no skill required.

Concept of doing dungeons

in Fractals, Dungeons & Raids

Posted by: Clivar.3176

Clivar.3176

Then work on cosmetics and skins that you like. That can be another “long” term alternative..

So lets say I have every cosmetic from the dungeons that I will use on said Character and lets say I lvl’d 3 other profs to 80 and geared them out within dungeons as well, never buying items for gold or for valor but running everything on a nightly basis with a guild of 9 other ppl. Once we had all the skins we want and dungeon master titles what reason does the game give us at that point to ever do those dungeons ever again ? Even my MF gear is trans to Orrian reward armor ……my alts are in full nightmare or CoF armor , my main has a set from every dungeon. Then what ? The skin hunt is not a long term time investment in reality when you clear 3 paths to a dungeon every night for a couple months you have it all. It Takes about a week to complete a full set.

Some other form of reward for dungeon runs would be amazing for people who are in this same situation. I’m not even asking for much just anything that would give us a reason to go back to many or even some of them at all besides skins….. But again I’m entitled to nothing i paid my 60 dollars for the game and have to play or not play depending on the direction Anet wants to guide the game into in the future.

This. I completed my elementalists skin in 1-2weeks without even playing alot. I really love doing arah but now I have no real purpose doing it anymore. I know they are off the idea to avoid as much RNG as possible but really lets face it. We need some RNG to give us a purpose. Something that isnt as impossibly hard as a legendary but still within the league of a casual player. Back items/bag upgrades/superior sigils or runes (without counting the dungeon related ones)/something that adds a nice particle effect/gear upgrades(enchanting/refinement). Something that makes a dungeon worth farming.

Concept of doing dungeons

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Posted by: mosspit.8936

mosspit.8936

I do not mean skins purchased from dungeon tokens. There are legendaries you work towards. If legendaries are not your thing, there some other crafted exotics that take a fair bit of effort with skins that you might like.

Come back when you actually look at the legendary weapons. There are really only two I would even think about getting and I am not about to put forth the hours and hours of farming for them. This game shouldn’t just be a time sink, it should be fun as well as rewarding. A legendary just requires money, no skill required.

Im back

I am making twilight. Bought the precursor before the 28th Jan patch using the farming methods within. Also I am 96% into my lodestone requirements in term of lodestones and cores with all of them gotten via TA and FotM.

I AM using the methods i stated within. If you want to use dungeons as a vehicle to progress to your legendary, Im just showing you can for most parts. If you think legendaries are too much of a grind, thats a separate issue I’m afraid

Personally I just wanna provide some perspective, not really to start anything. I will just be on my way thanks

Concept of doing dungeons

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

You can find recipes in dungeons that require dungeons tokens to craft. One of them was worth more than 100g at a time and now it fell around 50g because new sellers drove the price down.

Concept of doing dungeons

in Fractals, Dungeons & Raids

Posted by: BIGplays.2487

BIGplays.2487

I do not mean skins purchased from dungeon tokens. There are legendaries you work towards. If legendaries are not your thing, there some other crafted exotics that take a fair bit of effort with skins that you might like.

Come back when you actually look at the legendary weapons. There are really only two I would even think about getting and I am not about to put forth the hours and hours of farming for them. This game shouldn’t just be a time sink, it should be fun as well as rewarding. A legendary just requires money, no skill required.

Im back

I am making twilight. Bought the precursor before the 28th Jan patch using the farming methods within. Also I am 96% into my lodestone requirements in term of lodestones and cores with all of them gotten via TA and FotM.

I AM using the methods i stated within. If you want to use dungeons as a vehicle to progress to your legendary, Im just showing you can for most parts. If you think legendaries are too much of a grind, thats a separate issue I’m afraid

Personally I just wanna provide some perspective, not really to start anything. I will just be on my way thanks

You really missed the entire point.
I don’t think Legendary weapons are too much work, I just don’t think they require anything but time. I think a real Legendary should also include completing a difficult challenge. Which as of now is not the case. Keep working toward your pointless weapon that is so Legendary that you can now buy them on the Trading post.

Concept of doing dungeons

in Fractals, Dungeons & Raids

Posted by: cpenney.4793

cpenney.4793

I do not mean skins purchased from dungeon tokens. There are legendaries you work towards. If legendaries are not your thing, there some other crafted exotics that take a fair bit of effort with skins that you might like.

I have made a mini guide of sorts a while back to use dungeons as a the main vehicle to work towards legendaries. https://forum-en.gw2archive.eu/forum/game/dungeons/Legendaries-The-Dungeon-Approach/first#post1267010

Some of the pointers have not been updated with the new changes but the main idea is still there. And some of which can be recycled for use to craft other Magic Forge exotics.

Again Legendaries and the other crafted exotics fall into farming outside of dungeons for the majority of there requirements. My guardian has Foefires essence unless were talking about the 500 AC tokens which takes again a few days at most, the only other thing left that falls into doing dungeons would be mass mass CoE runs for lodestones chances……………..Then your still left with the need for 2k ori ore and 250 cured leather squares. Quite honestly no one in there right mind would have went to CoE and dungeon farmed the Lodestones when Orr farming is obviously a better method mixed with flat out buying them. If weapons that are craftable weren’t TP able and if the materials needed to make them tied directly into the dungeons only then yea you may have had a case there…… but no they are not after the 500 tokens needed for gifts its back to the majority of work being done out in the world for them.