Consolidated Issues with 2/26 Colossus
CR’s rumble can be interrupted, it’s just based on luck/rng. sometimes it works, sometimes not. usually the first try works, then he gets defiant, which we strip away, then we try to interrupt again, no effect, defiant full again.
also, you can give grast stability if at least one player is far enough away to not ‘steal’ the boon (the prioritization is good but in this fight it’s counterproductive). stability doesn’t shield him from damage though, so if he doesn’t get knocked down, he’ll just die.
It can be interrupted, that’s the method we use since as you mentioned, Grast is unreliable.
https://www.youtube.com/user/strife025
Just curious if we could have a response from Mr. Hrouda as to which of these are working as intended and which ones will be fixed. I’d like to develop strategies to work around the ones that are intended.
If you encounter bugged npc, there is still way how to complete dungeon. Falling rocks has a few blind spots where you can stay and kill boss while you permaroot him enough far from you.
Tekkit’s Workshop
If you encounter bugged npc, there is still way how to complete dungeon. Falling rocks has a few blind spots where you can stay and kill boss while you permaroot him enough far from you.
Of course, I’ve encountered these “blind spots” already. Obviously, I do not think they were meant to be there.
If you encounter bugged npc, there is still way how to complete dungeon. Falling rocks has a few blind spots where you can stay and kill boss while you permaroot him enough far from you.
Of course, I’ve encountered these “blind spots” already. Obviously, I do not think they were meant to be there.
Same as bugged npc:-)
Tekkit’s Workshop
If you encounter bugged npc, there is still way how to complete dungeon. Falling rocks has a few blind spots where you can stay and kill boss while you permaroot him enough far from you.
Of course, I’ve encountered these “blind spots” already. Obviously, I do not think they were meant to be there.
Same as bugged npc:-)
Again, this is not a “I can’t complete the dungeon it’s too hard QQ” thread, this is a thread that consolidates issues with current dungeon mechanics to allow the devs easy access. I would encourage all irrelevant discussion to be moved to the other “new AC” threads present.
It can be interrupted, that’s the method we use since as you mentioned, Grast is unreliable.
Grast is reliable enough if you have workarounds. He does need some massive improvements though. Rumblus can be easily killed within the time span for 2 of Grast’s bubbles.
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.
Seriously, this is like the 5th thread on the subject. Just interrupt CR’s scream with cc until the bug is fixed. If that requires too much coordination for you and/or your group, simply avoid the path.
Grast definitely needs Stability or Colossus needs to have his ridiculous “knockback on every auto-attack”-mechanic removed. Its rather sad watching Grast run to use his slow attack on Colossus, only to be shot across the room.
Rinse and repeat until your party gives up and exits the dungeon.
Do you even lift, bro?