Downunder Guild [DU].
Crucible of Eternity a Perfect dungeon
Downunder Guild [DU].
Thats fine, there are dungs that I enjoyed better but everyone has a different taste. However I think you have been pretty lucky with the submarine path, the heavily armored boss gets almost always stuck in one of the pillars!
And then you have only 2 options 1. re-run whole path 2. keep attacking him but you deal only around 80dmg a hit so it takes forever.
Thats why we aborted the dung and decided not to return untill its fixxed.
Anet didnt give any response, nor did they fix it with yesterdays patch so i wonder whats going on.
Thats fine, there are dungs that I enjoyed better but everyone has a different taste. However I think you have been pretty lucky with the submarine path, the heavily armored boss gets almost always stuck in one of the pillars!
And then you have only 2 options 1. re-run whole path 2. keep attacking him but you deal only around 80dmg a hit so it takes forever.
Thats why we aborted the dung and decided not to return untill its fixxed.
Anet didnt give any response, nor did they fix it with yesterdays patch so i wonder whats going on.
We did not face this issue. Although, More than once he will run through the pillars and not get knocked down. This only happened when he charges between pillars.
We killed him from the very first try so we either got lucky or they fixed him somehow.
Downunder Guild [DU].
I pretty much agree. CoE didn’t feel like it needed a little tweaking at all, as opposed to most dungeons. But that’s only natural because it’s all new, and it doesn’t get in my way.
+1 Anet!
Did you have a Ranger in your team Amon? We assume its the ranger pets that kind of get him bugged, for some reason the boss prefers attacking pets over players and gets stuck on pillars while chasing them.
Did you have a Ranger in your team Amon? We assume its the ranger pets that kind of get him bugged, for some reason the boss prefers attacking pets over players and gets stuck on pillars while chasing them.
No we had Engineer, Thief, Two Elementalist and a Guardian.
Downunder Guild [DU].
Ranger might be the issue then.
Ranger might be the issue then.
I can’t confirm since we did summon 30~ sec pets. I did it with Human elite and Ele both did it I think with Earth summon if I’m not mistaken.
This also does not dismiss your theory since unlike ranger pets all other pets die faster and last for around 30 sec. Best bet is to try it without a ranger pet and then later on try it once more with a ranger pet.
Downunder Guild [DU].
5- I was able to melee the entire dungeon on all 3 paths, all bosses as Thief and this is probably why this Dungeon is now my favorite. Note: I melee on all dungeons, the difference COE does not make me feel at a disadvantage because I refuse to range with my toothpick (shortbow) or my water guns (pistols).
so how did you deal with the double-leaping trash in the beginning, subject alphas fire aura (plus aoe), the golems knockback beam, the destroyers pushback aura? how would you do it without a guardian? how would you do it with a warrior?