Curious how people reacted to WOW extra hard dungeons

Curious how people reacted to WOW extra hard dungeons

in Fractals, Dungeons & Raids

Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

At the moment the extra hard dungeons in WOW are made a lot easier by addons and online guides.
My buddy has an addon that tells him when to get out of the way of certain mob attacks and whatnot.

They call figuring out that dungeon stuff theory crafting i believe.

Is it possible that people think that GW2 dungeons are so hard because the waypoints allow them to finish the dungeons in noob mode?
Whereas something like WOW just has a noob mode.

Curious how people reacted to WOW extra hard dungeons

in Fractals, Dungeons & Raids

Posted by: DKP.4196

DKP.4196

People dont like what they cant do in 2minutes. If it requires them to watch the screen. Its too hard. If it requires them to tab out and AFK its too easy.

PvE loving players like me, dont care. We want more challenge! Too long dungeons dont exist! Make it long and hard! It can be short too but it better be hard!

We accept the dungeons as they are, but we are open to changes that make the dungeon more fun to finish:)

Keep trying, or die trying. Never give up, never forgive. We will Desolate. – Desolation
Not A Message.

Curious how people reacted to WOW extra hard dungeons

in Fractals, Dungeons & Raids

Posted by: Rainer Fenixhart.1357

Rainer Fenixhart.1357

…You mean DBM?

It was originally designed for Raids-nowadays it has Dungeon install,ents as well because players have gotten so used to having the addon running Blizzard has had to design content with that in mind that the players are getting extra information-but at the same time had to get some extra information to players who DIDN’T have the addon.

Dungeons in WoW are easier because they’re based purely on exectution-if you dance the way you’re supposed to it’s all peachy.

GW2 is more crude in it’s design in that, there really isn’t a dance to go by, or one that’s not very consistant It’s pretty much back to Vanilla WoW Complexity for dungeon encounters, only without a trinity system

And it shows

Curious how people reacted to WOW extra hard dungeons

in Fractals, Dungeons & Raids

Posted by: AsteriskCGY.5931

AsteriskCGY.5931

For the most part the heroic’s were as hard as the regular dungeon, with some of the mechanics you use to be able to take before you had to worry about again. But for the most part it was a bigger gear check than learning new fights.