Curious on what you guys think

Curious on what you guys think

in Fractals, Dungeons & Raids

Posted by: Caine.3648

Caine.3648

I would like a see a dungeon that forces a party to split up. Perhaps when you enter the party is met with three different paths with each path leading to a switch or lever, or perhaps something else that’s probably more cleverly thought up. It could pose more of a puzzle than a fight your way through things.

I know there would be problems where the dungeon wouldn’t be solo-able but I feel like not everything has to be designed to be solo-able.

I just personally like splitting up into smaller teams. It makes me as a player feel like I have more of an important unique role in the scenario instead of just following along with the 5 man zerg. What do you guys think?

Curious on what you guys think

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Posted by: Pinch.4273

Pinch.4273

Sounds like The Deep, and it will probably happen sometime.

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Posted by: Ursan.7846

Ursan.7846

Dredge Fractal does force players to split off at the beginning.

Curious on what you guys think

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Posted by: Caine.3648

Caine.3648

Dredge Fractal does force players to split off at the beginning.

Yeah but it’s not really that noticeable, and you just follow the person through a different path (and there’s a gate so you can see them the whole time). I want something that gives me a feeling of isolation from my party.

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Posted by: Zenyatoo.4059

Zenyatoo.4059

Dredge Fractal does force players to split off at the beginning.

Yeah but it’s not really that noticeable, and you just follow the person through a different path (and there’s a gate so you can see them the whole time). I want something that gives me a feeling of isolation from my party.

CoF path 3 torch lightning part.

You are forced to fight 3-6 monsters by yourself. No one is going to come help you until you’re dead.

Curious on what you guys think

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Posted by: Caine.3648

Caine.3648

CoF path 3 torch lightning part.

You are forced to fight 3-6 monsters by yourself. No one is going to come help you until you’re dead.

Well is it fun? That’s kinda why I want to see it implemented more in dungeons. Maybe focus on that gimmick so that it feels better since it’s the main focus..

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Posted by: Zenyatoo.4059

Zenyatoo.4059

CoF path 3 torch lightning part.

You are forced to fight 3-6 monsters by yourself. No one is going to come help you until you’re dead.

Well is it fun? That’s kinda why I want to see it implemented more in dungeons. Maybe focus on that gimmick so that it feels better since it’s the main focus..

Not really. But it’s not because you’re forced to solo.

Curious on what you guys think

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Posted by: Caine.3648

Caine.3648

CoF path 3 torch lightning part.

You are forced to fight 3-6 monsters by yourself. No one is going to come help you until you’re dead.

Well is it fun? That’s kinda why I want to see it implemented more in dungeons. Maybe focus on that gimmick so that it feels better since it’s the main focus..

Not really. But it’s not because you’re forced to solo.

I’m sure there’s a way to do the split up trope correctly and make it fun.

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Posted by: PlaneWalker.8346

PlaneWalker.8346

CoF path 3 torch lightning part.

You are forced to fight 3-6 monsters by yourself. No one is going to come help you until you’re dead.

Well is it fun? That’s kinda why I want to see it implemented more in dungeons. Maybe focus on that gimmick so that it feels better since it’s the main focus..

Not really. But it’s not because you’re forced to solo.

In fact it still team work. Because if one fail, the whole team fail.

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Posted by: Zenyatoo.4059

Zenyatoo.4059

CoF path 3 torch lightning part.

You are forced to fight 3-6 monsters by yourself. No one is going to come help you until you’re dead.

Well is it fun? That’s kinda why I want to see it implemented more in dungeons. Maybe focus on that gimmick so that it feels better since it’s the main focus..

Not really. But it’s not because you’re forced to solo.

I’m sure there’s a way to do the split up trope correctly and make it fun.

the issue with path 3 was more that
A. the timing involved – you needed absolute co-operation, and usually a Voip of some kind.
B. specialization harmed you – Each player had to kill monsters, and survive. More over, due to the timing, you had to kill your monsters at roughly the same pace as everyone else. This meant that anyone whose build was not designed around being able to deal damage while surviving an engagement (players who went full tank or support could slow the party down, whereas those who went full dps had to either tank for extended periods of time, or start fighting later than everyone else, and hope they timed it right)

Curious on what you guys think

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Posted by: Caine.3648

Caine.3648

Then I wanna see something like that but done right. Like if they make a dungeon (or fractal) focused around splitting up than I feel that it would be alright.

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Posted by: Fuz.5621

Fuz.5621

Well is it fun?

No.