Curious on what you guys think
Sounds like The Deep, and it will probably happen sometime.
Dredge Fractal does force players to split off at the beginning.
Dredge Fractal does force players to split off at the beginning.
Yeah but it’s not really that noticeable, and you just follow the person through a different path (and there’s a gate so you can see them the whole time). I want something that gives me a feeling of isolation from my party.
Dredge Fractal does force players to split off at the beginning.
Yeah but it’s not really that noticeable, and you just follow the person through a different path (and there’s a gate so you can see them the whole time). I want something that gives me a feeling of isolation from my party.
CoF path 3 torch lightning part.
You are forced to fight 3-6 monsters by yourself. No one is going to come help you until you’re dead.
CoF path 3 torch lightning part.
You are forced to fight 3-6 monsters by yourself. No one is going to come help you until you’re dead.
Well is it fun? That’s kinda why I want to see it implemented more in dungeons. Maybe focus on that gimmick so that it feels better since it’s the main focus..
CoF path 3 torch lightning part.
You are forced to fight 3-6 monsters by yourself. No one is going to come help you until you’re dead.
Well is it fun? That’s kinda why I want to see it implemented more in dungeons. Maybe focus on that gimmick so that it feels better since it’s the main focus..
Not really. But it’s not because you’re forced to solo.
CoF path 3 torch lightning part.
You are forced to fight 3-6 monsters by yourself. No one is going to come help you until you’re dead.
Well is it fun? That’s kinda why I want to see it implemented more in dungeons. Maybe focus on that gimmick so that it feels better since it’s the main focus..
Not really. But it’s not because you’re forced to solo.
I’m sure there’s a way to do the split up trope correctly and make it fun.
CoF path 3 torch lightning part.
You are forced to fight 3-6 monsters by yourself. No one is going to come help you until you’re dead.
Well is it fun? That’s kinda why I want to see it implemented more in dungeons. Maybe focus on that gimmick so that it feels better since it’s the main focus..
Not really. But it’s not because you’re forced to solo.
In fact it still team work. Because if one fail, the whole team fail.
CoF path 3 torch lightning part.
You are forced to fight 3-6 monsters by yourself. No one is going to come help you until you’re dead.
Well is it fun? That’s kinda why I want to see it implemented more in dungeons. Maybe focus on that gimmick so that it feels better since it’s the main focus..
Not really. But it’s not because you’re forced to solo.
I’m sure there’s a way to do the split up trope correctly and make it fun.
the issue with path 3 was more that
A. the timing involved – you needed absolute co-operation, and usually a Voip of some kind.
B. specialization harmed you – Each player had to kill monsters, and survive. More over, due to the timing, you had to kill your monsters at roughly the same pace as everyone else. This meant that anyone whose build was not designed around being able to deal damage while surviving an engagement (players who went full tank or support could slow the party down, whereas those who went full dps had to either tank for extended periods of time, or start fighting later than everyone else, and hope they timed it right)
Then I wanna see something like that but done right. Like if they make a dungeon (or fractal) focused around splitting up than I feel that it would be alright.
Well is it fun?
No.