(edited by Orb.7635)
DPS Meter
If you are talking about DPS meters during boss fights, nope there isn’t a official one from Anet and I doubt that there ever will be one.
Though Anet added a DPS training area in the raid lobby (portal near the bank) where you can test your dps. Here you can give yourself all the appropriate buffs and boons you want and have different enemy settings (Large/small hitbox, moving or static, condi’s etc.).
Every 20% of the golem’s health your personal DPS is given in your chat, including the time of the fight. With this you can test your rotations and test certain scenario’s and see what suits you best.
Using 3rd party programs to check your DPS is often not accurate and might be against the ToS of gw2. It might give a decent indication though
If you are talking about DPS meters during boss fights, nope there isn’t a official one from Anet and I doubt that there ever will be one.
Though Anet added a DPS training area in the raid lobby (portal near the bank) where you can test your dps. Here you can give yourself all the appropriate buffs and boons you want and have different enemy settings (Large/small hitbox, moving or static, condi’s etc.).
Every 20% of the golem’s health your personal DPS is given in your chat, including the time of the fight. With this you can test your rotations and test certain scenario’s and see what suits you best.
Using 3rd party programs to check your DPS is often not accurate and might be against the ToS of gw2. It might give a decent indication though
I tried with the golems in the pracctice area but in a real fight you can’t deal that DPS so it’s absurd in my opinion.
It’s the main reason that a official DPS released by Arenanet will be really useful to improve ourselves. I’m agree with you about 3rd programs party and it’s the reason that I don’t use them but if the community does is for an empiric necessity.
I hope they are considering the possibility of applying in a near future.
The problem is, that golem gives unrealistic values. Some of your dps stems from the fact that have actively fighting allies, and the bosses move around and attack as well your dps will be lower during the vale guardian as youre partially preoccupied with seekers and green floors.
The problem is, that golem gives unrealistic values. Some of your dps stems from the fact that have actively fighting allies, and the bosses move around and attack as well your dps will be lower during the vale guardian as youre partially preoccupied with seekers and green floors.
It’s not a DPS meter, it’s a practice golem. It just includes a meter so it can provide feedback. What you want do is take your raid group in there and treat it like a raid boss. Don’t use the boons options, rely on your teammates instead. Use the walking golem if you want to practice a mobile fight.
Honestly, you don’t want to measure DPS with all that boss mechanics going on anyway. The only thing you can measure from such a situation is how much damage you did. You can’t measure how good you are at doing damage because the boss is in the way, and you can’t measure how good your team is at mechanics with DPS.
But if you practice in a controlled environment first, then you have eliminated the variable “how do I mine for DPS?” by ensuring everyone knows that already, and you can then focus on practicing and winning the actual boss fight.
But if you practice in a controlled environment first, then you have eliminated the variable “how do I mine for DPS?” by ensuring everyone knows that already, and you can then focus on practicing and winning the actual boss fight.
That’s only the very first step. Doing (near-)perfect dps on a practice target and doing the same in a real boss fight are two completely different things.
There is no loyalty without betrayal. -Ann Smiley
Maybe here’s an idea. Fractal T3+ and raids give a dps notice like the golem does at the end of the fight. Purely personal, and optional through the settings.
The golem is a great, qualitative benchmarking tool. If your toon is getting 8k and my toon is getting 4k, we can be reasonably sure I have a lot of room to improve (or I better be bringing some excellent utility to make up for my DPS deficit).
I think golems are just intended to help guide theory crafting, not to establish exact values. And that seems just fine, to me, for this game.
The golem is a great, qualitative benchmarking tool. If your toon is getting 8k and my toon is getting 4k, we can be reasonably sure I have a lot of room to improve (or I better be bringing some excellent utility to make up for my DPS deficit).
I think golems are just intended to help guide theory crafting, not to establish exact values. And that seems just fine, to me, for this game.
Agreed, you can compare two identical players with each other to see which rotations are best, or which player has better cooldownpushing.
But it helps very little when organizing group content or content with mobile/gimmicky bosses
As long as anet keep with zis without dps meter in raids, people will still hallucinate they do 20k-40k dps in raids.
DPS meter is required in PvE encounters.