DPS numbers
these are wrong and rather manipulative
these are wrong and rather manipulative
Explain? I tested thief, guardian and warrior and got around the same numbers.
these are wrong and rather manipulative
It’s not internet forums without someone criticizing a thorough, rational, fact-based collection of evidence with an empty accusation of being “wrong” along with absolutely no shred of logic or counter argument.
But in reality, this is the best, most fair, and comprehensive comparison of class DPS relative performance, as it relates to raiding. If anyone genuinely believes otherwise, I’d love to hear why.
Surprise, surprise…. Mesmer is at the bottom again.
these are wrong and rather manipulative
Wait we delete those dps tests quick
Surprise, surprise…. Mesmer is at the bottom again.
Yes, but remember these are max dps of the raid meta builds, not max dps of the professions.
Surprise, surprise…. Mesmer is at the bottom again.
Their contribution to overall group DPS makes their low personal DPS inconsequential. Don’t believe me? Try not using a mesmer in any raid encounter.
So PS warriors do 25k?
Mitch.4781So PS warriors do 25k?
when they receive every buff in the game and do a good rotation.
under realistic circumstances they do ~20k with a good Rotation (as shown and written down on the related Topic…^^)
i dont really get the question…^^
maybe you forgett that the job of the 2 warriors in a raid Group is to maintain 25 stacks of might on the Party.
same as for the 2 rangers, while their dps is maybe not that good, their job is to heal and deliver their class-specific buffs to the Party (frost Spirit, grace of land etc which give a significant dps boost) while maintaining their Maximum dps.
a inexperienced raid Group might only take 1 warrior, but they will lack might. Or 1 ranger but equip him full heal and take another dps instead. that way they lose tons of dps because they got less buffs provided to the Group (frost Spirit/sun Spirit/grace of land, glyph etc only apply to 5 persons not 10) and a full heal ranger mostly Plays staff only which results in a dps of 1-5k, while a zerk/Viper can maintain ~14-18k under realistic buffs.
also take into consideration – These dps Tests with “realistic buffs” take as fact that you are under the effect of frost Spirit and 2 stacks grace of land averagely, which will only be the case for 5 out of 10 People if you only got 1 ranger^^
so if you Play in a inexperienced Group with a full-heal staff ranger you will most likely deal less dps than 20k as a PS warrior.
Long Story, short sense: “warriors do 25k dps” is just… wrong
it always depends on many things
if you play a selfish dps build as warrior you can even get a higher dps
Playing around with thief. I have to tell you, getting high staff DPS is a pain compared to Dagger Dagger DPS. The staff rotation requires like fighting game timing and positioning to squeeze out that extra damage. Dagger Dagger is pretty mindless in comparison.
Never mind, I found out what the problem is. It appears holding down the skill button is a significant dps loss over spamming the button.
(edited by Ging.6485)
It appears holding down the skill button is a significant dps loss over spamming the button.
Is this also true for the auto attack? If so, why? I’ve never noticed a difference in attack speed at all.
It appears holding down the skill button is a significant dps loss over spamming the button.
Is this also true for the auto attack? If so, why? I’ve never noticed a difference in attack speed at all.
Well for thief auto attack, which has no activation time, it seems to be an issue. I am guessing it might not for skills that have a 1/4, 1/2, … second activation time. The truth is though, that it seems to be slightly slower holding down auto attack than spamming it, with thief anyway.
It causes me to lose around 3k dps on the golem on an unrealistic conditions test.
unrealistic crap. what about encounter mechanics? how a ps warrior can do over 20k? how come necro is one of the lowest and still do better than others in raids?
an ele will never do over 35k vs boss. what about dodging, positioning, healing, changing targets, moving, phasing and etc? i’ll cut my veins if a warrior will do 20k dps ina boss raid.
again zis will lead to toxic.
math in the void!
unrealistic crap. what about encounter mechanics? how a ps warrior can do over 20k? how come necro is one of the lowest and still do better than others in raids?
an ele will never do over 35k vs boss. what about dodging, positioning, healing, changing targets, moving, phasing and etc? i’ll cut my veins if a warrior will do 20k dps ina boss raid.
again zis will lead to toxic.
math in the void!
Have you tested the DPS of classes, such as warrior, using the DPS meter in the game that Anet recently added?
Draco.9480unrealistic crap. what about encounter mechanics? how a ps warrior can do over 20k? how come necro is one of the lowest and still do better than others in raids?
an ele will never do over 35k vs boss. what about dodging, positioning, healing, changing targets, moving, phasing and etc? i’ll cut my veins if a warrior will do 20k dps ina boss raid.
again zis will lead to toxic.
math in the void!
/resign
you are pointing out obvious things (necro dps can’t be measured that good due to high dps increase with epidemic swapping etc)
while other things are not true (war dps can get on 20k, ele dps can get over 35k on a large hitbox, during the dmg phases ofc. while a boss is invulnerable you can’t drive dps… obviously…)
this are just benchmarks… its just comparing class dps with the builds used in the current meta team compositions.
sure, there are always differences between the golem and a real bossfight, but if you play it out good you still can get your rotations off really good – if you practiced them before, and fit them to the encounter, the mechanics and the environment.
just please… keep cool and friendly
“unrealistic crap”…
would you mind showing us what you mean with unrealistic?
maybe some boss kill footage where you are faster than the teams using the current meta tactics?
(edited by Barath.4305)
Bump. It seems some players are still lost when is comes to DPS