DR, some info and request for tweaks.

DR, some info and request for tweaks.

in Fractals, Dungeons & Raids

Posted by: rickets.1386

rickets.1386

This is long, skip to FACTS and bellow or the TL;DR if you hate reading.

INTRO
Hey all, figured i put some info down on the Diminishing Returns system and how its affecting my guild and my dungeon experience. I am doing so because when the DR was bugged(first implemented) the Dev’s said that they were shooting for 30 minute runs and some dungeon DR timers could be easily tweaked if needed.

PROBLEM
In a typical night my group runs 5 dungeons. We get 60 tokens for the first 4 and 45 for the 5th dungeon. So its fairly obvious to me that if you run 4 dungeons in less then 30 minutes in a row you will start getting the DR.

REASON
We run all AC paths then CoF paths 1 and 2(or in reverse order, CoF then AC). We are running these atm because multiple people want to finish their AC set and get the gift and people need to finish the CoF set and get cores(for the legendary dagger). When people finish those things we will run other dungeons but we only have time for about 5 to 6 runs a night.

HOW WE DO IT
COMP – Always Have – Warrior, Guardian, Necro
-Sometimes have(in order of most likely) – Thief, PUG, Mesmer(or a combo of those 3 obviously).

We kill everything in AC, this includes; spider, kohler, and troll if he spawns(sometimes we have troll and kohler fight cuz its fun and we take bets and then try DPS the one we bet against, adds some fun to a boss you have to kill every run). We kill the graveling packs in the scepter room as well.

In CoF, we do path 1 normally killing everything(don’t even think you can skip things here?). Path 2 we run the lava gauntlet agroing stuff in the way with one person on frost gun/babysit magg duty, then kill it at the end in one big AoE fest, hopefully magg follows and isn’t less then smart about it. Not that it matters for time but we also kill the bomb room normally because we find it really fun to try kill everything before magg hits 100%(done it twice so far).

We usually PUG at least one(I’d say this is the case 80% of the time). We sometimes pug 2 and sometimes none. The PUG’s are always surprised that we kill all bosses in AC and do the maggs bomb plant legit. So it’s clearly not the norm to kill as much as we do but we still get the DR because we are good???!!!

FACTS
Sadly i haven’t timed all of the runs but i will update this thread with exact numbers when i do(possibly with videos as proof), so some assumptions are made below:

AC P1: 20 to 30 minutes: 60 Tokens
AC P2: 20 to 30 minutes: 60 Tokens
AC P3: 20 to 30 minutes: 60 Tokens
CoF P1: 15 to 20 minutes: 60 Tokens
CoF P2: 16 minutes(basically had a flawless run last night): 45 Tokens
(Keep in mind it always the 5th dungeon that get’s DR’d, above is usually how we run it but AC P3 is the 5th dungeon some nights).

REQUEST
So whats my request?

Decrease the DR timer for the easier dungeons to 15 minutes. I know that the 5 dungeons listed above can be done legit in less then 30 easily, which other ones can be? I heard TA was easy but can it be done in >30 minutes without skipping mobs?

Well this got long, thanks to the Devs for reading, and everyone else who made it through too.

TL;DR
Many(5 that i know of) dungeons can be done in less then 30 minutes legit killing everything. You get DR’d after doing 4 dungeons in less then 30 minutes. Requesting a change to 15 minutes for some of the easy dungeons.

rickets 80 elementalist
crickits 80 ranger
crickets 80 warrior – current main

(edited by rickets.1386)

DR, some info and request for tweaks.

in Fractals, Dungeons & Raids

Posted by: Jakar.3685

Jakar.3685

First off all I agree that the DR timer is a tad silly for short dungeons, but I really doubt that Anet will change it any time soon.

That being said in most cases it wont effect you. Most groups only run 1 dungeon (3 paths) and then do something else. And even if you do run multiple dungeons, it ll only trigger if you choose to do 2 short dungeons in a row (AC/CoF/TA).

The simple solution for me is to alternate a short dungeon with a longer one or stop and do something else in between.

DR, some info and request for tweaks.

in Fractals, Dungeons & Raids

Posted by: rickets.1386

rickets.1386

First off all I agree that the DR timer is a tad silly for short dungeons, but I really doubt that Anet will change it any time soon.

That being said in most cases it wont effect you. Most groups only run 1 dungeon (3 paths) and then do something else. And even if you do run multiple dungeons, it ll only trigger if you choose to do 2 short dungeons in a row (AC/CoF/TA).

The simple solution for me is to alternate a short dungeon with a longer one or stop and do something else in between.

yea i guess the dungeons our group needs at the moment is working against us. Still silly though.

rickets 80 elementalist
crickits 80 ranger
crickets 80 warrior – current main

DR, some info and request for tweaks.

in Fractals, Dungeons & Raids

Posted by: Kromica.2831

Kromica.2831

First off all I agree that the DR timer is a tad silly for short dungeons, but I really doubt that Anet will change it any time soon.

That being said in most cases it wont effect you. Most groups only run 1 dungeon (3 paths) and then do something else. And even if you do run multiple dungeons, it ll only trigger if you choose to do 2 short dungeons in a row (AC/CoF/TA).

The simple solution for me is to alternate a short dungeon with a longer one or stop and do something else in between.

So you are telling us that we are playing the game wrong by going for the things we want even though we do it all legit?