De-Aggro During Dungeons = BROKEN

De-Aggro During Dungeons = BROKEN

in Fractals, Dungeons & Raids

Posted by: Skylent.8254

Skylent.8254

Just played Path 2 of Sorrow’s Embrace and the party was near the sealed tunnel directly beside the spawn of the 2 end boss golems. We pulled them there and a fight ensued.

After getting both of them to nearly zero health, we made the push to kill them together. One went down, and just as we were killing the other “I couldn’t even see his health bar” he de-aggro’d and it was impossible to finish him.

This is just one case of MANY that frustrate me and certainly many other players. I really wish at least in dungeons the aggro system be changed. This is my voice, what are your thoughts community?

De-Aggro During Dungeons = BROKEN

in Fractals, Dungeons & Raids

Posted by: Lindbur.2537

Lindbur.2537

What needs a fix is the specific mob/encounter, not the whole system. There’s a difference.

A remnant of times past.
“Memories are nice, but that’s all they are.”

De-Aggro During Dungeons = BROKEN

in Fractals, Dungeons & Raids

Posted by: Saulius.8430

Saulius.8430

my thoughts are that your group, or at least one player in your group whom boss wanted to attack, was out of leashing range

in the first place – why did you pull them, instead of fighting them where they spawned? as far as i remember there is no point to los them

kill all ze thingz

De-Aggro During Dungeons = BROKEN

in Fractals, Dungeons & Raids

Posted by: Skylent.8254

Skylent.8254

If you fight them where they spawn, turrets hurt you. We fought them literally steps away from their spawn point.

I wish there was some indicator for aggro range. Like a small colored dot near the enemy portrait that would change phases/hue depending on if they are reaching their max range or not. It is very frustrating to fight 2 bosses at once, get them both down to no health and then for one of them to suddenly decide that he doesn’t want to fight anymore and walk away even though we had been in the same spot for the entire battle.

De-Aggro During Dungeons = BROKEN

in Fractals, Dungeons & Raids

Posted by: Casmurro.9046

Casmurro.9046

The dungeons are full of those zones that instantly reset the bosses. On lupicus it is on the doors, on alphard it is near the bridge, and so on. I think those zones are created so that players cant exploit the fight. Maybe that tunnel entrance that you talked about was used as a safespot in the past, so now it instantly resets the fight if someone is there and has agro.