De-Aggro During Dungeons = BROKEN
What needs a fix is the specific mob/encounter, not the whole system. There’s a difference.
“Memories are nice, but that’s all they are.”
my thoughts are that your group, or at least one player in your group whom boss wanted to attack, was out of leashing range
in the first place – why did you pull them, instead of fighting them where they spawned? as far as i remember there is no point to los them
If you fight them where they spawn, turrets hurt you. We fought them literally steps away from their spawn point.
I wish there was some indicator for aggro range. Like a small colored dot near the enemy portrait that would change phases/hue depending on if they are reaching their max range or not. It is very frustrating to fight 2 bosses at once, get them both down to no health and then for one of them to suddenly decide that he doesn’t want to fight anymore and walk away even though we had been in the same spot for the entire battle.
The dungeons are full of those zones that instantly reset the bosses. On lupicus it is on the doors, on alphard it is near the bridge, and so on. I think those zones are created so that players cant exploit the fight. Maybe that tunnel entrance that you talked about was used as a safespot in the past, so now it instantly resets the fight if someone is there and has agro.