Deadeye's Fractal: My Idea for a Fractal
Not sure if serious.
A corridor of one-shot mechanics?
Sounds pretty awful.
Can the deadeye projectiles be reflected or will they be unblockable?
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
A corridor of one-shot mechanics?
This is exactly what the last skip in Arah P2 is, with channeled stuns thrown in the mix.
Since he referenced the Undead ones, I imagine he wants the ones from P2. So only way to avoid them is evading or invulnerability.
This sounds like it would be quite a fun dungeon encounter, but I think I’d cry if it was a fractal^^
(edited by The Mexican Cookie.3690)
If this was implemented. You would never see the end of the crying about it being too hard and its so unfair because its a “stupid dps check”.
I think he’s died to deadeye in gauntlet alot and he’s making this thread as a joke.
A corridor of one-shot mechanics?
This is exactly what the last skip in Arah P2 is, with channeled stuns thrown in the mix.
Since he referenced the Undead ones, I imagine he wants the ones from P2. So only way to avoid them is evading or invulnerability.
This sounds like it would be quite a fun dungeon encounter, but I think I’d cry if it was a fractal^^
I thought the deadeyes were p4? I only actually ran Arah a couple of times and that was months ago. I remember finding the corridor quite easy, though I had to escort my entire team across 1 by 1 because they couldn’t do it themselves.
If this became a fractal it would just be one that most people skipped.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
Deadeyes are path 2^^. The final skip is where the boat is, and the last corner has like 2 technicians and 2 Deadeyes sitting in it, combined with a line of Deadeyes/technicians before that. You can easily just ‘cheese’ it with Stealth or invuln, but it’s a lot more difficult without it due to the nature of 1 hit kills + perma stuns if you don’t have stability or block.
I imagine the combination of trash during skips is the main reason why pugs don’t do P2, instead of P3. Technicians, Sentinels, Deadeyes. Takes some practice to get used to running through those without stealth.
Deadeyes are very easily avoided by simply rolling. The technicians are only hard if you don’t have stability, i.e. as engineer.
In general, there’s no reason to think a hallway full of Deadeyes would be that hard. It’d be a fun fractal that would be relatively short so long as your party isn’t terribad and has average DPS.
So you want to encourage even more classes with invulnerability while classes like ranger and necro get screwed even further. No thanks.
The technicians are only hard if you don’t have stability, i.e. as engineer.
Elixir S breaks stun and gives invul, it’s toolkit skill gives you either stealth or stability.
Elixir X give you either the Ele or Warrior elite form which gives stability.
Every class has access to stab except thief who can just stealth past.
Necromancers are expected to be zerker whom by extension are expected to have 30 Soul Reaping and thus can access the 3s stab on Death Shroud trait and stab from Plague or Lich.
Every prof can run through mobs if you’re trying hard enough.
“GW2’s PvE is almost as bad as the PvP.”
The technicians are only hard if you don’t have stability, i.e. as engineer.
Elixir S breaks stun and gives invul, it’s toolkit skill gives you either stealth or stability.
Elixir X give you either the Ele or Warrior elite form which gives stability.Every class has access to stab except thief who can just stealth past.
Necromancers are expected to be zerker whom by extension are expected to have 30 Soul Reaping and thus can access the 3s stab on Death Shroud trait and stab from Plague or Lich.Every prof can run through mobs if you’re trying hard enough.
Forgot about Elixir X since it’s such a kitten elite. Good call.
There should be a Fractal that’s just one room with 10 Liadris in it that you have to fight at the same time.
You should add some harpies, a jumping part and a instagib mossman!