Dear Devs, Dungeon Clarifications Needed
Ok i just did Cof for the first time in weeks. Did Path 2 – 60 tokens. Had a guildie in my group that ran CoF for the first time in his life got 15. I know he did TA earlier in the day so Idk if that affected it?
I didn’t make this thread to complain about the current reward system or the difficulty of the dungeons. It is what it is, but what is it?!?! Mostly I’m frustrated that we still don’t know what the rules and conditions are. Rewards given seem erratic for some players and there’s no way to tell what’s off CD and what’s not. Please, Clearly state what you can deliver and under what conditions, then deliver what you stated.
Dear Mr. Hrouda,
I just finished CoF again after waiting for the day to roll over (5pm pst server time). Again, I’m the only one in the party that was hit by DR, only getting 45 tokens and 19 silver while everyone else got 60 tokens and 26 silver.
We’ve finished the run in little over 30 minutes. I’ve reported this multiple times and really want a clarification on if DR is being stuck on my character/account without properly resetting. I have not grind dungeon at at and the only dungeon run that I’ve finished is CoF Magg route after the patch last night.
The problem with not disclosing what the Diminishing Returns system actually does is that we can’t tell you if it is working properly or not. The less you tell us, the less we can give you feedback about whether or not the patch was successfully implemented.
You have reasons for not telling us everything, but, of the two I can think of, neither will yield as positive results as you telling us honestly what you intend to change.
The first possible reason is that you don’t want people to find ways to exploit the system by working around it. While it’s admirable that you think this will work, people WILL figure out your system. For example, when I couldn’t figure out why I was getting such low rewards, I created a topic to pool information to find out if others were having the same experience. Even if you don’t want us to do that here, we will do it on some other forum.
And people who like to exploit systems regularly are extremely smart and resourceful. The only way you can prevent your game from being exploited is by making smart fixes. Putting a handkerchief over our eyes only works temporarily.
The second reason is that you don’t want us to know when patches fail, because you get a lot of negative attention for it. True. The community is extremely fickle, hard-to-please, and seemingly unforgiving at times. BUT, if we don’t know what you truly intended to do, we’ll assume that all the problems you have patching are intended changes. When that happens, the backlash you will get on forums will be even worse.
When the Diminishing Returns patch was broken and gave me 2 silver on my second run, I didn’t mind, because I read on the forums that it was an unintended bug.
Complete transparency is impossible, but honest communication where both sides have all the information and can come to informed decisions, opinions, and resolutions is not. It’s something that should be worked towards.
Don’t worry. We still love you. Sort of. I mean… these patches are kind of killing us, man. Ho ho.
This is right on the money. People are getting hit by DR all over the place and we sadly cannot help A.Net to figure out why, because we are in the dark on how the system is supposed to function in the first place. It is absolutely ridiculous that players have to suffer DR because some groups might or might not find exploits, enabling them to speed clear specific paths. Because of these imaginary groups, EVERYONE is being punished. Here’s an idea. Right now I’d say that it’s crystal clear A.Net does not intend us to run a dungeon path more than once (at least in a way that makes sense to a logical human being and does not involve intentional AFK in order to “reset” the DR system). Allow us to run it once, then implement a lockout period. Problem solved. Players will be able to run their 3 different paths, get their 60 tokens per path and either call it a day or switch dungeons if they really want to go on. This also discourages farming specific paths and at the same time encourages hardcore “dungeoneers” to experience more of your dungeon content. Win-win situation.
Legacy of Raiders [LoR] Officer
Desolation EU
(edited by Tristanian.6084)
i want an explanation too i keep getting DR and i NEVER cleared any dungeon under 30 mins NEVER idk why im getting hit with that DR >_>
At least reduce the diminished returns to 15 mins. That sounds way more reasonable than half an hour.
Took some data from AC and CM today regarding the DR system, we did them right after it resets (same time as dailies, as was confirmed by a dev in this topic).
3 of us hadn’t done a dungeon in the past 24 hours, other two had done some AC paths around 9 PM PST yesterday (24th). All times are in PST.
Run 1 AC Path 1
Start: 5:15 PM End: 5:56 PM
All 5 of us got full rewards 177k/26s/60 Tokens
Run 2 AC Path 2
Start: 6:00 PM End: 6:29 PM
All 5 of us got full rewards 177k/26s/60 Tokens
Run 3 AC Path 3
Start: 6:33 PM End: 7:05 PM
All 5 of us got full rewards 177k/26s/60 Tokens
Run 4 CM Story Mode (for a friend)
Forgot to write times for this since it seemed unimportant until… (But you can see we did it between 7:05 and 7:45 PM)
Run 5 CM Path 1
Start: 7:45 PM End: 8:45 PM
1 person got full rewards, 2 of us got Half Rewards (30 Tokens), 1 of us got Quarter rewards (15 Tokens), and the 5th was a random person.
The person who got 15 tokens hadn’t done any dungeons in the past 24 hours, as was one of the people that got 30 tokens (this being aside from the AC runs we just got done doing). The person who got full rewards had done some AC runs the night previously. So on the last run the DR system was affecting random people in random ways.
So yeah, everything was working as intended until we did CM.
As was pointed out by one of the devs, the majority of people crying had done dungeons last night and before the reset today, but it still looks like there is a bug here.
They should nerf necros, this class is op in dungeons…
it’s like he’s posting from the beyond, like some kind of Robert Zombie.