How would your ultimate raid boss mechanics work?
This is how I would design the ultimate most challenging raid boss:
1. Using the disappearing platform from Thaumanova Fractals boss. The disappearing floors would be completely randomized
2. There will also be static labyrinth (from aetherblade retreat fractals) also completely randomised and invulnerable doesn’t work, it’ll stun you and take away half your health
3. Final phase, there will be AoE (like Lupi’s phase 2 aoes) that you can’t reflect along with disappearing floors and static labyrinth.
That’s my ultimate Raid boss.
How would your design your Ultimate raid boss?
Please nerf bag types instead of class skills!