Dev Sticky Request: Dev Plans/Ideas

Dev Sticky Request: Dev Plans/Ideas

in Fractals, Dungeons & Raids

Posted by: Lightrayne.7829

Lightrayne.7829

Could we have a sticky that highlights some of the dungeon development plans that were discussed, since the old posts tend to get lost from the frequent thread spam? Rob, I remember you saying something about you guys not wanting to write anything about it because it would sound like you were making a promise. Also, you mentioned that the team is constantly changing things around, which would make it hard to keep track of. How about just highlighting the general ideas? I figured it would help reduce a lot of the repeat posts if there was a sticky showing the players what is being worked on. Also, it may make it easier for the team to read the players feedback.

Here’s a few things that were discussed previously, for example:

-Better Dungeon Grouping System
-Improving Dungeon Loot Tables
-Reduced Punishment to Legit Players From the DR System
-Fixing Bugs/Blocking Issues

Dev Sticky Request: Dev Plans/Ideas

in Fractals, Dungeons & Raids

Posted by: Gab Superstar.4059

Gab Superstar.4059

-Reduced Punishment to Legit Players From the DR System

This. A DR system on dungeons is the most stupid thing I have ever seen in an online game. I’m pretty sure Arena Net just decided on it just so they wouldn’t have to bother fixing all the lame exploits that lets you complete dungeons in 5 minutes…

I can’t understand for the life of me why you dropped the dungeon / elite area system you had in GW1. A large area that you are actually able to explore in a non-linear order, with multiple event-like quests that you would have to complete to finally be able to go up against a big bad boss. It also punished bad players since you were kicked out if you wiped, something I definately think should be added in GW2.

The casuals had their 8 dungeons. Now add something that actually caters to hardcore PvE players (the people you seem to be bleeding the most). I know you really want to sell gems, but for the sake of your own game, reputation and community, don’t allow the ability to pay tonnes of repair costs be a cruise control for dungeons.

Very Good Detectives [VGD]
Devonas Rest 4 lyfe

Dev Sticky Request: Dev Plans/Ideas

in Fractals, Dungeons & Raids

Posted by: swiftpaw.6397

swiftpaw.6397

-Reduced Punishment to Legit Players From the DR System

This. A DR system on dungeons is the most stupid thing I have ever seen in an online game. I’m pretty sure Arena Net just decided on it just so they wouldn’t have to bother fixing all the lame exploits that lets you complete dungeons in 5 minutes…

I can’t understand for the life of me why you dropped the dungeon / elite area system you had in GW1. A large area that you are actually able to explore in a non-linear order, with multiple event-like quests that you would have to complete to finally be able to go up against a big bad boss. It also punished bad players since you were kicked out if you wiped, something I definately think should be added in GW2.

The casuals had their 8 dungeons. Now add something that actually caters to hardcore PvE players (the people you seem to be bleeding the most). I know you really want to sell gems, but for the sake of your own game, reputation and community, don’t allow the ability to pay tonnes of repair costs be a cruise control for dungeons.

I miss DoA We need more DoA’s

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|