Developers on Guild Wars 2 Endgame (12th July 2012)

Developers on Guild Wars 2 Endgame (12th July 2012)

in Fractals, Dungeons & Raids

Posted by: Loe.6351

Loe.6351

So, i was checking this video to understand what developers said about dungeons and what i should expect, cause right now they make no sense to me. Check this video :

And developers actually said tons about endgame…and now we can check how much of that was dust in the wind or not.

Check the dungeon part, at 14: 10 (my fav part) :

“We added a lot of low level dungeons, everybody can go play that and get rewards for it. Its worthwhile for everybody.”

Oh really?

Developers on Guild Wars 2 Endgame (12th July 2012)

in Fractals, Dungeons & Raids

Posted by: Gryz.8376

Gryz.8376

Thanks for posting that.

The really sad thing is: the guy on the left is Colin Johanson. That is the same guy who came to this forum, proudly telling us that most of us are not worthy to play his dungeons ! (And btw, we should have expected that, because his elite areas and dungeons in GW1 were only playable for the top 1% too).

He also says (13:19): “The better the game does, the bigger the live-team is that is supporting that stuff”. You would almost think he gets it. But he doesn’t.

The other guy (Eric Flannum (14:50)): "You never fall into a “oh yeah, I expected that”".
Exactly, that describes precisely what I thought after doing my first AC StoryMode dungeon with a few friends ….

(edited by Gryz.8376)

Developers on Guild Wars 2 Endgame (12th July 2012)

in Fractals, Dungeons & Raids

Posted by: Urrelles.4018

Urrelles.4018

Yeah, I saw that vid. Dungeons are NOT for everyone.

Developers on Guild Wars 2 Endgame (12th July 2012)

in Fractals, Dungeons & Raids

Posted by: rgrwng.4072

rgrwng.4072

I am scared to touch Dungeons. I have yet to enter one, because of my apparent lack of skill, as demonstrated by in-game queries.

Developers on Guild Wars 2 Endgame (12th July 2012)

in Fractals, Dungeons & Raids

Posted by: Do Urden.6872

Do Urden.6872

In my opinion the dungeons aren’t too hard, one can easily pug the storymode ones. The explorable ones aren’t that hard either, you just need to think a bit more about the builds everyone brings and what to do and what not. Besides, the ‘elite’ areas in GW1 were never only playable for top 1%, most players could do them with pug teams ( Manly FoWSC, Glaiveway etc) …

Developers on Guild Wars 2 Endgame (12th July 2012)

in Fractals, Dungeons & Raids

Posted by: Xee.1593

Xee.1593

The dungeons are awesome and are hard to a degree, as the poster above said you just need to think more about how you will tackle things. I use to use only 2 diffrent weapons as an elementalist now I carry one of each set because some bosses are easier to take down with certian skill sets. We redo our sloted traits too for certain bosses. Gear does matter abit more so with def and toughness. toughness is huge life saver. We mostly rey to get over 1k toughness for each person running.. heck we may even make dungeon gear just to make it better. the fights are long and if you mess up your toast

Developers on Guild Wars 2 Endgame (12th July 2012)

in Fractals, Dungeons & Raids

Posted by: cherrie.8907

cherrie.8907

This is a good find.
I was sure I actually recalled them saying something like that and not in an interview 2 years old, but couldn’t find it.
Thanks for posting this.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson