[Devquote included] Dungeon Gear Token Costs (Aka, whatever happened to anti-grind philosophy?)

[Devquote included] Dungeon Gear Token Costs (Aka, whatever happened to anti-grind philosophy?)

in Fractals, Dungeons & Raids

Posted by: Maestro.5376

Maestro.5376

maybe the tokens could be thrown into the forge?

Haha, I only wish.

[Devquote included] Dungeon Gear Token Costs (Aka, whatever happened to anti-grind philosophy?)

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Posted by: Fluffycalico.2715

Fluffycalico.2715

You don’t do dungeons for the gear you do them for the cosmetic shells that you stick over the gear you want to wear

[Devquote included] Dungeon Gear Token Costs (Aka, whatever happened to anti-grind philosophy?)

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Posted by: Maestro.5376

Maestro.5376

As i said before, One token system for all the vendors or and exchange policy. Keep the Prices and allow us (the players) to experience all the dungeons you have to offer. Reward us with that and I know for a fact that i would be 10times happier.

Have you done the math on this?

There are 8 dungeons in the game with an average of 3 paths per dungeon.
That means there are a total of 24 unique dungeon runs you could do.

About 70-80 runs are required for a full set of armor from any of the dungeons.

I think something isn’t adding up.

[Devquote included] Dungeon Gear Token Costs (Aka, whatever happened to anti-grind philosophy?)

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Posted by: azurrei.5691

azurrei.5691

The dungeon system as it stands at the moment is god awful. Lots of grind, little reward. To the people saying “you don’t HAVE to grind, it’s purely cosmetic.” You know, you are right. Unfortunately, all ArenaNet did was replace the Carrot on the Stick – instead of grinding for stats, we are grinding for looks. A grind is still a grind – for a LOT of people cosmetics are as important or MORE important than stats – who doesn’t want to look cool? ArenaNet BANKED their entire game on that fact… and are trying to hide the grind behind the veil of “all gear is equal…there is no grind for character power.”

[Devquote included] Dungeon Gear Token Costs (Aka, whatever happened to anti-grind philosophy?)

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Posted by: Gray.9650

Gray.9650

there is really no incentive to complete a dungeon at all, just find the easiest and fastest way to gain tokens.

there are achievements and a daily bonus per route. people have to decide for themselves if they rather repeat a route or do another one for the bonus.

What’s not okay is the lack of rewards for each dungeon. Come on, throw us a bone here. Reshima has a great list of things that can be added, maybe in a random loot chest at the end.

right now most of the loot gets vendored. if someone ever finds a recipe for the forge to reliably upgrade gear (given it exists), all that blues/greens suddenly have a completely different value.
but yes, at least a random lvl80 rare would be nice. or put a dungeon reward box in the game which is awarded after each run and can include some of the stuff reshima posted.

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Posted by: Zelgadis.7621

Zelgadis.7621

As i said before, One token system for all the vendors or and exchange policy. Keep the Prices and allow us (the players) to experience all the dungeons you have to offer. Reward us with that and I know for a fact that i would be 10times happier.

Have you done the math on this?

There are 8 dungeons in the game with an average of 3 paths per dungeon.
That means there are a total of 24 unique dungeon runs you could do.

About 70-80 runs are required for a full set of armor from any of the dungeons.

I think something isn’t adding up.

Yes i have and it will take about 1350 tokens to get a set, but i am asking one one token system to eliminate grinding one place with prevent us from every really exploring other dungeons in the game. Allow us to Use one token/symbol for all dungeons. Will not be as bad cause you are doing different stuff and not that same thing over and over again.

[Devquote included] Dungeon Gear Token Costs (Aka, whatever happened to anti-grind philosophy?)

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Posted by: Maestro.5376

Maestro.5376

As i said before, One token system for all the vendors or and exchange policy. Keep the Prices and allow us (the players) to experience all the dungeons you have to offer. Reward us with that and I know for a fact that i would be 10times happier.

Have you done the math on this?

There are 8 dungeons in the game with an average of 3 paths per dungeon.
That means there are a total of 24 unique dungeon runs you could do.

About 70-80 runs are required for a full set of armor from any of the dungeons.

I think something isn’t adding up.

Yes i have and it will take about 1350 tokens to get a set, but i am asking one one token system to eliminate grinding one place with prevent us from every really exploring other dungeons in the game. Allow us to Use one token/symbol for all dungeons. Will not be as bad cause you are doing different stuff and not that same thing over and over again.

You still end up running each path of explorable mode 3-4 times, which is repetition an really not desired.

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Posted by: Reynfall.1547

Reynfall.1547

They seem to actually be promoting grinding instead of anti-grinding with what they did with the latest cuts in rewards.

It’s depressing.

[Devquote included] Dungeon Gear Token Costs (Aka, whatever happened to anti-grind philosophy?)

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Posted by: Maestro.5376

Maestro.5376

They seem to actually be promoting grinding instead of anti-grinding with what they did with the latest cuts in rewards.

It’s depressing.

Just saw what they did with CoF and other dungeons. I really feel like they should be addressing Token cost if they’re going to be making all these other nerfs to the rewards.

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Posted by: Munki.9452

Munki.9452

People just really want to hurry up and get their dungeon armor, so they can get on with the next part of their plan “Complain that they have nothing to do and GW2 should have planned better end game with longevity”.

Seriously though, I do agree that dungeon armor is a tiny bit excessive right now… 70 runs for a set of armor is a LOT. Especially since there are not universal tokens so you are forced to do the same dungeon. Arena Net clearly still has some kinks to work out of the system.

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Posted by: Sarius.6983

Sarius.6983

Right now i do agree there’s some sort of disproportion between rewards and such aswell but there’s also the fact that there’s specifically statted armor where you can only get via dungeons or massive grinding the www. I do believe Arenanet should let these statted armors be crafted aswell.[ I currently know of the Power/tough/vitality statted armor, I know there should be more that aren’t able to be crafted].

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Posted by: Reynfall.1547

Reynfall.1547

I think the 1h weapons should cost half as many tokens as they do now.

330 tokens for 1 flame legion dagger. 660 if you want them in both of your hands like a good little thief…which is quiiiite a bit more than Gift of Baelfire which is used in creating a Legendary.

Ridiculous.

I want my 26 silver per run back, too.

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Posted by: Fido.3126

Fido.3126

I can’t believe consumers are so dumb.

Stuff like this happens all the time with developers. They always say what you want to hear for PR so people will hype up the game and buy it then later to find out they were lied to.

Did everyone honestly believe they were going to include EVERYTHING they said they would into the game? Rofl..

It’s even better for their part since they already sold 2mil copies and this is not a subscriber based MMO, so they can essentially not give a dam about anything people complain about and just do whatever they want until the next expansion.

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Posted by: Strill.2591

Strill.2591

I agree, but having to do the same dungeon over and over again is repetitive. Allow us to do different content that they have and reward us by allowing us to exchange the tokens for the gear we want.

This. Let us trade tokens at a 2:1 ratio so that even though I want a full set of Honor of the Waves gear, I can still play with my friends who all want other gear. As it is, we can’t play together and I can’t even find anyone who’s willing to even consider that horrendously time-consuming dungeon.

[Devquote included] Dungeon Gear Token Costs (Aka, whatever happened to anti-grind philosophy?)

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Posted by: Redscope.6215

Redscope.6215

You -do- get a guaranteed “dungeon” piece of gear per run.

It’s that generic model yellow from story mode.

Yeah, how about we get the rare models reverted back to something other than ugly pieces of crap?

And now you don’t even get that after run #1.

[Devquote included] Dungeon Gear Token Costs (Aka, whatever happened to anti-grind philosophy?)

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Posted by: hellokittyonline.7532

hellokittyonline.7532

need a rep to comment on this

[Devquote included] Dungeon Gear Token Costs (Aka, whatever happened to anti-grind philosophy?)

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Posted by: lethlora.1320

lethlora.1320

Black Lion Key would be an awesome dungeon reward.

Also, dungeon sets cost too much and are a massive grind. It is the most grindy thing this game has to offer.

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Posted by: Erasmus.1624

Erasmus.1624

tbh I wouldn’t count on anything official older than 2 months. I guess people already forgot about this:

People still complain, but it’s not as loud as it was before because they now know that no matter how loud they get, ArenaNet won’t listen. That their “Players-First” philosophy degenerated into a “You don’t have to like us, just give us money to fund our personal interests.” ArenaNet doesn’t want to deal with issues that counter potential financial gain. You can see traces of that in their straw-man argument of character “personal growth”, in relation to the account-wide dye system which practically everyone called BS on.

I am not, however, implying that the employees working at ArenaNet are completely obsessed with dreams of grandeur and glory, bragging about the deeds they would perform and the castles they would purchase to the point that renders them lost in their reverie, blind to the throngs of goblins and orcs that lay in wait. I am just simply stating that they would rather work on issues that benefit themselves rather than the players, just like every other company out there. It’s common to see game developers making promises and then later to fall short of fulfilling their initially stated promises. ArenaNet is no different in that regard.

On a positive note, there are the problems that are purely symbiotic. The recent modifications to allow us to craft and discover from storage comes to mind. I think ArenaNet tends to focus on those and other pointless things more, while closing their ears and eyes to the unfavorable parts of player feedback. Namely, the huge player backlash as a result of the systems implemented to combat Chinese gold farming and botting.

In any case, I hope they implement a token reimbursement system in the future for the incidents as a result of human error. Like the whole “Oh, crap, I bought the wrong item piece on accident.” shtick. It’s quite saddening to encounter a bootless corpse stretched out on a rack, you know. That person must have perished in terrible agony, dying without the boots he wanted because he bought the wrong kind.

(edited by Erasmus.1624)

[Devquote included] Dungeon Gear Token Costs (Aka, whatever happened to anti-grind philosophy?)

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Posted by: Hickeroar.9734

Hickeroar.9734

Black Lion Key would be an awesome dungeon reward.
Also, dungeon sets cost too much and are a massive grind. It is the most grindy thing this game has to offer.

THIS! THIS! THIS!

Honestly if they did this, I wouldn’t complain about ANYTHING they did in the dungeons. I have 30 of the things sitting in the bank with no way to open them. There’s no way I’m going to pay what it would cost in real $$ to open a virtual chest with questionable rewards inside. I have gotten two of the keys in the game, and one key out of one of the chests, so I’ve opened 3/30 chests.

I’m not sure what AN was trying to portray here…