@Devs - Is Arkk RNG intentional?
Well at 80% phase I swear.. I almost always have double orbs tie on me PLUS bomb at the same time I made it thru kick both orb to pillars while standing at anomaly waiting for bomb timer. And that Nova skill helps me a bit but bcos of this RNG makes it very painful and while recovering needs to face next attack and phase.. also playing with 400to 600 average ping here
Death is Energy [DIE] – Gandara EU
Australia
The anomaly is designed from the devs for players that do to much dps so they will get to see all mechaincs so its time based. For groups that dont do this amount of dps stalling on arkk until the animaly spanws then dps arkk to phase him is a tactic groups iv seen use.
The floors are intented to dissapear from 40% but they should tune the aoe indicators and the anomalies so they wont get kittened by dissapearing tiles.
Should arkk be able to attack during orb phase i think so If dps is too low the orb ohase will be time forced. (which i dont get because its set phase thag everyone will go through at 1 time so why not have it fixed at a certain %).
No, anomalies should spawn where theres at least 1 tile for the bomb guy to stand. But idk what happens when tiles dissapear again during the remainder of it.
Orb are proximity based meaning the closest target to ones spawning location will get an orb. I suggest to wp the orb each of you will pick and then move it clockwise to one pillar each. That way when he becomes invul there should be some time before orbs spawn and fixate. But again the phase happening earlier might kitten this one as well.
(If so happens that arkk can still attack while phase os going idk guys what to tell you this should be fixed and either be a set% or arkk force becomes invul whenever the phase happens. The phase timer is enough to get all orbs to their specific location and even have 1 beal with the anomaly while this happens. So long as a team mate doesnt attack orbs before they are in place.)
(edited by zealex.9410)