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Posted by: Gankfest.4965

Gankfest.4965

Had to say it was just terrible… I knew when Anet said they didn’t want to follow the trend of the Holy Trinity it would be a disaster. Instead of it being a Healer, DPS, and Tank setup; it’s just a DPS setup with no coordination or organization. It’s a kite-fest and is just messy and not fun. I could not follow a working trend and try to do Physics without using math, but then it would be a disaster and I would get laughed at by my coworkers. Let’s rethink this, be smart, and go back to the working trend of having a Healer, Tank, and DPS setup… It’s been like that for a reason Since FFXI and EQ!

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

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Posted by: Shamrocky.5036

Shamrocky.5036

How about not posting about how you don’t like dungeons after only running a dungeon once. With an experienced group, a dungeon run is rather smooth and doesn’t involve kiting. Sounds like your group should be using more support skills and not all going glass cannons. Teamwork and coordination are the key to success.

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Posted by: sportman.7329

sportman.7329

running dungeons with pug is like shooting ur self in the legs while u trying to run.

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Posted by: neithan.9750

neithan.9750

I’ve loved every dungeon I’ve done so far. I did them with friends, though.

They require a lot more thinking and activity than other MMOs I’ve played b/c there is no Trinity.

Neithan Turambar
Level 80 Guardian, Thief
Minions of Grenth, Jade Quarry

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Posted by: Gankfest.4965

Gankfest.4965

Now some people are just jumping to conclusions on failed assumptions. You can’t tank mobs and bosses, so you need to kite your aggro around or CC’ing your aggro and then kiting when your CC’s are on cool down, or just doing both at the same time(Mostly Cripple & Immobilized). The dungeons rely on constant CC and kiting; which makes it not fun since CC is such an over used mechanic. Figured this would get trolled anyway, I just posted this for Anet to see, for the rest whatever… Please stand there and take damage to the face and prove me wrong on the Kiting and CC… I would love to see you die!

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

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Posted by: Bruno Sardine.2907

Bruno Sardine.2907

Story mode or explore… they’re kinda different in that explore is usually much easier than story (with some exceptions) even though it should really be the reverse.

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Posted by: sportman.7329

sportman.7329

gankgest i have no idea what u talking about..

so many people done all dungeons in game include all paths i done my self even and i never had issues of what u speak..
if u build the right team…

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Posted by: Dead.7385

Dead.7385

Now some people are just jumping to conclusions on failed assumptions. You can’t tank mobs and bosses, so you need to kite your aggro around or CC’ing your aggro and then kiting when your CC’s are on cool down, or just doing both at the same time(Mostly Cripple & Immobilized).

To be honest that depends entirely on the boss itself. Some are easily faceroll tank difficulty while others are not.

For example TA Up:
Wurm – You can easily melee and never bother to “go out” since its base attack is “smash into ground” (easily parried/blocked/dodge), and having other wurms spew a tiny AE at you. That can be sidestepped.

Spider – It will always rotate Breath/Spew AE. The breath is side stepped so you don’t have to dodge, and since you already know that a AE is inc you either: Use a shield/parry if usable. Use skill that makes you “invul” tagged. Use a dodge. Or back off till he is done.

Spider lady – Faceroll tank. I never ever ever had to back off of her in the tunnel because…she just doesn’t do dmg.

Nightmare tree: You can melee Up path, just parry/block/dodge his “Hulk Smash”/Spike attack/Im going to shake (massive AE) ability, and keep an eye on the turrets hitting you (They don’t hit for much).

None of those require CC or kiting of much kind at all. In fact the spider is the only fight you really can kite because:
Wurm boss is perma rooted and only becomes dangerous is you let two other wurms spawn on you (also perma rooted).
Spider Lady is pulled into a wall and beaten there (very small area), and is tank’n’spank.
The Tree is perma rooted, but with not much in the ways to threaten you can be ranged or melee’d (I prefer melee since I do more dmg) easily.

The dungeons rely on constant CC and kiting; which makes it not fun since CC is such an over used mechanic. Figured this would get trolled anyway, I just posted this for Anet to see, for the rest whatever… Please stand there and take damage to the face and prove me wrong on the Kiting and CC… I would love to see you die!

I don’t need to “prove” it to you. I have TA weapons/my brother who I always pug with has his entire TA set, and we have spares to gamble with.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

dungeons are fine but too short (excluding Arah) and absolutely with no reward whatsoever.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Gankfest.4965

Gankfest.4965

I don’t need to “prove” it to you. I have TA weapons/my brother who I always pug with has his entire TA set, and we have spares to gamble with.

Lol… So like having a bunch of causal dungeon gear which takes no skill to get is suppose to make someone an expert on the subject. I’m glad the world is always willing to lower the bar for the ladder; I enjoy the entertainment.

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

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Posted by: CC Charles.3675

CC Charles.3675

Community Coordinator

Hello,

Thanks for taking the time to give us your feedback here. The fact that the “holy trinity” is not necessary anymore may be disturbing but with a bit of organization, team play and coordination, dungeons are really doable and can bring you some fun.

I personally tried it and to be honest the first dungeon was just cataclysmic but now it gets better and better, and it’s really a good experience as well as a good entertainment. I think the best, at the beginning, is to do it with players you know and try to elaborate tactics depending on the professions you are playing.

But it’s just my opinion

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Posted by: Milennin.4825

Milennin.4825

The holy trinity style = boring and 1-dimensional.
Guild Wars 2 combat system is a lot more fun. I don’t care if you disagree, it’s all a matter of opinion. If you don’t like it there’s no reason to continue playing it. Don’t force change on a game, it won’t happen. Just play what you like instead.

Hello,
I personally tried it and to be honest the first dungeon was just cataclysmic but now it gets better and better, and it’s really a good experience as well as a good entertainment. I think the best, at the beginning, is to do it with players you know and try to elaborate tactics depending on the professions you are playing.

But it’s just my opinion

Heh, yeah.=P First dungeon experience seems like a cataclysm, but after some runs it turns into controlled chaos.

Just who the hell do you think I am!?

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Posted by: Zefiris.8297

Zefiris.8297

no skill to get

Says the person asking for trinity.
Trinity is the no-skill concept. That’s why you want it: GW2 demands too much of you, so you can’t handle it.

This is why you think it’s “messy”, too. Quite like someone doing a raid without coordination and failing utterly.

Such a person will sound exactly like you The trinity concept is outdated and will die. And that, my friend, is a good thing, because it finally introduces skill back into the game. The less trinity, the better.

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Posted by: Ohoni.6057

Ohoni.6057

I love the dungeons in GW2 so far. I love that as a Thief I’m not relegated to spamming backstab behind the boss, knowing that so long as the Tank does his job the mob won’t even look at me, and so long as the Healer is doing his job the Tank will never go down, that stuff is just boring. Instead, I’m responsible for my own damage, my own agro, my own defense, and my own health levels, and if anyone dies, I can drop a Refuge on them and get to healing, but I’m not “expected to,” because my role is just to help out, not to do one thing over and over again.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Gankfest.4965

Gankfest.4965

The fact that the “holy trinity” is not necessary anymore may be disturbing but with a bit of organization, team play and coordination, dungeons are really doable and can bring you some fun.

The problem isn’t that I can’t do them or have a hard time with them. I just don’t find them challenging. I think everyone is taking what I say as I couldn’t do it, wiped, and now want to QQ on the forums about it, or that I don’t understand how to run a dungeon. That isn’t the case, I just don’t find it to be challenging or fun.

Personally for me I liked the researching part of raiding and dungeons in WoW… Looking up boss fights, finding and testing strategies, and raid and dungeon movements at specific times to counter different attacks(Tanks move boss here, DPS go here and kill this and then back on boss, Healers CC target and cleanse this ). It took coordination and organization to down a boss in WoW. I’m not saying GW2 needs to be like WoW, I’m just using it as a reference because everyone by now has heard, played, or seen WoW game play.

With that being said, I would just like to have challenging fights rather then walking in and spamming skills and then CC mobs and kiting them every time I get aggro. I played a Thief and anytime I took aggro I had to either use Disabling Shot(Single Mob aggro), or switch to Daggers and use Dancing Dagger(Multiple Aggro). I had full Toughness and Vitality Exotic Gear from Wv3 and Exotic Toughness/Vitality Accessory’s with Superior Rune of Divinity. I had a good supportive spec that I looked up on the Codex, so it wasn’t like we just rolled up in there and stared hitting stuff hoping for the best. Maybe it was playing a Thief and other classes are more fun to play in dungeons, but why should I be forced to play another class just to have a good time; even tho the other classes had to kite and CC as well(Besides the Bunker Guardian… He didn’t have to kite so much as everyone else :P).

If fights could be more dynamic, organized, and challenging without the Holy Trinity, then I would be happy with that. Personally seeing more raid like end game content would be nice, but I don’t see how any of that could work without a full time healer and tank.

I do a lot of Wv3 and sPvP and love this game as a whole, but I never do PvE and Dungeons because of what I said. I would like to do PvE and dungeons from time to time to take a break from PvP, but I just don’t find it fun due to the lack of challenge and organization.

But it’s just my opinion

Everyone is entitled to one, and thank you for taking the time to read my post and hope you don’t hold my criticism against me. :P

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

(edited by Gankfest.4965)

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Posted by: Wethospu.6437

Wethospu.6437

Yeah fun times, when Kholer was end of the world.

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Posted by: Nonlinear.9823

Nonlinear.9823

If you want World of Warcraft style trinity raiding then go play Mists. Or… I guess Anet could get to work and spend hundreds of man hours completely revamping the mechanics of the game from the ground up to resemble World of Warcraft just enough to meet your expectation of what fun is, whoever you are. Sounds like a realistic request.

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Posted by: misterducky.4876

misterducky.4876

It’d be great if you could include information about which dungeon you did, what class you played, and what level you did the dungeon at.

Other than that, with a name like Gankfest, you sound like you should probably just stick to WoW for now.

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Posted by: Oboromaru.1374

Oboromaru.1374

Honestly I don’t think a trinity would add anything to this game. That playstyle is boring. I agree that there could be more interesting encounters though.

(edited by Oboromaru.1374)

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Posted by: Gankfest.4965

Gankfest.4965

Other than that, with a name like Gankfest, you sound like you should probably just stick to WoW for now.

I’m known all over the gaming community for my skill and aptitude in gaming since 2002. Mostly PvP but some PvE as well; just remember that when you go to sleep tonight. Anyway WoW is full of unskilled trolls these days, it’s better suited for your demeanor.

When I first ran AC story as a lvl 30 something I never wanted to step foot into another dungeon in this game again.

This is what I did(AC Story Mode), it was late last night when I did it and I didn’t know which mode we did. I was waiting for my friend to log on to tell me which one we did because I didn’t know there was a difference(I just thought first time was story, and explorable was to just rerun it if you wanted too). I don’t really pay attention to those kind of things. Some friends wanted to run it and I was willing to try it out(We were all geared 80’s).

Like I said previously it wasn’t a matter of being to tough but a matter of being unorganized and linear. I’ll try some other ones sometime, but watching Youtube videos they all seem the same in dynamics. Maybe I’ll be surprised and enjoy explorable mode and if I do I’ll post back here and just say how I feel on that mode.

P.S. To the trolls…. Love the entertainment thanx!

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

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Posted by: Oboromaru.1374

Oboromaru.1374

I edited my post after reading your long explanation. The bosses aren’t really the focus of the dungeon for me. Making my way through the dungeon is fun because of how much more of an active playstyle GW2 offers over WoW. It’s about the placement of the trash mobs, traps, etc that I find fun. So there is something wrong with the boss encounters if I find trash mobs more interesting and challenging then the actual boss. Overall though I’m enjoying my no subscription game. I’ll never look back to the trinity again.

(edited by Oboromaru.1374)

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Posted by: Lorana.2468

Lorana.2468

drop a combo field, use it
bring enemies together, aoe them
stay spread out to avoid aoe from enemies

some bosses are incredibly silly by design, but since you’ve only done AC story you havent experienced those bosses yet.

whilst i sometimes miss the orderly/non chaotic formula of other MMO raiding/dungeons of just playing whack a mole with healthbars, using every skill not on cooldown and call it tanking or just setting up a macro to dps atleast the dungeons here are interesting even after you’ve learnt the encounter.

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Posted by: climhazzard.5897

climhazzard.5897

A proper team set up doesn’t need to kite at all tbh, even if you’re playing a thief. For example well necro provides tons of AoE blinds and other AoE debuffs, dagger dagger elementalist specced for support provides healing and condition removal. You’re thief provides AoE dmg and aoe weakness plus combo blast potential. You’re whole team can fight trash in melee range to take advantage of aoe support and aoe debuffs and never even see health bars drop. There are many team combinations that can work like this, it isn’t until you have 5 dps zerging around that you have to kite for survival.

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Posted by: Dead.7385

Dead.7385

Well if I understand correctly, you want harder content

Well to be fair you did one dungeon, and you did story mode (though that can be disbuted if it is harder than some EM or not).

Want a fight with phases in it? Go to Arah. Want some difficulty – Go do Magg w/o 2/3 strat – or path 3 (that is torch path right?) and try the defensive wave w/o death. There is tougher content, and blandly generalizing the entire dungeon system based on AC story mode doesn’t help your point.

And yes a LOT of dungeons are easy even in Explore. But go ahead and try some w/o guides (since you stated you like to figure stuff out), like the CM explore or CoE explore.

*Edit: As clim stated – The “synergy” doesn’t come in terms of what many other games do. For instance my new shout warrior can bolster the teams DPS though massive Might stacks all the while increasing my crit through my trait build. Then I can use my other shout to toss venerability on the mob (increases dmg to the mob like an AC debuff), and then use an axe skill to again increase the counter. That helps all players all the while giving me HP through my Vitality tree skill that makes shouts heal.

(edited by Dead.7385)

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Posted by: Bullwinkel.7839

Bullwinkel.7839

Every dungeon is able to be facerolled. However, the key is teamwork and organization. It boils down to the efficiency of your team. In general, you want your team makeup to consist of 1-2 “tanks” (specced to mitigate damage and support teammates) maybe 2-3 players specced into damage and support and 1 player devoted to dealing as much damage as possible. Knowing the dungeon/encounter is key as well because you need to know how to build your character to handle your role in the party. The game ditched the “holy trinity” as people like to call it because they wanted all the classes to be able to do everything (granted some classes can do some roles better than others but for the most part this holds true).

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Posted by: SiNoS.2147

SiNoS.2147

Now some people are just jumping to conclusions on failed assumptions. You can’t tank mobs and bosses, so you need to kite your aggro around or CC’ing your aggro and then kiting when your CC’s are on cool down, or just doing both at the same time(Mostly Cripple & Immobilized). The dungeons rely on constant CC and kiting; which makes it not fun since CC is such an over used mechanic. Figured this would get trolled anyway, I just posted this for Anet to see, for the rest whatever… Please stand there and take damage to the face and prove me wrong on the Kiting and CC… I would love to see you die!

You have clearly never seen a decent guardian if you think mobs can not be tanked. I and a lot of the other guardian’s i know will face tank the mobs for around 80% of the time. I rarely ever die. 209 time’s over 429 hours. I’ve ran over 300 dungeon runs and tanked my way threw each and every one.

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Posted by: Gankfest.4965

Gankfest.4965

You have clearly never seen a decent guardian if you think mobs can not be tanked. I and a lot of the other guardian’s i know will face tank the mobs for around 80% of the time. I rarely ever die. 209 time’s over 429 hours. I’ve ran over 300 dungeon runs and tanked my way threw each and every one.

You can’t pull aggro which doesn’t make you a tank. I’m well aware of what Guardians can and can’t do, but thanx for your concern.

Wikipedia:

Tanks redirect enemy attacks and/or attention toward themselves in order to protect other characters or units.

http://en.wikipedia.org/wiki/Tank_%28gaming%29 (Wikipedia)

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

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Posted by: SiNoS.2147

SiNoS.2147

You have clearly never seen a decent guardian if you think mobs can not be tanked. I and a lot of the other guardian’s i know will face tank the mobs for around 80% of the time. I rarely ever die. 209 time’s over 429 hours. I’ve ran over 300 dungeon runs and tanked my way threw each and every one.

You can’t pull aggro which doesn’t make you a tank. I’m well aware of what Guardians can and can’t do, but thanx for your concern.

Wikipedia:

Tanks redirect enemy attacks and/or attention toward themselves in order to protect other characters or units.

http://en.wikipedia.org/wiki/Tank_%28gaming%29 (Wikipedia)

http://wiki.guildwars2.com/wiki/Greatsword

Now looking at skill 5 that pulls the mobs to the guardian. Now anyone whos actually checked on how agro is determined knows that a VERY large part of it is determined on who is infact closest to the mob. With this skill it is infact very possible for a guardian to reset agro to them self’s and by such be a tank.

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Posted by: Gab Superstar.4059

Gab Superstar.4059

You have clearly never seen a decent guardian if you think mobs can not be tanked. I and a lot of the other guardian’s i know will face tank the mobs for around 80% of the time. I rarely ever die. 209 time’s over 429 hours. I’ve ran over 300 dungeon runs and tanked my way threw each and every one.

You can’t pull aggro which doesn’t make you a tank. I’m well aware of what Guardians can and can’t do, but thanx for your concern.

Wikipedia:

Tanks redirect enemy attacks and/or attention toward themselves in order to protect other characters or units.

http://en.wikipedia.org/wiki/Tank_%28gaming%29 (Wikipedia)

A decent guardian will allow any frontliner to tank. This is why you run only guardians and warriors in everything except Arah.

Very Good Detectives [VGD]
Devonas Rest 4 lyfe

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Posted by: Drew.1865

Drew.1865

I actually love the dungeons in this game. There are so many factors than can create a successful run and so many mistakes that can be made to make it very difficult.
Strategy and working as a team are key.

Is GW2 a game or a virtual casino?

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Posted by: ilr.9675

ilr.9675

Someone on another board had a great comment about this sort of thing….

Holy Trinity was just 3 Roles. This game still has Roles.
You’re just not locked into them based on class.

People who haven’t found ways to make those roles just as effective as the old trinities, haven’t tried hard enough or just can’t read cast animations fast enough. Yeah the bosses all have too many hitpoints for non-80 players to contend with in a quick enough fashion. But there’s nothing preventing complete minmaxxing of your Role besides your own decisions.

.

As for pulling aggro… I’ve held many many boss Aggros from start to finish several dozen times now for my guildies and I didn’t have to do anything besides change my Gear. It automatically locks onto me as soon as I step in range and I tank them without issue.

(edited by ilr.9675)

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Posted by: Gankfest.4965

Gankfest.4965

Now looking at skill 5 that pulls the mobs to the guardian. Now anyone whos actually checked on how agro is determined knows that a VERY large part of it is determined on who is infact closest to the mob.

No it’s not, you pull them toward you and they can run back and start attacking whomever was originally attacking or whomever has the highest amount of threat at the time. Distance is only a factor, but not the deciding factor; making aggro random and no real mechanic to pull threat of someone onto you.

http://wiki.guildwars2.com/wiki/Aggro

http://wiki.guildwars2.com/wiki/Talk:Aggro

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

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Posted by: SiNoS.2147

SiNoS.2147

Now looking at skill 5 that pulls the mobs to the guardian. Now anyone whos actually checked on how agro is determined knows that a VERY large part of it is determined on who is infact closest to the mob.

No it’s not, you pull them toward you and they can run back and start attacking whomever was originally attacking or whomever has the highest amount of threat at the time. Distance is only a factor, but not the deciding factor; making aggro random and no real mechanic to pull threat of someone onto you.

http://wiki.guildwars2.com/wiki/Aggro

http://wiki.guildwars2.com/wiki/Talk:Aggro

I know for a fact that if i use skill 5 on the gs 95% of the time agro resets to myself or one other the people right by me who normally dodge out and leave me with agro. I tend to have it threw most if not all a dungeon except for when i dont want it. So yes infact it is possible to tank. The only times i have not be able to redirect agro is on mobs locked to characters using mf sets for some reason. So while its not traditional tanking it is infact very possible to tank in this game. If i want agro i can get it and hold it without fail most of the time.

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Posted by: Gankfest.4965

Gankfest.4965

I know for a fact that if i use skill 5 on the gs 95% of the time agro resets to myself or one other the people right by me who normally dodge out and leave me with agro.

It’s not… You over extended and took a damaging critical to the face! Now you’re trying to defend yourself, but find you are all out of cool downs and CC! Life is slowing slipping away from you! Just let the Life Blood flow from your wounds and slip back into the shadows from which you came.

Just accept the fact you made a failed statement, and someone more knowledgeable of the facts corrected you and made the community wiser. Thank you for your time, and if you want to learn anything else about Guild Wars 2 feel free to send me a PM.

Gankfest™

I’ve held many many boss Aggros from start to finish several dozen times now for my guildies and I didn’t have to do anything besides change my Gear. It automatically locks onto me as soon as I step in range and I tank them without issue.

Gear doesn’t affect Threat Levels!

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

(edited by Gankfest.4965)

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Posted by: SiNoS.2147

SiNoS.2147

I know for a fact that if i use skill 5 on the gs 95% of the time agro resets to myself or one other the people right by me who normally dodge out and leave me with agro.

It’s not… You over extended and took a damaging critical to the face! Now you’re trying to defend yourself, but find you are all out of cool downs and CC! Life is slowing slipping away from you! Just let the Life Blood flow from your wounds and slip back into the shadows from which you came.

Just accept the fact you made a failed statement, and someone more knowledgeable of the facts corrected you and made the community wiser. Thank you for your time, and if you want to learn anything else about Guild Wars 2 feel free to send me a PM.

Gankfest™

I’ve held many many boss Aggros from start to finish several dozen times now for my guildies and I didn’t have to do anything besides change my Gear. It automatically locks onto me as soon as I step in range and I tank them without issue.

Gear doesn’t affect Threat Levels!

Well first thing lets look at your own post of the links as i will prove with facts your full of it. These are in order by highest priority.

1 closest target to them
2 who is dealing damage
3 top damage dealers
4 who is using a shield
5 others (see Tanking tactics below)

So this being said a guardian will almost alway’s be the closest character to the mob which is the top priority, they will always be doing damage, we may not be top damage but we normally arnt bad damage, we normally use a shield or focus for tanking (mention focus as it has shielding skills that stop damage and seems to really po a mob). So out of those 5 we hit 4 of them for agro generation. Now i havent touched on the 5th point which includes reviving downed players. I tend to be one of the first to do this as im normally one of the few that can take the hits that the boss is dishing out to those reviving. All things said i tend to hit all the agro points which nets me the agro in effect letting me tank since i know the mechanic’s to agro in this game.

Now as for the other post you quoted he was taking about changing gear so he could take a hit. He dident mean it got him agro.

Your now not only trolling us but your own thread which is totally sad. I’ve made my point very clear with facts. Your so called fact’s you use are nothing but hot air. Im done roasting you as your only linking stuff but clearly have no knowledge of the working mechanic’s of this game. Your so called knowledge is very very lacking.

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Posted by: Psybunny.8906

Psybunny.8906

Gear doesn’t affect Threat Levels!

Actually it does. Some mobs/bosses target players with highest toughness. Fact.

Try doing a bit more than one lvl 35 story mode before spewing nonsense on the forums.

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Posted by: Gankfest.4965

Gankfest.4965

You need to understand what a factor is and how that applies to mathematical equations before you can understand why you are wrong. If it was always the closet person to hold aggro then A ) It wouldn’t be a factor, and B ) It wouldn’t have 4 other factors in the equation for calculating threat. It would be a simple function and switch threat accordingly. Meaning… Factors 2 and 3 can override factor 1, if factor 2 and 3 have a higher threat level over factor 1.

So… Factor ~ 2 & 3 > Factor 1 means that you being closer isn’t the final result of having the highest threat, and whomever holds Factor ~ 2 & 3 coefficients is the one holding aggro; which means you’re wrong. I highly doubt the equation for threat is this Linear, but there is no way you’re going to understand an explanation of calculus equations; which is probably what the threat equation is to keep it random.

In conclusion since threat is generated randomly using a different number of factors; the statement holds true that you pulling a mob close to you doesn’t guarantee you will get aggro. Making your statement false of using the number 5 skill as a way to manage threat.

Wow… Now I’m teaching Math and Guild Wars 2 mechanics, would like to learn anything else? I know a lot about physics too if you want to dabble in that field of study…?

I’m not understand how you’re not getting this when it’s pretty linear?

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

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Posted by: Psybunny.8906

Psybunny.8906

Your trolling aside, is there any point to this thread other than you wanting to change GW2 back to safe and dumbed down tank&spank mechanics?

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Posted by: Gankfest.4965

Gankfest.4965

Gear doesn’t affect Threat Levels!

Actually it does. Some mobs/bosses target players with highest toughness. Fact.

Try doing a bit more than one lvl 35 story mode before spewing nonsense on the forums.

Try learning about how aggro tables work and take your own advice…

The aggro table of a hostile NPC changes dynamically depending on a number of factors, in order of importance

These are the factors:

closest target to them
who is dealing damage
top damage dealers
who is using a shield

A shield is the only factor of gear, toughness is not on the list.

Your trolling aside, is there any point to this thread other than you wanting to change GW2 back to safe and dumbed down tank&spank mechanics?

I haven’t trolled anyone, you guys are bringing arguments to the table and I’m disproving them with facts and logic. Try harder next time!

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

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Posted by: Psybunny.8906

Psybunny.8906

Gear doesn’t affect Threat Levels!

Actually it does. Some mobs/bosses target players with highest toughness. Fact.

Try doing a bit more than one lvl 35 story mode before spewing nonsense on the forums.

Try learning about how aggro tables work and take your own advice…

The aggro table of a hostile NPC changes dynamically depending on a number of factors, in order of importance

These are the factors:

closest target to them
who is dealing damage
top damage dealers
who is using a shield

A shield is the only factor of gear, toughness is not on the list.

Your trolling aside, is there any point to this thread other than you wanting to change GW2 back to safe and dumbed down tank&spank mechanics?

I haven’t trolled anyone, you guys are bringing arguments to the table and I’m disproving them with facts and logic. Try harder next time!

GW2 aggro system is not based on your normal aggro table.

There are more variables, bosses here have intelligent aggro. They’ll harass vulnerable players based on their gear (condition bosses target high toughness, low vit players, trash CC’ers go for the bursters, tanky chars to lock them down) and status (low/high hp, CC’d, etc). Shield has no importance beside the increase in toughness (which proves my previous point). Different mobs choose their targets differently to maximize their damage.

Your lack of knowledge and experience in this game doesn’t qualify you to teach anyone about this game.

You can wiki quote all the aggro definitions/tables you want, but these don’t apply here. And the increasingly defensive tone you’re taking just proves it.

This brings me back to my previous question:
Your trolling aside, is there any point to this thread other than you wanting to change GW2 back to safe and dumbed down tank&spank mechanics?

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Posted by: Gankfest.4965

Gankfest.4965

Aggro is random… Nuff said! if you wanna argue the facts and base everything off your own made up systems then knock yourself out. The problem is you have nothing supporting your claim because it doesn’t exist. If you want to keep trolling my thread, have fun with that too. What ever helps you feel better about yourself!

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

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Posted by: Psybunny.8906

Psybunny.8906

Cute.

Nothing is random.

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Posted by: Gankfest.4965

Gankfest.4965

Cute.

Nothing is random.

We going to start discussing Philosophy now?

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

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Posted by: Cub Discus Gig.2176

Cub Discus Gig.2176

I dont even carebear, but reading this back and forth Psybunny clearly has more understanding of PvE mechanics.

Killed Again / Jade Sorrow
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www.valourgaming.com

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Posted by: Aireroth.7596

Aireroth.7596

Aggro is random… Nuff said! if you wanna argue the facts and base everything off your own made up systems then knock yourself out. The problem is you have nothing supporting your claim because it doesn’t exist. If you want to keep trolling my thread, have fun with that too. What ever helps you feel better about yourself!

Are you a dev in disguise for such bold statements? Just out of curiosity. math.rand() would be an interesting way to implement an agro mechanics.

As people have mentioned it before and I want to clear this a bit, how many times have you actually done a dungeon path? If it’s less than 5 runs of the same path, I’d recommend redoing it, maybe you can spot a pattern of sorts. Compared to the usual taunts and what-not the tanks in usual MMOs use to keep a mob nailed on them, it is a lot more complex.

I don’t really get how you can claim you have cracked the agro system and can claim that you are the person who can tutor other people about the mechanics if you haven’t even tried them…

Edge Of Sanity [MAD] – Gandara

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Posted by: Omniwar.4985

Omniwar.4985

I just wanted to be part of a thread where the OP claims to have done one dungeon and then tells people how the game works.

Truly epic.

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Posted by: Gankfest.4965

Gankfest.4965

I don’t really get how you can claim you have cracked the agro system and can claim that you are the person who can tutor other people about the mechanics if you haven’t even tried them…

You’re putting words in my mouth.

I just wanted to be part of a thread where the OP claims to have done one dungeon and then tells people how the game works.

Truly epic.

I think it’s funny that I know more about aggro mechanics then the people that supposedly run dungeons all the time… Reading, it’s really not that hard!

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

(edited by Gankfest.4965)

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Posted by: Omniwar.4985

Omniwar.4985

I don’t really get how you can claim you have cracked the agro system and can claim that you are the person who can tutor other people about the mechanics if you haven’t even tried them…

You’re putting words in my mouth.

I just wanted to be part of a thread where the OP claims to have done one dungeon and then tells people how the game works.

Truly epic.

I think it’s funny that I know more about aggro mechanics then the people that supposedly run dungeons all the time… Reading, it’s really not that hard!

Since you know it so well, then why are you complaining, you are after all known in the gaming commuting for your uber skills since 2002 right? Now go use your knowledge and skills and stop trying to force the game in your no skill trinity way of gaming.

Elitists like you always crack me up. Specially the ones that have barely even tried the content and yet are experts in it.

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Posted by: Wethospu.6437

Wethospu.6437

There is a reason why wiki is not accepted as a proper source. While usually suitable you have to be aware of its limitations. All kind of stuff is getting written, with and without scientific base.
There are plenty of exceptions which directly violate rules wiki is stating.

For example one hylek champion (sun-god or whatever) in Caledon Forest. I had aggro whole the time it was alive.
closest target to them: I was constantly running away, usually being one of the furthest player
who is dealing damage: I wasn’t even attacking the champion
top damage dealers: I wasn’t even attacking the champion
who is using a shield: I didn’t have shield

There is clearly something else.

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Posted by: rickets.1386

rickets.1386

The fact that the “holy trinity” is not necessary anymore may be disturbing but with a bit of organization, team play and coordination, dungeons are really doable and can bring you some fun.

The problem isn’t that I can’t do them or have a hard time with them. I just don’t find them challenging. I think everyone is taking what I say as I couldn’t do it, wiped, and now want to QQ on the forums about it, or that I don’t understand how to run a dungeon. That isn’t the case, I just don’t find it to be challenging or fun.

Personally for me I liked the researching part of raiding and dungeons in WoW… Looking up boss fights, finding and testing strategies, and raid and dungeon movements at specific times to counter different attacks(Tanks move boss here, DPS go here and kill this and then back on boss, Healers CC target and cleanse this ). It took coordination and organization to down a boss in WoW. I’m not saying GW2 needs to be like WoW, I’m just using it as a reference because everyone by now has heard, played, or seen WoW game play.

With that being said, I would just like to have challenging fights rather then walking in and spamming skills and then CC mobs and kiting them every time I get aggro. I played a Thief and anytime I took aggro I had to either use Disabling Shot(Single Mob aggro), or switch to Daggers and use Dancing Dagger(Multiple Aggro). I had full Toughness and Vitality Exotic Gear from Wv3 and Exotic Toughness/Vitality Accessory’s with Superior Rune of Divinity. I had a good supportive spec that I looked up on the Codex, so it wasn’t like we just rolled up in there and stared hitting stuff hoping for the best. Maybe it was playing a Thief and other classes are more fun to play in dungeons, but why should I be forced to play another class just to have a good time; even tho the other classes had to kite and CC as well(Besides the Bunker Guardian… He didn’t have to kite so much as everyone else :P).

If fights could be more dynamic, organized, and challenging without the Holy Trinity, then I would be happy with that. Personally seeing more raid like end game content would be nice, but I don’t see how any of that could work without a full time healer and tank.

I do a lot of Wv3 and sPvP and love this game as a whole, but I never do PvE and Dungeons because of what I said. I would like to do PvE and dungeons from time to time to take a break from PvP, but I just don’t find it fun due to the lack of challenge and organization.

But it’s just my opinion

Everyone is entitled to one, and thank you for taking the time to read my post and hope you don’t hold my criticism against me. :P

This is what you should have posted right away and you would have received far less hate.

However, many many games have what you like(WoW type raiding) so why would Anet add more water to a flooded market? I personally like both WoW style raids and Anet style dungeons. There are plenty of fights that are more then , “kite when i get agro” type encounters. Also there are guardian and warrior specs that allow you to face tank almost every boss in the game. I personally don’t want my guardian tank to just stand there and take hits while i just stand there and hit things and my healer just stands there and heals things…its boring and its been done to death in other games. WoW had tank and spank encounters and so does GW2, but not all encounters are the same in either game. And actually i find that GW2 has far more variety from dungeon to dungeon then WoW ever has.

But hey, everyone is entitled to their opinion, i would recommend that you do more then one dungeon before you formulate that opinion, but whatever.

rickets 80 elementalist
crickits 80 ranger
crickets 80 warrior – current main

(edited by rickets.1386)