Unfortunately for you, easier mode for raids wont be made. Fractal only have tiers because they were developed with it in mind from the start. Just like dungeons never had easy mode explorable mode ( Story mode dont count as its just like another path with different bosses etc). So like dungeons A-Net made easier bosses, even without timers for those that find Sloth for example too difficult. Then you have Scort ( wing 3 first boss ), if even that is too hard for you i’m sorry, you will never raid.
A-Net knows that you cant please everyone, and raids was the best receive content for its target audience by far, so they wont change that. So yeah you can still complain and dont get anything, or you can try to find things that you enjoy in the game, raids are not one of that and its fine.ArenaNet has a solid history of listening to ALL players and adapting systems where necessary. Just look at WvW, living story between seasons one and two, the “new player experience” change,.
The audience for raid is PVE players who enjoy grouping with friends and playing in a mid sized instance – and with that in mind, raids were most definitely not the best received content; in fact, they are probably way down the list behind missions, fractals, new maps, etc.
We’ve seen one raid. Logic dictates that they are looking at how they can improve them – and like it or not, “improve” probably means looking at how they can get more players involved in them.
I don’t think anyone other than ANet can predict how raids will evolve – and there are those among their target audience who are not thrilled with how they are now. I think changes to raids will make it into the game – and, of course, I really hope those changes directly address the issue of accessibility.
And, as always, remember that almost no one is asking them to remove the experience we have now or detract from it in any way.
The target audience was never just PvE content players that like mid size content, it was for players/guilds that wanted something harder than gw2 currently offered in the form of organized instanced content that was challenging, which is what Anet provided.
Some quotes from Anet, relative to this.
“You asked for the ultimate challenging content in Guild Wars 2—challenges that would put your skills to the test and push you and your friends to the edge to achieve victory. Now the answer is here. Today at PAX Prime, we announced that the “challenging group content” that we said would arrive with Guild Wars 2: Heart of Thorns™ is Raids! Built on top of our ground-breaking combat and dynamic event systems, the ultimate challenge is coming.”
“Raids are 10-player, instanced content that will introduce very challenging bosses, epic encounters, and more! And we’re building them on top of our amazing combat and dynamic event systems to create a variety of difficult challenges that will require your raiding team to bring a high level of skill, strategy, and coordination in order to succeed.”
“For each encounter, our goal is that you’ll need to face it many times to learn how to defeat it, continuing to develop your strategies, refining your communication and honing your tactics through practice, in order to execute to a high degree with the hope of eventually conquering it and moving on to the next encounter in the wing.”
And on top of their description of raids, raids were better received than they thought.