Difficulty Fix Solution
They won’t do this. Because somebody wants it. If you instead had said something like “Anet, never include [post information]!” then they might have.
I’m not gonna waste people’s time with a huge wall of text that can fill a novel, so ill get straight to the point.
Dungeons too hard? dungeons too easy? Who to listen to?
how about both?
I am no game designer but I would like to share a possible solution to the whole difficulty issue.
What about adding the option to take “the long and easy way or the short and hard way”?
An option where players can choose to do the dungeon in normal difficulty and get rewarded with 25 tokens, or having the option to do it in hard difficulty and rewarded with 60 tokens.
That way players with high skills can do their dungeon in the difficulty they enjoy and get rewarded for tackling it head on. Also players who are more laid back and pug outside the dungeon can have a fighting chance to get their tokens at their relaxed rate. If they wanna take a gamble and go for the 60 tokens, they can go for it.
After all a high risk = high profit, right?
Simple. Straight to the point. Everyone wins.
They won’t do this. Because somebody wants it. If you instead had said something like “Anet, never include [post information]!” then they might have.
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