(edited by Bri.8354)
Difficulty lacking a middle ground?
I do agree all people colplaining fractals to be to hard are bullkittentin but i do feel like they should ad content to work your way to rhat lvl of skill now you havr this gigantic skill wall you just need to run into until you finaly get over it.
This imo is not good design as thzy should offer content to progress toward raids.
Or am i just downright stupid? ????
I am horrible player and still do ok in raids so raids doesn’t take lot’s of skill.
Seafarer’s Rest EotM grinch
Raid difficulty is not extreme, only if u have some disabilities irl that hinder quick reaction and coordination which raids require. Raids offer content that can push u as a player and better urself, for those who seek it. Its all about doing ur damage rotation, avoid stuff that hinder u, and do a specific mechanic to get to the next phase. That isnt extreme, its just doing/paying attention to 2 3 tasks at a given time – something u must and can train urself to do. Without raids or challenging content, the game will fade for a noticable portion of players, something anet and u dont want.
The challenge is also harder when u need 10 players with the know-how, a raid cant carry 1 2 3 bad apples. Now this is the hard part.
I used to be a power ranger, now not sure anymore