Difficulty lacking a middle ground?

Difficulty lacking a middle ground?

in Fractals, Dungeons & Raids

Posted by: Bri.8354

Bri.8354

With raids It seems like ANet took the feedback about wanting more difficult content and took it to the extreme. They created something which requires not only a very efficient group setup, but very skillful play of both your class and the mechanics of the raid. Just a few small mistakes by anyone in your group, especially the healer or tank, will often mean defeat.

And while there is no problem with content being this challenging, I can’t help but notice the lack of a middle ground. The contrast between this and the next most difficult piece of similar content, Fractals, is massive.

This leaves me with an unsatisfied feeling when looking at content to play because I only have a choice between moderate and extreme. There’s nothing that fits between the two. Perhaps higher level fractals were meant to fit into this category, but the way instabilities and scaling were handled ruined that.

(edited by Bri.8354)

Difficulty lacking a middle ground?

in Fractals, Dungeons & Raids

Posted by: MrTree.4890

MrTree.4890

I do agree all people colplaining fractals to be to hard are bullkittentin but i do feel like they should ad content to work your way to rhat lvl of skill now you havr this gigantic skill wall you just need to run into until you finaly get over it.
This imo is not good design as thzy should offer content to progress toward raids.

Or am i just downright stupid? ????

Difficulty lacking a middle ground?

in Fractals, Dungeons & Raids

Posted by: Junkpile.7439

Junkpile.7439

I am horrible player and still do ok in raids so raids doesn’t take lot’s of skill.

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Difficulty lacking a middle ground?

in Fractals, Dungeons & Raids

Posted by: perry.9645

perry.9645

new content is always harder than content that is 3 years old, it just takes practice

Difficulty lacking a middle ground?

in Fractals, Dungeons & Raids

Posted by: nacario.9417

nacario.9417

Raid difficulty is not extreme, only if u have some disabilities irl that hinder quick reaction and coordination which raids require. Raids offer content that can push u as a player and better urself, for those who seek it. Its all about doing ur damage rotation, avoid stuff that hinder u, and do a specific mechanic to get to the next phase. That isnt extreme, its just doing/paying attention to 2 3 tasks at a given time – something u must and can train urself to do. Without raids or challenging content, the game will fade for a noticable portion of players, something anet and u dont want.

The challenge is also harder when u need 10 players with the know-how, a raid cant carry 1 2 3 bad apples. Now this is the hard part.

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