Difficulty level on norm dungeons
I think someone pointed out that designers intended dungeon explorables to be “hard mode” where as story was “normal”. Gimping a dungeon rewards to make a dungeon harder isn’t a step in the right direction. If possible adding more mobs to kill for a greater reward would be a great addition to the dungeons.
OR reward teams based on the amount of mobs and special events cleared in a dungeon exp path – a full clear giving like 100-200 tokens. I understand alot of players don’t like killing trash mobs, but there are some events (like CoF path 1 ooze royals) which can be fun to do yet are challenging – its just that they can be skipped and unless substantial rewards are offered will not be done.
Commander Vox Shatterfall / Ward Zabach / Ifrit the Immolated
Angry Intent | Multiple Servers
WTB Razor Blade Free Candy!
Angry Intent | Multiple Servers
WTB Razor Blade Free Candy!