Difficulty level on norm dungeons

Difficulty level on norm dungeons

in Fractals, Dungeons & Raids

Posted by: arkysparky.5326

arkysparky.5326

I was wondering if you guys should just add a difficulty level to all the dungeons and make it were you can chose your own difficulty on a scale to 1-4 which 1 would be easy and 4 would be hardcore and of course if you do that i understand that you would have to decrease the amount of loot you would get from the dungeon it is just a suggestion that i think personally would be nice cause you got 1 dungeon that already does a difficulty level like fractals i would not see it hard at all if you can implement it to the other dungeons but make it were you can actually choose the difficulty i think it would be a nice feature for people that think the dungeon is too easy or hard and it will balance out to that players play style.

Difficulty level on norm dungeons

in Fractals, Dungeons & Raids

Posted by: VoxShatterfall.5470

VoxShatterfall.5470

I think someone pointed out that designers intended dungeon explorables to be “hard mode” where as story was “normal”. Gimping a dungeon rewards to make a dungeon harder isn’t a step in the right direction. If possible adding more mobs to kill for a greater reward would be a great addition to the dungeons.

OR reward teams based on the amount of mobs and special events cleared in a dungeon exp path – a full clear giving like 100-200 tokens. I understand alot of players don’t like killing trash mobs, but there are some events (like CoF path 1 ooze royals) which can be fun to do yet are challenging – its just that they can be skipped and unless substantial rewards are offered will not be done.

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