Diminishing returns has to go...

Diminishing returns has to go...

in Fractals, Dungeons & Raids

Posted by: Syntax.3704

Syntax.3704

Last night my guild group, with the following make up: Mesmer, Ele, Necro, Warrior, Guardian hit the DR cap with… drum roll… 1 hour to burn.

We weren’t speed running, we weren’t skipping, we even took our time between dungeons. We fooled around in Lion’s Arch selling, checking the trading post. Linking various weapons in guild chat to see what they looked like.

We did CoF Path 1 and 2, SE path 3 and HoTW butcher path. We wanted to keep going in HoTW, or CoE but due to the DR we had to stop early for the night.

Again, this was without skipping any mobs. In CoF Path 2 we actually killed all the mobs to protect Magg, we didn’t just train them around.

I can understand not wanting people to farm the same paths over and over, but we wanted to do different paths. We could have easily done 3 or 4 more paths, but our reward would have diminished so severely that it would be pointless.

Sigh, this is a great game, but some of the design decisions don’t make sense to me.