Direction of Dungeons and Community

Direction of Dungeons and Community

in Fractals, Dungeons & Raids

Posted by: Negativity.5801

Negativity.5801

This is just personal feedback. I’ve been playing since the game’s early access release, and since the very beginning, there’s just been an ever-increasing trend in the use of dungeon exploits.

It’s pretty sad that this has become the norm within the community and it’s even more sad that Anet has done very little to curb this. It’s this very weird blend of Anet’s terrible design with dungeons in general and a community which seems to hate actually playing the game. It’s pathetic that so much of the community is content with turning bosses into pinatas for loot to drop out of instead of calling for an engaging and dynamic encounter. Although I guess the reason why I’ve seen less and less complaining about the complacent attitude towards current dungeon design is because most of people that did complain about its monotony quit months ago.

I like the ideological foundation of the game. I like the proposed combat mechanics (not the current implementation but that’s an entirely different issue) and I feel like this game had so much potential to be a unique experience in MMOs in terms of skill and challenge but it’s like Anet’s design took it down a road of mediocrity and the community wants to take mediocre content and exploit it into content where you can literally turn on autoattack and go afk until the boss is dead.

Am I alone in this? Am I the only one that sees the direction PvE has taken as awful and not becoming of a game that has so much potential? Do the developers even agree, at least to an extent, or is this really how the game is gonna play out?

Direction of Dungeons and Community

in Fractals, Dungeons & Raids

Posted by: Saulius.8430

Saulius.8430

The problem is not the problem. The problem is your attitude towards the problem. Do you understand? – Captain Jack Sparrow

so yeah. its community. not the dungeons
finding those ultra rare players with whom it is fun to do dungeons is hard nowadays.

PS. hey.. your id looks familiar

kill all ze thingz

Direction of Dungeons and Community

in Fractals, Dungeons & Raids

Posted by: Negativity.5801

Negativity.5801

Don’t entirely agree. I think it’s both. There are a lot of aspects of the way dungeons are designed that directly or inadvertently encourage the behavior.

Mobs/bosses just in general have too much hp. Anet has failed to strike a good balance between dynamic mechanics and hp pools. This leads to negative opinions on many encounters and players being okay with exploiting content just to barrel through really monotonous content. They’ve done very little to address this.

HotW bosses are probably the most notable example of this, both in terms of their inflated HP pools, lack of mechanics, and the frequency of how often players exploit it.

Mobs/Bosses leash which promotes people skipping as much of the content as they can.

Anet has some really really lazy design in dungeons which can promote such behavior. The fault lies just as much with them as it does with the community.