Direction of Dungeons and Community
The problem is not the problem. The problem is your attitude towards the problem. Do you understand? – Captain Jack Sparrow
so yeah. its community. not the dungeons
finding those ultra rare players with whom it is fun to do dungeons is hard nowadays.
PS. hey.. your id looks familiar
Don’t entirely agree. I think it’s both. There are a lot of aspects of the way dungeons are designed that directly or inadvertently encourage the behavior.
Mobs/bosses just in general have too much hp. Anet has failed to strike a good balance between dynamic mechanics and hp pools. This leads to negative opinions on many encounters and players being okay with exploiting content just to barrel through really monotonous content. They’ve done very little to address this.
HotW bosses are probably the most notable example of this, both in terms of their inflated HP pools, lack of mechanics, and the frequency of how often players exploit it.
Mobs/Bosses leash which promotes people skipping as much of the content as they can.
Anet has some really really lazy design in dungeons which can promote such behavior. The fault lies just as much with them as it does with the community.