Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.
(edited by TheKillerAngel.3596)
I’ve lately been wondering how long it would take for 5 optimally geared and traited longbow rangers to kill the evolved destroyer in CoE 3, firing at 1500 range.
All would be using berserker’s gear w/scholar runes, sigil of night + powerful potion of destroyer slaying / Sweet and Spicy Butternut Squash Soup.
The following traits would be used:
1 ranger would run spotter/frost spirit and use:
http://gw2skills.net/editor/?fMAQNAT8PjAVV1RWs2Bi1j9s/+wPYIPDUVKA-jQyAYfBZyPAJAmyAl8KiGbxtIas6aMlLRUt9uIa1RBERA-e
2 rangers (DEEPZ) would use:
http://gw2skills.net/editor/?fMAQNBjYDZEoqqOyi1OQsUsn+0ZwJzzZYIGB-jAyAYfBZyPAlBK5VEN2ibR0Y11YKXioa7dR0qjCIiA-e
2 rangers (vuln stackers) would use:
http://gw2skills.net/editor/?fMAQNBjYDZEoqqOyi1OQsesn9/nWBOxeYIGlIA-jAyAYfBZyPAlBK5VEN2ibR0Y11YKXioa7dR0qjCIiA-e
(it would probably be better to replace one of these rangers with a grenadier engineer, to maintain the 1500 range, but the idea is to keep in the spirit of killing the destroyer bearbowranger style, with more panache)
All the rangers would position themselves such as to gain 10% bonus damage from flanking. One ranger would open the fight by dropping a fire field with torch. Then, the team of rangers uses warhorn 5 to blast this fire-field, generating 20 might for the team and 1 minute of fury.* If the pets run the boss and die, then the rangers should keep them leashed and use the F2 roar on the jungle stalker to grant additional might as needed. The rangers then open with their longbow attacks, use quickening zephyr/rampage as one, and cycle their longbow 2/3 skills to ensure the target has 25 vulnerability (or as close to this as possible) at all times.
With the proper rotations and coordination, the rangers should be able to maintain fury/25 might/25 vulnerability until the shield goes back up (I do not expect them to kill it in 1 cycle at 1500 range)
*I do not know if pets will die while crossing the lava. If they don’t that would change some of the trait/sigil allocations (to emphasize pet damage).
What other silly stuff would you like to try out?
(edited by TheKillerAngel.3596)
Something tells me if a YouTube video of 5 PVT or Cleric staff Guardians running through all of TA F/U were to mysteriously be uploaded to YouTube, I’d probably end up watching the entire run.
I think that’s close enough.
Sounds guuuuud PVT best way
Longbow at max range is comparable to sword and much better DPS than axe on a single target
You can see that with fortifying bond and birds on the boss, even the pets would get telepathic boons. You know what that means?
That means the rangers could get an impressively fast kill this way and you guys are just being knuckleheads about it. Speed record? No. Still faster than you think. The so-called “bearbows” just don’t know how to longbow, son.
If you’re on EU I’m willing to help you test this.
Too bad I’m a filthy american. But if there are any Rangers out there who would like to try this out and see how it performs, I’d be very interested.
I’m surprised nobody’s trolled this thread yet.
I have a dirty fantasy, but it involves Queen Jennah, Logan Thackarey, Lord Faren and Lady Kasmeer…
Keep your longbow stowed, kirin
@OP wanna make a challenge about it and find out?
Longbow at max range is comparable to sword and much better DPS than axe on a single target
Something tells me a lot of things are better than axe at single target dps.
My dirty fantasy is a hot elitist threesome.
Ranger query, though: what the hell is MH axe supposed to be good at?
Ranger query, though: what the hell is MH axe supposed to be good at?
A little of everything, aka nothing.
Like Mesmer Scepter.
Longbow at max range is comparable to sword and much better DPS than axe on a single target
Something tells me a lot of things are better than axe at single target dps.
Most weapons in the game are, check the linked google doc.
Ranger query, though: what the hell is MH axe supposed to be good at?
Mobs and stuff that tries to crit. Except it’s really bad against a single target, unless you really value the weakness you get for pet hit on [Winter’s Bite].
A full stunlock party composition. Something like a shatter mesmer with GS & */S, a thief with boosted initiative regen and */P + Sleight of Hand, then two builds with access to long duration stun / knockdown effects. The mesmer & thief peel 4 stacks of defiant every 4 seconds or so to set up for a long knockdown, during which they then peel yet more stacks of defiant.
Could be funny to keep a boss from doing anything for the duration of a fight.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.