Discuss this new rewards system:

Discuss this new rewards system:

in Fractals, Dungeons & Raids

Posted by: solrik.6028

solrik.6028

So to fix the skipping and other exploits, the reward a party receives is based on how much of the content was done.

Each enemy in a dungeon will have a rating from 0 to 10, determining how much it contributes to the ends reward.

0 would be applied to enemies that can respawn an infinite amount of times.
Example: The enemies that spawn when you stand in the bubble in CoF P1

A rating of 10 would usually be applied to the end boss.

So if this would be implemented, skipping and exploiting would give 70% of current rewards, while killing everything would give 200% of current reward because of the time invested.

What do you think are the pros and cons of this system?

Discuss this new rewards system:

in Fractals, Dungeons & Raids

Posted by: Molch.2078

Molch.2078

Do you remember when people killed only the first boss in Arah p3 to farm tokens? That will happen.

And why do you think skipping is an exploit when Anet clearly stated, that it’s not? The only exploitish skips are things like glitching yourself under the map and such, and this needs to be fixed directly, not in a bandaid.

Discuss this new rewards system:

in Fractals, Dungeons & Raids

Posted by: Miku Lawrence.6329

Miku Lawrence.6329

We’ll just skip as we always did, finishing 5 dungeons before a party finishes a full-clear run. (hint: “350% reward vs Soon to come 200% reward”)

Snow Crows [SC]

Discuss this new rewards system:

in Fractals, Dungeons & Raids

Posted by: Stooperdale.3560

Stooperdale.3560

You’ll just get people arguing mid dungeon about whether they want to kill everything for one reward or skip for a different reward. There doesn’t need to be any extra encouragement for idiots to argue in dungeons in any MMO.