Does ANet need testers? Cmon, totally unfinished patch.

Does ANet need testers? Cmon, totally unfinished patch.

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

To be honest, the only thing the recent patch has done is anger me in regards to quality assurance and testing done by ArenaNet.

Not only was I rewarded only 45 tokens on my first run of ANY dungeon today, being HotW, but then jumping over to my SECOND run of the day, AC (path 2) only rewarded me with 30 tokens.

So I guess what I’m asking is.. does ANet even test the material they’re releasing? Obviously though was put into fixing the “grinding dungeons” issue. And I LIKE how the new system was designed to function. You should do every path, each reaping 60 tokens, then stop doing the dungeon and go to a new one for best efficiency.

But how hard is it to make sure that each path rewards 60 tokens? Explorable mode dungeons are supposed to be a form of endgame for GW2, and it seems to me that the work being put forth into testing and assuring the content works properly is really lacking.

Please stop releasing this half-assed content. It’s better off to wait a few more days to test and ensure something as simple as the amount of tokens is correct rather than releasing it ASAP and it being broken.

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

Does ANet need testers? Cmon, totally unfinished patch.

in Fractals, Dungeons & Raids

Posted by: Alur.7510

Alur.7510

I totally agree with you :/

Does ANet need testers? Cmon, totally unfinished patch.

in Fractals, Dungeons & Raids

Posted by: Spawn.7014

Spawn.7014

/signed agreed 100%. the fact that ever patch has just ended up breaking some thing else is unacceptable.

Does ANet need testers? Cmon, totally unfinished patch.

in Fractals, Dungeons & Raids

Posted by: xlilashx.2903

xlilashx.2903

I absolutely agree, as I stated in another post this new system will get us to the point where we wont do dungeons and only do them in our free time as crafting exotics produces the same stats, and in which we will only look at dungeon items for their looks to trans-morph them. I honestly think this ‘Diminishing System’ is a silly idea; apparently if we complete the dungeon to quickly.. we get penalized, if we do it to often.. we get penalized. Why would we want to do dungeons if we get penalized. Honestly, ANet has to expect it in any MMO players are going to want to find the quickest route and quickest way to obtain tokens in order to become fully geared.

By all means, I love the idea that we obtain 60 tokens for the daily, but at this stage it doesnt seem that they have made that obtainable for every path which in my thought about first hearing this implementation was the whole idea of giving us 60 tokens for the daily so that it would encourage us to take other paths, but it seems to me that we’re still getting penalized for taking other paths..

ANet really needs to over look this patch, while it can be very successful it has major flaws to it. If they want to implement such changes as these it needs to be put forward to the public first in order for them to here our opinions and what should be implemented and what shouldn’t be, in order to avoid another occurrence like this again.