I honestly want to know what the deal is with the dredge fractal. I can’t figure this out, how do the developers honestly expect people to run through this? I mean it, serious question. Is it assumed that in the first part, one person runs up to the first button while the rest wait at the gate? If so, the number of dredge for one player to face is rather thick isn’kitten Even at fractal level 1 it’s a lot of dredge, and I’m doing 49’s right now.
Or do the developers just assume the way to succeed at all is to climb the landscape and get the whole party into the ring with the 2 buttons and switch without having killed anything. Is it assumed that every party running fractals has ash legion spy kits to make this run possible? I “love” how not only did the latest update to fractals not only removed waypoints, but defeated the only relyable method to completing that room there was: to have 2 people just die on switches.
ALL of the trash mobs in that fractal should have their hitpoints cut in at LEAST half. That or killing them should in some capacity reduce future spawns. It’s past rediculous.
Once a party gets to the actuall bosses, the difficulty of that fractal is where it generally should be compared to others of the same level. It’s just, what are we honestly expectede to do with the initial trash? They’re blind immune, have massive HP, and respawkittenmply insane rates. And this has been the issue since day one. We’re over a year past when this should have been fixed. I’m getting real sick of level 49 parties just quitting when they get dredge as the 3rd fractal, and even more sick of persisting through it and it ending up taking more time than the rest of the run combined.