Dredge and Cliffside feel like Punishment
I like dredge, so much loots
Cliffside is fine now, even without standing inside the arch diviner.
Dredge on the other hand is just no fun, overly long but yes, rewarding loot wise.
Same thing happened to me OP, was in a group, got dredge 3rd, someone left soon as they spawned, not a word. I thought “what a good idea” and now do the same though I wish the party good luck before I go, I’m never the opener in this case.
I think the best way of showing anet is with metrics, if everyone doesn’t bother with dredge if they don’t like it so much, then the message may get through. The end boss encounter is fine, the rest of it needs work, simply getting rid of endless spawning mobs would be simplest remedy I think.
I HATE cliffside. I get it..
every
time.
There is not a fractal run since fractured! that I have not gotten cliffside.
Ever.
As part of the Fractured update, many fractals were supposed to get a tuning pass. Many players (myself included) were pretty excited about the possibility of their least favorite romps through the mists being shortened or made much more comparable to other fractal levels. Instead, Dredge was actually lengthened by the addition of random dredge mobs patrolling about, while Cliffside was left relatively untouched. Both fractals (some Mistlock instabilities excepted) are not difficult, and are only a time wasting slog through the mud.
Both fractals have an instant demoralizing effect on the group. I have been in fractal groups where upon the beginning of the Dredge fractal people have left without a word within seconds of being plopped in front of a million dredge. The other three tier 3 fractals, Aetherblade, Volcanic and Thaumanova all have unique, interesting mechanics that can be challenging. However, the modus operandi for Dredge (and in the past Cliffside) has been to get by with as many exploits and ways to avoid fighting the legions of enemies as possible. Neither are fun, and getting either honestly feels like a punishment for trying to enjoy Fractals. Both are in need of actual adjustments to bring them in line with the other tier 3 fractals in terms of length, fun and difficulty.
So it’s bad now since you can no longer exploit it? All of this just means that people will have to actually learn and use the true mechanics. The only thing that I have felt that could use a change would be the dredge car.
I dislike the length of dredge, however that’s where most of the profit comes from my fractal runs. Dredge just has so much loot.
As part of the Fractured update, many fractals were supposed to get a tuning pass. Many players (myself included) were pretty excited about the possibility of their least favorite romps through the mists being shortened or made much more comparable to other fractal levels. Instead, Dredge was actually lengthened by the addition of random dredge mobs patrolling about, while Cliffside was left relatively untouched. Both fractals (some Mistlock instabilities excepted) are not difficult, and are only a time wasting slog through the mud.
Both fractals have an instant demoralizing effect on the group. I have been in fractal groups where upon the beginning of the Dredge fractal people have left without a word within seconds of being plopped in front of a million dredge. The other three tier 3 fractals, Aetherblade, Volcanic and Thaumanova all have unique, interesting mechanics that can be challenging. However, the modus operandi for Dredge (and in the past Cliffside) has been to get by with as many exploits and ways to avoid fighting the legions of enemies as possible. Neither are fun, and getting either honestly feels like a punishment for trying to enjoy Fractals. Both are in need of actual adjustments to bring them in line with the other tier 3 fractals in terms of length, fun and difficulty.
So it’s bad now since you can no longer exploit it? All of this just means that people will have to actually learn and use the true mechanics. The only thing that I have felt that could use a change would be the dredge car.
What mechanic is there in dredge bomb door? I am curious cause unless your full zerker you cant clear the dredge out before they re spawn…. unless your tankie you cant live long enough at the door for the bombs to go of?
Face it Dredge was a poor design extremely poor design with no thought placed on mechanics. Instead you run at a door and pray you get lucky …. and even when you do get lucky the instances takes over hour to complete.
Regardless of what others say the game is not healthy at all. I give it tell Q3 next year to get its self on track. The game doesn’t your looking at another Starwars the old republic floop
What mechanic is there in dredge bomb door? I am curious cause unless your full zerker you cant clear the dredge out before they re spawn…. unless your tankie you cant live long enough at the door for the bombs to go of?
If you have a mesmer or a thief
Mass invisibility and run there,
then having a guardian is a god given, sanctuary or wall of reflection the bombs.
Other than that tanks or any other damage sponges work to try and distract the dredge. The only real problem with the bomb run is that it likes to bug and then bombs disappear without dredge even being near them.
All I’m going to say is google them. I believe someone from DnT had a good video showing how to do it instead of kamikazing the door.
What mechanic is there in dredge bomb door? I am curious cause unless your full zerker you cant clear the dredge out before they re spawn…. unless your tankie you cant live long enough at the door for the bombs to go of?
If you have a mesmer or a thief
Mass invisibility and run there,
then having a guardian is a god given, sanctuary or wall of reflection the bombs.
Other than that tanks or any other damage sponges work to try and distract the dredge. The only real problem with the bomb run is that it likes to bug and then bombs disappear without dredge even being near them.
That still is broken and poor design that relays on luck more then anything else.
If you have a mesmer or a thief
Mass invisibility and run there,
then having a guardian is a god given, sanctuary or wall of reflection the bombs.
Other than that tanks or any other damage sponges work to try and distract the dredge. The only real problem with the bomb run is that it likes to bug and then bombs disappear without dredge even being near them.That still is broken and poor design that relays on luck more then anything else.
I’ve given you instructions how to beat it using different classes. How is it relying on luck or broken?
No matter how you look at it the Dredge fractal is the most hated fractal. Period.
I personally would like it permanently gone – even if it could be fixed, changed, shortened – the state it puts me in every time it starts will never go away.
I hate that fractal wholeheartedly.
Cliffside is fine. If you have a good party you can do it fast.
Had a run today – did Cliffside in around 10-15 minutes. At level 49- so it is doable.
Dredge needs to shortened or just taken out. I’m sure nobody would mind.
All I’m going to say is google them. I believe someone from DnT had a good video showing how to do it instead of kamikazing the door.
Out of curiosity, I looked up said video. I don’t know if it’s because it’s just level 30 in the video or because of the changes, but there are a lot more dredge now, and they respawn much faster. That strat doesn’t work except on lower levels.
Just remove dredge fractal.
Or shorten paths/length.
Right now you need 1 hour at best to finish it and this is a 1/4 part of a hole dungeon.
The worst part is the way that alternative tactics (not necessarily exploits) have been ‘fixed’ by adding more and more dredge everywhere. I’ve seen two new exploits in PUGs since fractured that are largely unnecessary but groups are using them to skip these extra dredge. It just shows how counterproductive that type of fix can be.
Cliffside has been discussed many times before. Remove the initial fight or lower the boss health. Let players respawn the hammer on demand to stop it getting lost on falling. Reset fights properly on the seals after a wipe. It’s then a longer fractal but very playable fractal.
Yes, both are excessively long. Fractal runs including these two fractals always take 2+ hours.
My big problem with Cliffside is that it won’t reset the mobs if you somehow screw up the two Seals.
I have managed to avoid the Dredge fractal for now but this one just needs to be trimmed, cutting out the completely superfluous mid boss fight. Just have people jump directly to the final cavern after breaking through the door.
All I’m going to say is google them. I believe someone from DnT had a good video showing how to do it instead of kamikazing the door.
Out of curiosity, I looked up said video. I don’t know if it’s because it’s just level 30 in the video or because of the changes, but there are a lot more dredge now, and they respawn much faster. That strat doesn’t work except on lower levels.
It still does work. You must’ve looked at the wrong video or didn’t listen to his explanations.
(edited by Ayrilana.1396)
Got Cliffside and Dredge again today back to back. What an aggravating and timewasting kittenshow. Dredge is such a poorly designed and rage-inducing fractal.
Got Cliffside and Dredge again today back to back.
I thought that wasn’t supposed to happen? Or is it only for the first fractal that you won’t get a longer one?
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Cliffside is a t2 and t3 fractal, while Dredge is a t3 fractal. It’s very possible to get both back to back. On a side note, I haven’t had Thamanova more than once since it was introduced and I do multiple fractal runs every day.
Dredge’s problem is that mobs are always respawning, and there are hordes and hordes of dredge every time :/
cliffside: long, no loot
dredge: really really long stupid annoying, medum loot…
molten boss at the end with all the buggy invisible dmg is just the cherry on the top…
[Teef] guild :>
I don’t know how I should feel about this game these days. They removed all the effort spent in levelling alts to higher levels and turned us lvl 30 account wide without even fulfilling the very simple promise of : shortening the dredge fractal and making sure we don’t get some of the most bore-ish fractals one after the other.
I am trying very hard to give this game a shot again but all I hear about the last patches just make me think I better not enter this time sink once more.
I mele archdivinier in pugs on lv 49 on my full zerker s/f guardian so cliffside really isn’t a problem, but dredge… dredge… is a pain to say the least. A ton of un-avoidable 1 hit kill attacks coming your way!
I don’t know how I should feel about this game these days. They removed all the effort spent in levelling alts to higher levels and turned us lvl 30 account wide without even fulfilling the very simple promise of : shortening the dredge fractal and making sure we don’t get some of the most bore-ish fractals one after the other.
I am trying very hard to give this game a shot again but all I hear about the last patches just make me think I better not enter this time sink once more.
Neither were promises though. They were stated as options that they were looking into.
I don’t know how I should feel about this game these days. They removed all the effort spent in levelling alts to higher levels and turned us lvl 30 account wide without even fulfilling the very simple promise of : shortening the dredge fractal and making sure we don’t get some of the most bore-ish fractals one after the other.
I am trying very hard to give this game a shot again but all I hear about the last patches just make me think I better not enter this time sink once more.
Neither were promises though. They were stated as options that they were looking into.
Indeed they did look into them! They looked at the Dredge fractal and decided they needed MORE dredge than before. Along the way they also decided to remove a couple of the ways we used to make dredge just a smidge more tolerable instead of fixing the problem that made exploiting a preferable option to playing the kitten game as intended.
(edited by Toastiekins.3594)
I don’t know how I should feel about this game these days. They removed all the effort spent in levelling alts to higher levels and turned us lvl 30 account wide without even fulfilling the very simple promise of : shortening the dredge fractal and making sure we don’t get some of the most bore-ish fractals one after the other.
I am trying very hard to give this game a shot again but all I hear about the last patches just make me think I better not enter this time sink once more.
Neither were promises though. They were stated as options that they were looking into.
Indeed they did look into them! The looked at the Dredge fractal and decided they needed MORE dredge than before. Along the way they also decided to remove a couple of the ways we used to make dredge just a smidge more tolerable instead of fixing the problem that made exploiting a preferable option to playing the kitten game as intended.
They added dredge that were already supposed to be there. The ways that they removed were exploits so you’re essentially saying they removed exploits which are now causing people to exploit. Now if only they could remove the two at the beginning of the fractal…
I don’t know how I should feel about this game these days. They removed all the effort spent in levelling alts to higher levels and turned us lvl 30 account wide without even fulfilling the very simple promise of : shortening the dredge fractal and making sure we don’t get some of the most bore-ish fractals one after the other.
I am trying very hard to give this game a shot again but all I hear about the last patches just make me think I better not enter this time sink once more.
Neither were promises though. They were stated as options that they were looking into.
Indeed they did look into them! The looked at the Dredge fractal and decided they needed MORE dredge than before. Along the way they also decided to remove a couple of the ways we used to make dredge just a smidge more tolerable instead of fixing the problem that made exploiting a preferable option to playing the kitten game as intended.
They added dredge that were already supposed to be there. The ways that they removed were exploits so you’re essentially saying they removed exploits which are now causing people to exploit. Now if only they could remove the two at the beginning of the fractal…
What I think he’s saying is that if Anet actually looked into WHY people are exploiting in dredge fractal, then maybe they would realize how poorly designed it is and rework it so people won’t feel so compelled to exploit in the first place.
Quite frankly, I agree wholeheartedly.
I don’t know how I should feel about this game these days. They removed all the effort spent in levelling alts to higher levels and turned us lvl 30 account wide without even fulfilling the very simple promise of : shortening the dredge fractal and making sure we don’t get some of the most bore-ish fractals one after the other.
I am trying very hard to give this game a shot again but all I hear about the last patches just make me think I better not enter this time sink once more.
Neither were promises though. They were stated as options that they were looking into.
Indeed they did look into them! The looked at the Dredge fractal and decided they needed MORE dredge than before. Along the way they also decided to remove a couple of the ways we used to make dredge just a smidge more tolerable instead of fixing the problem that made exploiting a preferable option to playing the kitten game as intended.
They added dredge that were already supposed to be there. The ways that they removed were exploits so you’re essentially saying they removed exploits which are now causing people to exploit. Now if only they could remove the two at the beginning of the fractal…
What I think he’s saying is that if Anet actually looked into WHY people are exploiting in dredge fractal, then maybe they would realize how poorly designed it is and rework it so people won’t feel so compelled to exploit in the first place.
Quite frankly, I agree wholeheartedly.
Exploiting is never acceptable. Most of the time I see people do it because it’s “easier” and not because of poor design. People exploit the beginning because they don’t want to make the effort to have simple coordination with the panels to get into the center console room. People exploited the dredge mini boss (the one with the car) because they didn’t want to learn how to dodge his high damage attack.
I think the “exploiting” or “skipping” of the first 2 buttons, is to get all 5 players directly in to console room. When you get to higher levels, 5 players are necessary to survive there.
If you do it the legit way you have 3 people go in, then fourth after a short while if the one on second button manages to stay alive that long. Then the fifth player must wait until the both buttons in console room are pressed. So, you have to clear most of the dredge with 3 or 4 people. I wish it wasn’t a problem, as wiping is an option even with team of 5.
And what did they do to that “veteran” there? It now has a health pool of at least a champion. I just don’t know what Anet was thinking with their “fixes”.
So you’re trying to clear all of the dredge in the entire room and then continuously kill respawns while doing the console event? If so, don’t. Are you utilizing reflects for the shockwave and other ranged attacks? Are you using stability to prevent stuns, dazes, and other cc? Are you using pulls to group up all of the dredge? There are various ways to make it so that you always have 4 people going into the console room.
I don’t know how I should feel about this game these days. They removed all the effort spent in levelling alts to higher levels and turned us lvl 30 account wide without even fulfilling the very simple promise of : shortening the dredge fractal and making sure we don’t get some of the most bore-ish fractals one after the other.
I am trying very hard to give this game a shot again but all I hear about the last patches just make me think I better not enter this time sink once more.
Neither were promises though. They were stated as options that they were looking into.
Well, they decided to take my levels away from me and make me repeat baby fractals (did my first post patch run, level 30 was an absolutely mind numbing experience.. completely uncoordinated pug at 5am with basically the whole group being composed of people who didn’t sleep and we still went through this like butter.) while not giving back anything of worth for the levels lost.
They better not be surprised to see a lot of players leaving this game for good. I have a hard time seeing myself going through more lvl 30 without feeling like gouging my eyes off. Wait, not mine. The developer’s eyes. What the heck were they thinking. This patch is absolute crap. The only thing that could ever convince me of going through this levelling process again would be the reassurance that I wouldn’t get a daily dose of infinite dredge spawn to kill. Obviously failed to deliver. Any. Thing.
(edited by Nikaido.3457)
I don’t know how I should feel about this game these days. They removed all the effort spent in levelling alts to higher levels and turned us lvl 30 account wide without even fulfilling the very simple promise of : shortening the dredge fractal and making sure we don’t get some of the most bore-ish fractals one after the other.
I am trying very hard to give this game a shot again but all I hear about the last patches just make me think I better not enter this time sink once more.
Neither were promises though. They were stated as options that they were looking into.
Indeed they did look into them! The looked at the Dredge fractal and decided they needed MORE dredge than before. Along the way they also decided to remove a couple of the ways we used to make dredge just a smidge more tolerable instead of fixing the problem that made exploiting a preferable option to playing the kitten game as intended.
They added dredge that were already supposed to be there. The ways that they removed were exploits so you’re essentially saying they removed exploits which are now causing people to exploit. Now if only they could remove the two at the beginning of the fractal…
What I think he’s saying is that if Anet actually looked into WHY people are exploiting in dredge fractal, then maybe they would realize how poorly designed it is and rework it so people won’t feel so compelled to exploit in the first place.
Quite frankly, I agree wholeheartedly.
Exploiting is never acceptable. Most of the time I see people do it because it’s “easier” and not because of poor design. People exploit the beginning because they don’t want to make the effort to have simple coordination with the panels to get into the center console room. People exploited the dredge mini boss (the one with the car) because they didn’t want to learn how to dodge his high damage attack.
Honestly, I disagree. I’m of the opinion that there’s no harm in taking advantage of exploits if it is not to the direct detriment of any other player, which, in the case of the dredge fractal, it isn’t. Now, I personally PREFER to play the game legitimately (at least in most cases), but I don’t see the problem with people wanting to take advantage of loopholes when it’s the developer’s responsibility to make sure that such loopholes aren’t there in the first place, especially when the legitimate way is as arduous and painful as most of the dredge fractal is.
Also, people didn’t pull the dredge boss away from the car because they can’t dodge. If they couldn’t dodge then they wouldn’t have reached high level fractals in the first place. They would pull the boss away because the idea of having to deal with a series of waves of enemies that are immune to blind and spamming protection while SIMULTANEOUSLY fighting said boss was just an unnecessary dose of artificial difficulty that served no purpose other than being annoying and not fun to work through.
I mele archdivinier in pugs on lv 49 on my full zerker s/f guardian so cliffside really isn’t a problem, but dredge… dredge… is a pain to say the least. A ton of un-avoidable 1 hit kill attacks coming your way!
How exactly do you meele the second archdiviner?
Considering he said S/F guard, probably very good use of dodges, Shelter when no dodges up, Focus 5 if neither, Aegis if all that’s down, I think S/F guard is one of the better classes to melee the archdiviner. Of course you also have full vigor, it’s pretty hard to get used to his quick attacks but they’re pretty similar to lupi kicks, just maybe half the windup time or so. However, having Aegis for the “Oh kitten” moment when you mess up, is really nice.
I believe the wall works for phase 2 (50% or less) pull that he does before he gets reflect buff and does his Nova (shiny agony attack). Unfortunately S/F is kinda bad when he gets the buff since the projectiles at the end of the chain will reflect I believe.
Another thing to note is that you pretty much always want Aegis when you hit the seal in phase 2 in case he Novas while you’re stunned. This makes you avoid the damage, and take no Agony as well in case you have low AR.
I don’t actually go in on Guard that much, so I don’t know for sure about the wall or S/F chains, but if the “Cultist Missile Reflection” is like Belka’s reflect in Arah 2 then they should reflect back at you so you have to swap weaps when he uses it or just back out for 3 or so seconds until it wears off. Wall should work but they might be unblockable unlike the first Archdiviner, if so, dodge, stability, break stun, or cast an aegis after the pull to avoid getting hit hard by Nova.
I think the most annoying part is when he puts you in a cage as it’s pretty frustrating when he does it over and over, but you can know when he does it since he points at you. I don’t think you can dodge it.
It’s possible to melee with other classes of course, just has less margin of error since no Aegis.
Kite at max melee range. Works in so many cases.
The animation is nowhere near lupi’s kick. You can expect it mostly and even if he double-kicks you still can see it pretty easily.
For archdiviner, the fact that he changes aggro randomly and stops from time to time then suddenly attacks a random person from meele range with a large cleave makes him quite annoying. I am speaking of the second incarnation obviously, the first one is extremely easy to meele for some reason. Maybe I’m crazy and they’re the same.
The agony attack is easy mode, it doesn’t even have to be reflected.
I actually love the dredge fractal. What I hate is when people try to take the shortcut by dropping in to the caged area from above. It takes the same amount of time and slightly less effort than just killing them all. The only time I leave that fractal is when people would rather die 50 times trying to take the shortcut than to just fight their way through.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
Also, on the subject of Cliffside. I hate that fractal a whole lot more than dredge. I would have to agree with what people are saying about shortening it. Such as removing those ridiculous plank walks where someone will occasionally fall with the hammer and it’ll glitch and we’ll all have to suicide to get the hammer to respawn.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
If anyone has problems with cliffside, pls quit, honestly.
It’s short and easy thogh it could be more rewarding.
Dredge is just messed up and needs several fixes/ to be removed.
My best friend and I started running fractals again recently. When we got our first dredge fractal, he groaned, because he remembered it being AWFUL. I showed him how to do it, and it was easy. There were a few parts we hadn’t done before, but again: They were easy. I don’t know why people complain about this one. It’s not THAT difficult, and it SHOULD be difficult at higher levels.
I agree they feel like punishment. On Cliffside can they not fix the resetting of the mobs by the seals if you ‘accidentally’ kill the marked one? Lower levels where people aren’t listening are the worst place to have this pop up. It is a show stopper to lower level PUGS if they mess up and kill the marked one… Just reset the mobs if the players wipe ANET…
I tried Fractals after the update on lvl 10 and when the group hit the dredge the PUGs took some long kitten exploit jumping puzzle bull crap that too longer than doing it normally. Of course when people do that there is always a person or two that can’t do the dumb jumps and then people start raging…
This is on lvl 10… kitten is still real easy at this point. If it is this crappy and not fun that people are always searching that much for ways around it – just remove the first part of the level. We all get the mechanics and no one finds it fun and it is not rewarding. It would shorten the level but not by that much and maybe people would find it a bit more enjoyable. The level does give good loot. My two cents: REMOVE THE FIRST PART OF THE DREDGE LEVEL.
Please fix Dredge! It is destroying the most fun part of the game being fractals! Everyone hates it and no one in my guild even wants to do fractals anymore due to it. At 35+ the dredge hit so hard so only plate characters can do it and it sucks that people can’t play the classes they want even though they play them well it is not possible. I run with good players and even we have a serious hard time and I can’t believe how others have it in there.
Please fix Dredge! It is destroying the most fun part of the game being fractals! Everyone hates it and no one in my guild even wants to do fractals anymore due to it. At 35+ the dredge hit so hard so only plate characters can do it and it sucks that people can’t play the classes they want even though they play them well it is not possible. I run with good players and even we have a serious hard time and I can’t believe how others have it in there.
+1 just logged out after another failed attempt at dredge. Pug group: 1 warrior 1 guardian (me) , 2 engineers, and 1 ranger. First 2 zones all good no issues no deaths. Then we get dredge as the 3rd stage and everything goes to hell. Even with good planning the dredge at the floor switch room kills us fairly quick. 2 people leave the group so it’s all over after that, No one is going to join the drop at the dredge level. That was 1 hour wasted. Hope this gets fixed soon.
My problem with some of these are the lack of rewards. Cliffside, first boss. No loot. Wut? We just went through a boss fight and received no loot. Why?
Then we go up. Endless number of mobs. Again, no loot. Sure, makes sense, otherwise farming, but where is the point in killing waves and waves of HP sacks for no reward? They don’t even trigger stacking sigils. Again, wut? This applies to other fractals too a la Snow one.
At least the dredge drop loot but it is long and it is annoying:
- Endless respawns who eat through our dodges since they never stop attacking.
- Protection spamming buffers (because nothing says fun like endless mobs who take 33% longer to kill).
- The first room is the anti-thesis of GW2 game play: stay immobile on a pressure plate white eating damage. The whole game we are told, and shown, we are supposed to be mobile, to kite, dodge, move, get out of the way. We are at that room we are now told to sit there quietly and eat it. Sure, some classes can do it better with reflects and such, but it remains an anti-thesis of GW2 gameplay.
That said I have City of Heroes leftoevers and do like lots of mobs to kill instead of 2-4 kittenes. The Dredge one rewards that with loot, it never feels useless to be killing the little Protection covered bastiches.
(edited by Kanto.1659)
- Endless respawns who eat through our dodges since they never stop attacking.
If done correctly, the only respawns that you really need to constantly kill would be for the dredge car. The bomb path and console room at the start should not be an issue.
- Protection spamming buffers (because nothing says fun like endless mobs who take 33% longer to kill).
Quite a few classes have the ability to remove or even steal boons from enemies. As far as I can remember, there is only one dredge type that buffs enemies. Kill it first if the protection is an issue for you. If you’re stacking, this shouldn’t matter.
- The first room is the anti-thesis of GW2 game play: stay immobile on a pressure plate white eating damage. The whole game we are told, and shown, we are supposed to be mobile, to kite, dodge, move, get out of the way. We are at that room we are now told to sit there quietly and eat it. Sure, some classes can do it better with reflects and such, but it remains an anti-thesis of GW2 gameplay.
Just standing there and eating damage is not the only way to do it. In fact, it’s actually the more difficult way to do it.
- The first room is the anti-thesis of GW2 game play: stay immobile on a pressure plate white eating damage. The whole game we are told, and shown, we are supposed to be mobile, to kite, dodge, move, get out of the way. We are at that room we are now told to sit there quietly and eat it. Sure, some classes can do it better with reflects and such, but it remains an anti-thesis of GW2 gameplay.
Just standing there and eating damage is not the only way to do it. In fact, it’s actually the more difficult way to do it.
Ok, I’ll bite. How do you do the pressure plates without 2 characters standing still? I’m aware that its the job of someone else to keep the respawning dredge busy, but those 2 simply have to sit it out as far as I know. Otherwise the gate to the machinery will close again immediately. Or am I missing something?
Other than that: I’m fine with cliffside actually. Would prefer if all mobs counted as kills for on kill triggers on various effects, but other than that, no worry.
Underground however is a different thing. There simply is something like too much whack-a-mole. The increased loot usually simply doesn’t compensate for that annoying slugfest.
you may keep them to rear new and interesting variants in your basement.
- The first room is the anti-thesis of GW2 game play: stay immobile on a pressure plate white eating damage. The whole game we are told, and shown, we are supposed to be mobile, to kite, dodge, move, get out of the way. We are at that room we are now told to sit there quietly and eat it. Sure, some classes can do it better with reflects and such, but it remains an anti-thesis of GW2 gameplay.
Just standing there and eating damage is not the only way to do it. In fact, it’s actually the more difficult way to do it.
Ok, I’ll bite. How do you do the pressure plates without 2 characters standing still? I’m aware that its the job of someone else to keep the respawning dredge busy, but those 2 simply have to sit it out as far as I know. Otherwise the gate to the machinery will close again immediately. Or am I missing something?
Other than that: I’m fine with cliffside actually. Would prefer if all mobs counted as kills for on kill triggers on various effects, but other than that, no worry.
Underground however is a different thing. There simply is something like too much whack-a-mole. The increased loot usually simply doesn’t compensate for that annoying slugfest.
I was arguing against the eating damage part of it. They still have to stand on the floor plates.