Dual Wield Agility not really 10%

Dual Wield Agility not really 10%

in Fractals, Dungeons & Raids

Posted by: frifox.5283

frifox.5283

So I did some tests and found the following, warrior axe auto-attack chain happens every:

Untraited

  • 3.560 sec

Traited

  • 3.280 sec

Difference

  • 0.280 sec
  • 7.87% (0.280 / 3.560 * 100)

7.87% faster aa chain rate implies a 7.87% damage increase, not 10%. Thought this info might come in handy for the theorycrafters on here.

Dual Wield Agility not really 10%

in Fractals, Dungeons & Raids

Posted by: Gyler.8150

Gyler.8150

So this means it’s not affecting the aftercast or something along those lines?

Dual Wield Agility not really 10%

in Fractals, Dungeons & Raids

Posted by: frifox.5283

frifox.5283

My assumption is there is a small amount of idle time between animations. The 10% trait decreases the duration of the animation but not the time between them.

Some math, assuming aa always hit for 35k,

  • untraited = 60/3.560*35k
  • traited = 60/3.280*35k
  • increase = (traited-untraited)/untraited*100
  • increase = 8.5%

If you compare the difference against traited: (traited-untraited)/traited*100 = 7.87%.
Not 100% which one is the correct % to use in dps calculations. If someone here is a math major, feel free to chip in. Either way, neither are 10% as tooltip suggests.

(edited by frifox.5283)

Dual Wield Agility not really 10%

in Fractals, Dungeons & Raids

Posted by: Fror.2163

Fror.2163

If you timed the kill of a mob, is your sample big enough to average the random?

Also, the trait says the attack speed is improved by 10%, not the complete chain with “idle” times between the attacks.

Frór (yes, with the accent!)

Dual Wield Agility not really 10%

in Fractals, Dungeons & Raids

Posted by: pdavis.8031

pdavis.8031

I am not sure about the maths, but to me it did appear to be faster. I haven’t run any calculations on it yet. But I has thinking, instead of timing the axe auto attack chain, why not just the first attack time, and compare traited vs. untraited? Or even time all three seperate attack in the chain, and then compare. I will agree there is an idle time between chain links, if you will, and trait wouldn’t account for those times.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Dual Wield Agility not really 10%

in Fractals, Dungeons & Raids

Posted by: pdavis.8031

pdavis.8031

And why is this in dungeons?

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Dual Wield Agility not really 10%

in Fractals, Dungeons & Raids

Posted by: Gyler.8150

Gyler.8150

And why is this in dungeons?

Only sub-forum that filthy elitists care for these sorts of things. Where would you suggest?

Dual Wield Agility not really 10%

in Fractals, Dungeons & Raids

Posted by: Khisanth.2948

Khisanth.2948

Hmm … does it end up reducing the block time for Riposte and Counterblow?

Dual Wield Agility not really 10%

in Fractals, Dungeons & Raids

Posted by: pdavis.8031

pdavis.8031

And why is this in dungeons?

Only sub-forum that filthy elitists care for these sorts of things. Where would you suggest?

I would suggest either warrior or dicussion. but it seems out of place in dungeons, as it has NOTHING to do with them at all.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Dual Wield Agility not really 10%

in Fractals, Dungeons & Raids

Posted by: frifox.5283

frifox.5283

Elite dungeon runners are the ones that world actually care which is why it’s posted here. The key is not the subject but target audience.

Dual Wield Agility not really 10%

in Fractals, Dungeons & Raids

Posted by: TheKillerAngel.3596

TheKillerAngel.3596

I think PvPers would care too, but so would hardcore dungeon folks.

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

Dual Wield Agility not really 10%

in Fractals, Dungeons & Raids

Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

And why is this in dungeons?

Only sub-forum that filthy elitists care for these sorts of things. Where would you suggest?

I would suggest either warrior or dicussion. but it seems out of place in dungeons, as it has NOTHING to do with them at all.

No one likes a backseat mod

#LoveArrows2013, never forget.

Dual Wield Agility not really 10%

in Fractals, Dungeons & Raids

Posted by: Tree.3916

Tree.3916

My assumption is there is a small amount of idle time between animations. The 10% trait decreases the duration of the animation but not the time between them.

Some math, assuming aa always hit for 35k,

  • untraited = 60/3.560*35k
  • traited = 60/3.280*35k
  • increase = (traited-untraited)/untraited*100
  • increase = 8.5%

If you compare the difference against traited: (traited-untraited)/traited*100 = 7.87%.
Not 100% which one is the correct % to use in dps calculations. If someone here is a math major, feel free to chip in. Either way, neither are 10% as tooltip suggests.

The best thing to do is calculate the average expected DPS for identical builds and see what the real world difference is. Using 30/30/0/10/0 with full party buffs I find the expected dps of just auto attacks to be…

Traited : 14,779
Untraited: 13,568

So, assuming your timing of the attack speed is correct, the trait is worth about an 8.2% dps increase.

DnT Apply today if you think you can hang with the best of the best
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The meta is changing at an alarming rate!

Dual Wield Agility not really 10%

in Fractals, Dungeons & Raids

Posted by: Lord Kuru.3685

Lord Kuru.3685

Sad that a personal DPS meter would easily resolve all this in less than 10 minutes.

Dual Wield Agility not really 10%

in Fractals, Dungeons & Raids

Posted by: frifox.5283

frifox.5283

Always need to account for the dmg rng when doing real world, or should I say virtual world measurement. This is why I always do my tests for extended periods of time, ie attacking a dummy golem for 20+ minutes and taking an average dps instead of just few attack rotations and calling it good.

Sad that a personal DPS meter would easily resolve all this in less than 10 minutes.

lol, yes it does. that’s what I use after all