Dungeon Bosses still not rewarding enough?

Dungeon Bosses still not rewarding enough?

in Fractals, Dungeons & Raids

Posted by: Khristophoros.7194

Khristophoros.7194

A constant frustration for me is trying to do dungeons and seeing so many people wanting to skip as much as they can. Each boss now drops 12 silver + loot but apparently that is not appropriate for the challenge/risk/time for each boss.

I think this problem is worst at AC. Many people want to skip Kohler. I find that ridiculous because in my experience he is very easy and well worth fighting. I even met a group who told me that they only do spider queen and last boss.

So to me, most of the bosses including Kohler are rewarding enough, but to many people they apparently are not.

This isn’t meant to be a debate on whether you should or shouldn’t skip bosses, whether it’s justified or not. Let’s not have that discussion please. This is about whether they are rewarding enough or if the current reward system is appropriate for every dungeon boss.

Dungeon Bosses still not rewarding enough?

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Posted by: drkn.3429

drkn.3429

It’s not that bosses are not rewarding now, it’s that people are bad at killing them and prefer to skip them than wipe.

.

Dungeon Bosses still not rewarding enough?

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Posted by: haviz.1340

haviz.1340

For a guy who takes about 2 minutes to beat with a decent party, 10+s is more than enough.

Dungeon Bosses still not rewarding enough?

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Posted by: Malediktus.9250

Malediktus.9250

The rewards are too good already. People who skip them are just lazy or silly.

1st person worldwide to reach 35,000 achievement points.

Dungeon Bosses still not rewarding enough?

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Posted by: Nebilim.5127

Nebilim.5127

The money and token rewards are completely perfect now.

They just need to scale the loot of dungeons to your level. I don’t want to get level 60 rares or medium bags on sorrow embrace.

The world is teeming with unnecessary people.
It is God’s decision that i fight.
As knight of honor, as protector of the sin. I sacrifice myself, for the blood of criminals.

Dungeon Bosses still not rewarding enough?

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Posted by: Khristophoros.7194

Khristophoros.7194

It’s not that bosses are not rewarding now, it’s that people are bad at killing them and prefer to skip them than wipe.

I personally do not consider that a valid reason to skip, but it still works into the whole risk/reward equation.

If the reward were higher I’m sure many of those people would feel differently about it.

.

I agree with the other 3 posters that the rewards are perfect. Maybe the real solution is to remove the methods of skipping?

Dungeon Bosses still not rewarding enough?

in Fractals, Dungeons & Raids

Posted by: drkn.3429

drkn.3429

The perfect solution is to ask the pug you’ve just joined whether they want to skip or fight X – boss X, trash at X, or whatever. We can solve it with communication, no need to limit options.

@down – indeed.
I find not enough initiative on the player level – lots of ‘issues’, ‘problems’ and ‘bugs’ can be easily fixed or circumvented by players themselves, without the need of making anything easier or different, without forcing or restricting players in general to/from something.
This situation is a prime example of what you can do with just talking to people.

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(edited by drkn.3429)

Dungeon Bosses still not rewarding enough?

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Posted by: Malediktus.9250

Malediktus.9250

Or just tell them “Kill it or I leave” 90%+ of the groups will rather kill him then instead of searching someone else.

1st person worldwide to reach 35,000 achievement points.

Dungeon Bosses still not rewarding enough?

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Posted by: Khristophoros.7194

Khristophoros.7194

I do communicate and only go with groups that are willing to do the bosses.

Regardless, I still think it’s a problem. If people think it’s optimal to skip content, then the possibility that they are right exists. Instead of adjusting rewards again, just remove the methods of skipping, then that possibility disappears.

We’re supposed to play the content, otherwise we’re not really playing the game. The fact that skipping exists is undermining the game and will ultimately hurt it in the long run, even if there are a lot of people not skipping right now.

(edited by Khristophoros.7194)

Dungeon Bosses still not rewarding enough?

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Its not rewarding enough its not rewarding at all. In FOTM i got many many many exotics from chests and drops. in normal dungeon u get one from chest once per 2 years… talk about a waste of time.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Dungeon Bosses still not rewarding enough?

in Fractals, Dungeons & Raids

Posted by: Khristophoros.7194

Khristophoros.7194

Its not rewarding enough its not rewarding at all. In FOTM i got many many many exotics from chests and drops. in normal dungeon u get one from chest once per 2 years… talk about a waste of time.

You trade in dungeon tokens for exotics.