Dungeon Bosses still not rewarding enough?
It’s not that bosses are not rewarding now, it’s that people are bad at killing them and prefer to skip them than wipe.
For a guy who takes about 2 minutes to beat with a decent party, 10+s is more than enough.
The rewards are too good already. People who skip them are just lazy or silly.
The money and token rewards are completely perfect now.
They just need to scale the loot of dungeons to your level. I don’t want to get level 60 rares or medium bags on sorrow embrace.
It is God’s decision that i fight.
As knight of honor, as protector of the sin. I sacrifice myself, for the blood of criminals.
It’s not that bosses are not rewarding now, it’s that people are bad at killing them and prefer to skip them than wipe.
I personally do not consider that a valid reason to skip, but it still works into the whole risk/reward equation.
If the reward were higher I’m sure many of those people would feel differently about it.
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I agree with the other 3 posters that the rewards are perfect. Maybe the real solution is to remove the methods of skipping?
The perfect solution is to ask the pug you’ve just joined whether they want to skip or fight X – boss X, trash at X, or whatever. We can solve it with communication, no need to limit options.
@down – indeed.
I find not enough initiative on the player level – lots of ‘issues’, ‘problems’ and ‘bugs’ can be easily fixed or circumvented by players themselves, without the need of making anything easier or different, without forcing or restricting players in general to/from something.
This situation is a prime example of what you can do with just talking to people.
(edited by drkn.3429)
Or just tell them “Kill it or I leave” 90%+ of the groups will rather kill him then instead of searching someone else.
I do communicate and only go with groups that are willing to do the bosses.
Regardless, I still think it’s a problem. If people think it’s optimal to skip content, then the possibility that they are right exists. Instead of adjusting rewards again, just remove the methods of skipping, then that possibility disappears.
We’re supposed to play the content, otherwise we’re not really playing the game. The fact that skipping exists is undermining the game and will ultimately hurt it in the long run, even if there are a lot of people not skipping right now.
(edited by Khristophoros.7194)
Its not rewarding enough its not rewarding at all. In FOTM i got many many many exotics from chests and drops. in normal dungeon u get one from chest once per 2 years… talk about a waste of time.
Its not rewarding enough its not rewarding at all. In FOTM i got many many many exotics from chests and drops. in normal dungeon u get one from chest once per 2 years… talk about a waste of time.
You trade in dungeon tokens for exotics.