Dungeon Change
Seems like they made the 2nd chest boss in CoF twice as long. May be wrong but felt like we were there forever and it was only 60% complete
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CM had multiple champions put into it and some mobs had newer abilities
More silvers and champs in CM. I wanna say about 4 or 5 more champs. The hounds are silvers now and use fear too boost the LT’s ability.
That sounds awesome. That dungeon was extremely easy.
Also CoF could be completed in ~1 minute with a good party which is insane and hopefully that’s the reason why they buffed it. I was going to write a huge whine thread about it breaking the “Economy of Guild Wars 2”, but then I saw this thread.
more deadly than any that walks this earth. Put aside the Ranger.
Become who you were born to be. I give hope to men. I keep none for myself.
CoF completed in ~1 minute? Are you serious. It was a ~20 min run, yes it was easier than most, but it was giving me my gear that I so desperately need. Our group wiped 4 times before calling it. Kept wiping around the 60% mark.
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I understand that they increased the difficulty on CM, but I don’t understand why they nerfed the rewards so much, Less than 2s and 10k exp at lv80? It’s faster to do DE’s in Ruins of Orr.
ok i can see making CM harder but taking away all the rewards you should have just taken the dungons out of the game its not even worth running at all now its harder yes and i like a challange but getting nothing in return is just not right
CoF completed in ~1 minute? Are you serious. It was a ~20 min run, yes it was easier than most, but it was giving me my gear that I so desperately need. Our group wiped 4 times before calling it. Kept wiping around the 60% mark.
I might have missed a 0 there… Sorry. My bad.
Have you tried running 1-2 mesmers and focusing on Combo fields, Swiftness and chaos armor ? I’ve watched a friend do it 3 times in a row. 10g is with MF gear, I hope everyone understood that, for future posts I’ll elaborate.
Also I agree that it isn’t rewarding. A friend tested it for me, since I am at work… That’s a tad bit too extreme.
Please, everyone post here : https://forum-en.gw2archive.eu/forum/game/dungeons/ColinJohanson-ArenaNET-Dungeon-modes/first#post149319
If you like my topic at all.
more deadly than any that walks this earth. Put aside the Ranger.
Become who you were born to be. I give hope to men. I keep none for myself.
(edited by Wayfinder.8452)
They nerfed rewards too?
Holy crap. Most unfun backwards patch
ever
I don’t have a problem with them making dungeons harder. My problem is with the fact that the fights are still boring. You can have challenge without artificially inflating the perceived challenge by making everything just piles of hitpoints. You could reduce the HP of every single enemy in every dungeon by 33% and they would still be just as difficult.
Also, is it true that dungeons are dropping less than 2 silver now? Who the heck is going to be running dungeons now that the rewards have been nerfed so bad?
Yeah, I’m calling for a rollback. This stuff stinks pretty badly.
I don’t understand this company at all and it’s really irritating how they just make in-game updates without letting the community know first.
Then when we question them, we never get a response.
I love challenging dungeons, but why the heck would you nerf drops/coins?!
We were already getting junk.
Now we get nothing…?
Great update.
This is what happens. Everyone complains constantly about something, so they take huge measures to change it. Then everyone is even more unhappy with the result.
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Like I said, this makes no sense:
Difficulty spike/AND reward nerf? Not one or the other, BOTH?!
They really really love making dungeons their goldsinks.
On an honest note, who the hell is gonna run CM now that you can essentially get the same exp/reward but doing ONE DE in Orr?
Dissapointing anet. I wonder what the knights will say to defend this change.
This is what happens. Everyone complains constantly about something, so they take huge measures to change it. Then everyone is even more unhappy with the result.
The only complaints that I have ever seen about dungeons were complaints about AC or bugs in dungeons.
What are you talking about?
This is what happens. Everyone complains constantly about something, so they take huge measures to change it. Then everyone is even more unhappy with the result.
Well they made it more risk with less reward. Who in their right mind would waste their time on this?
This is what happens. Everyone complains constantly about something, so they take huge measures to change it. Then everyone is even more unhappy with the result.
Well they made it more risk with less reward. Who in their right mind would waste their time on this?
This. They just weighted both sides disproportionately and killed the point entirely.
I agree with Asmodeus, Increasing the difficulty is a good thing, but to also nerf to rewards to a point where no one is interested in them is only going to make people not do the dungeons at all. We now have to go through an even tougher challenge to only be rewarded with less exp and money? who would even bother at this point?
^ Its because ‘many’ individuals believe completing hard content is reward in itself. And because of them, we should also feel ‘rewarded’ after accomplishing said content.
I really don’t understand this. First you designed the rewards for these dungeons (buying things with tokens) to only be achievable after running the dungeon 50+ times (a terrible way to do it), and now you’re making it so people aren’t even well rewarded for the time they put into it?
At least before I felt like I was making some gold as a way to justify putting up with grinding the same dungeon over and over and over again to get the armor rewards, but now I’m actually LOSING money on each run because the repair costs alone completely swamp the rewards the dungeon provides.
Looks like I’ll be playing Borderlands 2 sooner than I thought.
Actually, this is a great example of why Anet needs to release concrete patch notes. Because I’m hearing wildly different stories about what dungeons give what rewards right now. Which leads me to believe that now it’s being calculated based on what dungeon you did and how many times you’ve done it (possibly in a 24-hour cycle.)
I really don’t get why they felt the need to nerf the rewards. I do not mind them increasing the difficulty to the point of maintaining interest and mixing it up a bit, but from26 silver to 1 after repairs from increased difficulties. Unless people go in with Guilds only and wearing exotics they may have a difficult time. regardless it felt like I was playing Aion again, and now it seems that many need to find another source of income which usually means “Grinding” so much for no more of that.
Good job with the nerf guys…… Kind of like punishing people for having far too much fun…
I really don’t understand this. First you designed the rewards for these dungeons (buying things with tokens) to only be achievable after running the dungeon 50+ times (a terrible way to do it), and now you’re making it so people aren’t even well rewarded for the time they put into it?
At least before I felt like I was making some gold as a way to justify putting up with grinding the same dungeon over and over and over again to get the armor rewards, but now I’m actually LOSING money on each run because the repair costs alone completely swamp the rewards the dungeon provides.
Looks like I’ll be playing Borderlands 2 sooner than I thought.
Actually its 60 for full armour set + 20 per weapon, but hey whos counting because grinding for dungeon rewards are fun!
lol
Anet needs to put some notes out there to clarify everything and a pretty good explanation on why they did what they did
Quote from patch notes:
“Added a system to limit the experience and gold that players can receive from speed-farming dungeons.”
…the token system that you have designed REQUIRES players to speed-farm dungeons in order to get the armor/weapon rewards, so why are you punishing that? If you don’t want people to speed-farm a dungeon, don’t design it so that they need to run it literally 80 times in order to realize the token rewards for it.
You want an explanation why they did what they did?
Anet told us before this game was released explorable wasn’t meant for pugging, it was meant for guild runs with communication etc. Yet everyone was doing speedruns of a certain path and you don’t think that’s supposed to be fixed?
Grow some balls, and actually play this game. Try some different paths instead, you might like the rewarding feeling it gives when you complete an actual challenging dungeon.
THANK YOU ANET FOR NOT NERFING CONTENT, BUT BUFFING IT INSTEAD. Don’t listen to these people and keep your promise about explorable supposed to be hard.
Wow then whats the point of dungeons now then. They want us to grind the dungeon for a piece of gear being the only reward….
You want an explanation why they did what they did?
Anet told us before this game was released explorable wasn’t meant for pugging, it was meant for guild runs with communication etc. Yet everyone was doing speedruns of a certain path and you don’t think that’s supposed to be fixed?
Grow some balls, and actually play this game. Try some different paths instead, you might like the rewarding feeling it gives when you complete an actual challenging dungeon.
THANK YOU ANET FOR NOT NERFING CONTENT, BUT BUFFING IT INSTEAD. Don’t listen to these people and keep your promise about explorable supposed to be hard.
Yeah, somehow I doubt they said “FU CASUALS” so blatantly as you just did.
Quote from patch notes:
“Added a system to limit the experience and gold that players can receive from speed-farming dungeons.”
…the token system that you have designed REQUIRES players to speed-farm dungeons in order to get the armor/weapon rewards, so why are you punishing that? If you don’t want people to speed-farm a dungeon, don’t design it so that they need to run it literally 80 times in order to realize the token rewards for it.
What bugs me is that dungeon rewards were a really nice way to make a decent amount of money in a hurry. I honestly don’t know what Anet expects of higher-level players. Just by virtue of being higher level and having to deal with higher-tier everything your costs increase dramatically, but your earnings never seem to scale similarly. Are we just expected to farm and then sell components for legendary items? Well that’s no fun, because Orr is awful.
So this is what their update says.
Wiki notes:
-Can discover recipes from collectibles now
-Various broken skill challenges now functional (such Bayt Fallahin in Malchor’s Leap)
-Citadel of Flame: rewards reduced, bomb plant time increased
-Caudecus Manor: rewards reduced
HAHA how many people perfer the FEELING OF DOING A DUNGEON WITH NO REWARD. How does that sound to everyone. Better get your MF Gear on because there arnt any rewards until you grind it
Grow some balls, and actually play this game. Try some different paths instead, you might like the rewarding feeling it gives when you complete an actual challenging dungeon.
Fun and challenging dungeons are great – bring them on – but if you’re going to make them THAT challenging, don’t require me to run them over and over and over, without change, nearly a hundred times, in order to get the rewards.
You want an explanation why they did what they did?
Anet told us before this game was released explorable wasn’t meant for pugging, it was meant for guild runs with communication etc. Yet everyone was doing speedruns of a certain path and you don’t think that’s supposed to be fixed?
Grow some balls, and actually play this game. Try some different paths instead, you might like the rewarding feeling it gives when you complete an actual challenging dungeon.
THANK YOU ANET FOR NOT NERFING CONTENT, BUT BUFFING IT INSTEAD. Don’t listen to these people and keep your promise about explorable supposed to be hard.
Wow um okay.
First of all they nerfed story mode as well, so let’s get the facts straight.
Second of all IF YOU READ ANYTHING BEFORE POSTING.. People have said they don’t mind it being harder, but NERFING THE DROPS is what the complaint is about.
Thank you
Wow then whats the point of dungeons now then. They want us to grind the dungeon for a piece of gear being the only reward….
This sounds like WoW all over again which this is game is supposed to be avoiding, not to mention the fact that they increased the difficulty but lowering the reward. Personally, I actually do mind the difficulty specially if it’s pugged.
edit: Also, I thought this game was supposed to be more casual friendly. Hrm.
(edited by Redgrave.7560)
You want an explanation why they did what they did?
Anet told us before this game was released explorable wasn’t meant for pugging, it was meant for guild runs with communication etc. Yet everyone was doing speedruns of a certain path and you don’t think that’s supposed to be fixed?
Grow some balls, and actually play this game. Try some different paths instead, you might like the rewarding feeling it gives when you complete an actual challenging dungeon.
THANK YOU ANET FOR NOT NERFING CONTENT, BUT BUFFING IT INSTEAD. Don’t listen to these people and keep your promise about explorable supposed to be hard.
Wow um okay.
First of all they nerfed story mode as well, so let’s get the facts straight.
Second of all IF YOU READ ANYTHING BEFORE POSTING.. People have said they don’t mind it being harder, but NERFING THE DROPS is what the complaint is about.
Thank you
Yeah ok, should’v made my post more clear. But half of them are, ok sure i’m a little dissapointed about the drops too. But atleast I get to play different paths more easily now. Which will be the most effictive form of farming the tokens now, is that such a bad thing? Actually farming all 3 parts instead of one?
They changed CM and CoF but not HoW which also has a speed run of ~20mins with even greater rewards, why only change a dungeon that is accessed by the masses?
So 30+ hours and around 100 runs in a dungeon wasn’t enough of an investment in a dungeon to get gear before? They want it to take longer and be more tedious?
Anet is going down a dangerous path that can potentially alienate some of it’s most loyal fans. Me being one of them.
Don’t get me wrong I’m all for things being tough and challenging. But reducing rewards that most people have grown used to getting? Thats no good.
Good thing I already farmed everything I needed from CoF.
(edited by fellyn.5083)
So… another way for people to make money was removed? Not surprising at all. The next new thing to make money will be nerfed too.
oh common i BUYED THIS GAME so i hoped it wont get RUINED by patches, and now THIS? make at least a statement! WHY? what the f are you thinking about doing this?
its hard enough to find a group for dungeons now you nerv the rewards? WTF is wrong with you? Any of you devs even read our complains or comments?
https://forum-en.gw2archive.eu/forum/game/gw2/Anet-trying-to-hide-unpopular-changes/first#post150154
Community Manage said this:
“There were certain things that could be done (and were being done) in both CM and CoF that were not intended to be possible (read: exploits), we fixed them. End of story!”
End of story? … – .-
https://forum-en.gw2archive.eu/forum/game/gw2/Anet-trying-to-hide-unpopular-changes/first#post150154
Community Manage said this:
“There were certain things that could be done (and were being done) in both CM and CoF that were not intended to be possible (read: exploits), we fixed them. End of story!”End of story? … – .-
I haven’t done CoF yet so I can’t talk about it. But what was being done in CM SM that was wrong? I did it for the first time yesterday, twice. I doubt we did anything that wasn’t intended. We didn’t skip trash mobs nor went through walls or anything like that.
Honestly, I think the real reason was to remove a way to make money.
I think the part they are talking about is people running down the path in the lava area of CoF for Maggs path. I honestly don’t see how that could be an exploit but whatever, I don’t work for Anet.
https://forum-en.gw2archive.eu/forum/game/gw2/Anet-trying-to-hide-unpopular-changes/first#post150154
Community Manage said this:
“There were certain things that could be done (and were being done) in both CM and CoF that were not intended to be possible (read: exploits), we fixed them. End of story!”End of story? … – .-
I haven’t done CoF yet so I can’t talk about it. But what was being done in CM SM that was wrong? I did it for the first time yesterday, twice. I doubt we did anything that wasn’t intended. We didn’t skip trash mobs nor went through walls or anything like that.
Honestly, I think the real reason was to remove a way to make money.
Speedruns.
They added more mobs, skills, buffs, and nerfed the reward big time.
If it was to remove a way of making money, then they just killed the economy which had already became bad since the crafting update.
we were doing something that wasnt intended lol how long have some of us been farming CoF for me 2 or so weeks. if it wasnt intended then that should have been fixed immediately not a month later.
we were doing something that wasnt intended lol how long have some of us been farming CoF for me 2 or so weeks. if it wasnt intended then that should have been fixed immediately not a month later.
Exactly.
I find it quite stupid that they would call it an exploit when exploits are usually fixed immediately with a new build causing the game to reset.
This has been going on for a long time now.
apprently that community manager needs to look up what exploit means.
Well apparently running a dungeon at all now is considered exploiting.
Stay away from them!
You want an explanation why they did what they did?
Anet told us before this game was released explorable wasn’t meant for pugging, it was meant for guild runs with communication etc. Yet everyone was doing speedruns of a certain path and you don’t think that’s supposed to be fixed?
Grow some balls, and actually play this game. Try some different paths instead, you might like the rewarding feeling it gives when you complete an actual challenging dungeon.
THANK YOU ANET FOR NOT NERFING CONTENT, BUT BUFFING IT INSTEAD. Don’t listen to these people and keep your promise about explorable supposed to be hard.
Exactly THIS. I am mostly casual when it comes to gaming, but I totally agree with this.
They buffed dungeons, but did not break them. Speed-farming was an issue ! Well said Toffy !
If you think speed clearing via exploits was OK, then you probably were one of the dudes making 10g per hour in CoF.
more deadly than any that walks this earth. Put aside the Ranger.
Become who you were born to be. I give hope to men. I keep none for myself.