I know this topic has probably been overwritten about already. But, I am going to get my opinion out there regardless. I can appreciate the fact ArenaNet wants a balanced economy. So, I can understand an attempt at changing the reward for dungeons being run multiple times. However, I do not agree with the increase in time for “the kite room”. One shots and kiting mobs all over the place for two min just amounts to a waste in repair bills espeically if dungeon rewards are decreased. The room itself is rediculously overpowered even for a good party. It already takes a terribly long time to come up with the amount of tokens necessary for the armor. By then, its just not worth the effort. An encounter should have a decent chance of achievablity instead of an enless string of death and loss of profits. The drops arent even good. Dungeons are a great concept but are in serious need of examination.