Dungeon Condition Stack Issue

Dungeon Condition Stack Issue

in Fractals, Dungeons & Raids

Posted by: Swagginator.3246

Swagginator.3246

Suggestion to fix condition stacking with a group of 5:

- Reduce the number of bleeds that players output while making bleed stronger. Increase the damage of a single bleed by 50% or 100%, but then cut the quantity or duration of the bleeds. The end result is that DPS is about the same, maybe a little higher, but each player puts out less bleeds and they don’t last as long.

-Burning; instead of stacking more duration from each player, only one player will stack his own duration, and the rest would create their own burning (in pve). lets be honest, this condition was broken ever since release, if you can seperate this, you’ve accomplished an important fix that gives this game more value and a lower level of “broken game”. however, you could put a limit to how many seperation can occur, like 4 or 5.

-we could always just increase the bleed capacity to 50 for pve content, dunno if someone knows how to do that though. confusion could also use a bit of more stacking

this is to fix an issue regarding bleed stacking in dungeons mostly. if you have more than one player capable of stacking bleeds, one will inhibit the damage of the other, which is bad and GAMEBREAKING and needs a hotfix.

if this creates conflict in pvp, imo just reduce all CD’s for cond removals OR just apply these changes for pve like confusion was changed.

(edited by Swagginator.3246)

Dungeon Condition Stack Issue

in Fractals, Dungeons & Raids

Posted by: Cosmin.8306

Cosmin.8306

Simple solution :

  • Track condition damaging separately (if you place the condition , you see the timer/stacks on it , if you didn’t you see them without, simple)
  • Increase the condition duration of some of them, so it ramps up faster to keep up with powerbuilds . ( hybrid build might also be viable)
  • Keep this changes to PVE only