en.guildwars2.com/forum/guilds/recruitment/New-OutRiders-NOR-Recruitment-Post/first#post2721974
Dungeon Difficulty Should be Adjusted
en.guildwars2.com/forum/guilds/recruitment/New-OutRiders-NOR-Recruitment-Post/first#post2721974
Yeah HotW bosses tend to have too much HP. I’m not sure if this is a ‘difficulty’ issue. Perhaps they should get harder but with less HP.
Here’s a tip from someone who runs HotW everyday. For path 2 boss, depending on your class, your downed skill might be more damaging than your underwater alive skills, so be sure to check that out. The mesmer one is particularly powerful. The boss RARELY attacks a downed player.
For path 3, there are some areas you can actually stand on to be above water, some wood pieces that jut out. You can stand on that to spam dps above water.
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
First a disclaimer for my post: I’ve gone through AC on story mode and one other dungeon on story mode so I’m not super all pro at dungeons. On the other hand, I’m not completely kitten or handicapped when I play, I rarely die in PvE or WvW. Hope this gives a little bit of back round to my opinion.
Ok, in the very little experience I’ve had with the dungeons, I’ve found them to be quite a bit more difficult than I was expecting for story mode. I haven’t bothered to go back and do the rest because of the perceived difficulty. I do not nor have I ever played a glass cannon build (Engineer) but I was, as the OP stated, naked, very quickly in my playthroughs.
I have no problem with the explorable mode being very difficult (rewards need to be earned), but as it stands right now the story mode seems like a bit too much for the average player.
Dr Hoppenheimer – Engi / Meowzir – Guard /
Mulcibur Nox – Ele / Mr Directed – Mes
I have no problem with the explorable mode being very difficult (rewards need to be earned), but as it stands right now the story mode seems like a bit too much for the average player.
Only problem is that dungeon rewards for explore mode, outside of tokens, aren’t good enough to justify some of the super difficult paths.