Dungeon Drops and thoughts
For now, people don’t really do dungeons for specific loot. It’s done for the tokens that can be traded for exotic equipment in LA. In some cases, it’s done for the nice coin income you can get.
If you’re willing to put the time and effort to master the dungeon and create/join a good dungeon guild/team, you can do efficient clears in about 20 minutes, earning coin equal to, if not more, than you would get farming on your own. When you perfect your capabilities, you avoid a lot of repair costs and unnecessary time spent in the dungeons.
Your motivation to do dungeons, if your intent is material profit, would be to either earn the aesthetic(s) of a particular dungeon via token farming or earning quick coin, assuming you’ve learned the dungeon routes/strategies. Dungeon token reward armor and weapons are another option to earn exotic gear aside from crafting, WvW rewards, or buying from the trading post. Some dungeon stat combinations are not available through other exotic options.
Hi Vullon,
Most people do dungeons for the tokens. These tokens can be exchanged for exotic armour and weapons. You’re right in that you can probably get faster EXP doing Dynamic Event chains – I think I levelled faster at Harathi Hinterlands doing the Kol Skullsmasher chain than spending all that time in LA spamming LFG LFG LFG and then actually doing a dungeon run – but most of the people I do dungeons with are level 80 so they don’t actually need EXP.
Once you’ve run the dungeon a few times, you will become better at it. You know what comes next, you know what skills are more useful for what you’re about to face and you end up dying less. The first dungeon I ran was CM and I was fighting the boss in my underpants. Now I can run CM with either 0 repair costs or just one damaged armour piece.
They are looking to make the drops better, but right now you’re right – sometimes you get a rare or an onyx core but most of the time the drops aren’t worth it. That’s why a lot of people are skipping half the dungeon – it’s not worth it to spend all this time on trash mobs that give, well, trash loot, and they just want the tokens at the end.
Hey guys,
I have only done a few dungeons and want to express my concern. Maybe others could relate or offer reasoning for it.
I just find doing a dungeon isn’t worth the time spent.
1) For one, the XP for your time invested is not worth it in comparison to quests.
2) The drops you get in dungeons don’t seem worth the effort. I could buy better gear from the trading post. Add the fact that you spend lot’s of money repairing your gear.
3) I feel like it’s almost required for you to die a few times in order to make it through the entire dungeon, to only get blue and green drops?
It would be nice to get something worth it after all the effort and money spent repairing. Like Gear you can’t find anywhere else.
What would be my motivation to do dungeons?
Correct me if I’m wrong!
Vullon
You have to find a good team. Now I havent done all the dungeons. My experience is limited to AC, TA, COF and Arah.
AC is a cake walk. For a while everyone spammed path 2 ghost eater now people regularly run all the 3 paths back to back to back. People had to learn the encounters now at least on my server you can pug it up usually with success on all 3 paths. Which is like 30 min a run 45 tops
TA still can be somewhat difficult but I think thats just the hardest path people avoid it since not many people ran it in the first place. Plus they fixed the final boss so you couldnt go cook dinner while you afk kill him with auto attack.
Now Arah! I have tried all the paths its frustrating only path 3 is bearable imo. Though I will try it when I think it gets tweaked. I have spent 5 hours in there before on path 4.
Path is doable average about hour and 20 minutes depending on the team. My best path 3 is 40 minutes. It just depends on your group imo. The mechanics of many of the dungeons seem to really punish sloppy play i.e. not the right skills set up, rushing to far ahead of your team aggroing what you shouldnt, improper pulls, not explaining to the new guy the fight for lupis.
As far as gear goes precision, toughness, condition gear can only be obtained from the dungeons, karma vendors and temples on orr and a exotic drop for the named acolyte sets like jataro, khilbon (light armor sets as thats all I know) thats it. I don’t know about the other stat lineups just that stat lineup I’m sure.
Also the runes for each dungeon can only be obtained from those dungeons, scholar ruins are popular for the mf and rock dog but can only be had from CM. I havent looked at the other runes except TA which isnt bad for say a necro I’m sure necro’s like that rune. Its condition duration, condition damage, and 5% to cause fear when hit thats only on Nightmare Runes.
So the rewards are whaat you get from the tokns not really the drops inside the drops are mostly vendor trash to help pay for armor repairs.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
Thanks guys for your detailed responses. I appreciate it!