Dungeon Encounters in GW2 that are done right...
So based on this you only did CoF story and exp.
And yeah godforged gs boss in Cof rly is crazy they should reduce the dmg they do cuz right now 1 spin = half hp from adds and almost insta death by boss.
I loved the TA story mode last boss fight for instance.
I’ve done a lot more than CoF. I just used this one as it is the one most people are familiar with. Plus some dungeons ( AC, CM or HoW) have literally no fights I would describe as fun or good.
Some bosses I like:
Arah Explore Path 3: Giganticus Lupicus. Very dangerous fight (even after apparent nerf) and requires reaction to grubs in phase 1, solid dodging in phase 2 and use of defensive cds in phase 3. Overall solid fight, though phase 3 seems to last a bit long, maybe a very slight reduction in hp to stop the last part feeling like a grind.
Arah Explore Path 3: Final Wraithlord Event. Control point holding while distracting adds works very well and is pretty engaging. Remaining boss fight is a bit easy, but the mechanics are awesome if the damage the boss does was tuned up a bit.
Some others that are similar im too lazy to list.
Bad fights:
SE Explore path 1: Final boss. Not dangerous except one move, large health pool, boring.
So you get the general idea :P. There are several great fights. A TON that have potential but need a slight up tick in damage coupled with slight decrease in boss HP. Than a couple that just suck and take a long time to kill but don’t require you to do anything at all difficult and are very very boring.
For some reason the “quote” button is missing from the forum.
some dungeons ( AC, CM or HoW) have literally no fights I would describe as fun or good.
Ralena and Vassar are a pretty good fight, or would be if it wasn’t for a couple of annoying bugs, such as pushbacks often resulting in them just being knocked down in place instead of actually being pushed away (the bug affects other creatures too, but here it’s a fundamental mechanic of the encounter, and seeing it “wasted” by the bug can make the fight frustrating).
Other than that, I agree, nearly every fight goes on for far too long and is either extremely easy and boring (basically stand there burning down a massive HP pool) or is based on “unfair” (or buggy) one-shot-kill mechanics (Kholer’s harpoons that sometimes go through walls and shields, the golem’s rockets in CM that fly out of the screen and then hit players that can’t even see them, etc.).
Most of the Arah SM is good, except zhaitan, the mouth has too much HP though.
The mouth on Arah SM was fine, when he starts to inhale, your supposed to throw the fire ball towards it Andross style which deals about 12k and then you start slashing it and nuking it when he gets more damaged during the stun.
I found the rest of the game more doable when i could come to cm and in a few runs make some silver back from what i was bleeding elsewhere in the game. I see a lot of players with similar perspectives. Here’s a suggestion for an economy project make a script or something that will tally the rise and fall of all players gold and break it into percentiles. Sometimes I think the decisions are ignoring actual player results and desires, this is supposed to be a service to people who bought the game. If the players could see some more objective information about what is really going on in the game, we will have a more realistic dialog about what changes will help GW2 become a better game that is not just grinding.