This is an unedited post that I spent a small amount of time writing about a month ago. It’s redundant and needed work but I don’t have the time to commit to it right now. I felt bad in not posting it because I believe there’s important information in here for the people that are always kittening “I got kicked from this group for no reason!” Fyi, there’s always a reason, and this is the large majority of reasons my group used to kick TONS of people. Anyway, the post:
Dungeon Etiquette: Attitude and Behavior
Primarily this post is aimed at people who are joining a group for a dungeon, specifically explaining why my group is kicking and blocking large amounts of people from participating with us. Ideally I would hope that some of these people see this post, understand why they’ve been removed and improve. For reference my group, formed from players within my guild, typically only has three static members; usually, but not always, we fill the last two slots with people from gw2lfg.com. I understand the risk of inviting random players for dungeons but as my small team of three can clear most paths without assistance we don’t typically have issues inviting two more for some extra damage.
However, as of late, I’ve noticed a massive influx in selfish and idiotic behavior. I would like to clarify that I’m not referencing new or inexperienced players, but rather players that have multiple 80s. We’re ok with new players joining and trying to learn how to play more effectively in a dungeon environment, really. We’re willing to help people learn to play the game. This post isn’t about skill or gear; it’s about specific behaviors and attitudes.
So let’s discuss unacceptable behavior in a group:
—Joining and immediately leaving
—Arguing about how the dungeon is being run
—Wearing magic find gear
—Consistently not raising
—Consistently raising dead players/npcs over downed players
—Consistently taking time to ping drops during combat
—Consistently typing during fights
—Misusing timewarp
—Going afk
—Not having access to the area
—Not following targeting
—Fake Politeness
—Glitching
—Moving crystals away from players during the Jade Maw fractal
—Complaining about class/group setup
And some lesser things:
—Ranged attacks, Scepter Guardians, Pistol Thieves, Rangers, Rifle Warriors, Thieves
—Hounds of Motherkittening Balthazar
—Entering the instance
—Commander tags
—Joining on a character lower than 80 when you have one or multiple 80s
—Splitting up mobs
Back to the top, with explanation this time:
—Joining and immediately leaving
(immediately in this case is any time before the path has started)
I don’t care why you left the group. Maybe you don’t like certain classes or maybe you don’t want to play with lower leveled characters. Just don’t bother joining groups if you’re looking for a particular setup: make your own group and be clear about your class/level expectations. If you honestly had to leave for outside reasons, yeah, that’s fine. Just say that and we won’t hate you.
We will, however, hate you if you decide you don’t want to wait long enough to find a fifth member, especially if you say you’re going to try to your luck with another group.
—Arguing about how the dungeon is being run
Some groups can be democracies but most are not. Most don’t give a kitten about how you want to run the dungeon and have their own plans for doing things, so if you’re joining random groups then you’d better be prepared to play the way they want to. If there is some ambiguity, like a gw2lfg.com post doesn’t say how the run is being done, then ask. You’re not the only person in the group and if you joined the group then accept that it’s not your group. You don’t get to make the calls.
Additionally, don’t assume anything. I’ve seen way too many people run ahead of us and then skip groups of monsters. If you’re not one of the individuals that initiated the group then you stay behind everyone else.
—Wearing magic find gear
If you’re wearing magic find then you’re hurting the group to help yourself, and only helping yourself to a marginal degree. You are literally giving up the major stat on a piece of gear, or a rune/sigil slot, for the magic find and are absolutely contributing less than your potential.
At the moment I’m not sure exactly how magic find scales but I suspect it doesn’t scale well. Given scaling, there are only a few dungeons where wearing magic find would be useful (unscaled), and honestly, if you’re wearing magic find in arah then you’re making a huge mistake.
—Consistently not raising
This is absolutely obnoxious and there is no excuse. If you didn’t notice then you’re not paying attention. Letting people full die is unacceptable.
—Consistently raising dead players/npcs over downed players
There is no reason to do this. Don’t do it.
(edited by Luciusbrimstone.7925)