Dungeon Experience Enhancements...

Dungeon Experience Enhancements...

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Posted by: HeXoDaR.2138

HeXoDaR.2138

Greetings all.

I made this topic to say what I think could be a great enhancement to the gamers experience in dungeons. I come from a WoW background so this is what I find would be a great addition to GW2. These are not necessarily dungeon improvements so to speak but more of a UI improvement that would work out great for dungeons especially.

I have two ideas:

1. Numerical health values on your targets. I mean it’s nice to know the actual amount of HP on a boss or even a target so that you can see how much damage your party is dealing to the boss.

2. This idea of mine is from a WoW addon that goes by the name of “recount” this addon shows the damage done, dps, damage taken and healing done etc etc that the party has done in an encounter. If GW2 were to have a tab or something similar on it’s UI to show who has the highest dps and/or healing done in a party. I think that this will add an inter-player competitiveness to PvE whilst still keeping co-operation at it’s maximum importance.

Thank You.
(:

Nervexx ~ Thief
Hexodar ~ Elementalist
D R E A M B A N E ~ Necromancer

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Posted by: Pinch.4273

Pinch.4273

Neither of those suggestions are likely to ever happen, especially not #2.

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Posted by: nicbet.1820

nicbet.1820

My vote against DPS meters, just leads to more finger pointing and culling of casual gamers than already is. Numeric health values, I fully support!

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Posted by: HeXoDaR.2138

HeXoDaR.2138

Pinch why do you think not?
nicbet numeric health values I would love. DPS meters would be nice to see how much you are doing, maybe implement a way to only turn the meters on if your party members all agree on it so that casual players can join a party without it on.. Well something along those lines.

Nervexx ~ Thief
Hexodar ~ Elementalist
D R E A M B A N E ~ Necromancer

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Posted by: Towren.1745

Towren.1745

I like your first idea, I don’t like your second idea.

I come from a WoW background as well, and although I can see the appeal of the recount addon, I have to say it was misunderstood by the majority of the community. For example, I played a raiding Resto Druid for some period of time. It was my job to keep HoT’s up on everyone, the whole raid, all the time (Heals over time buffs)… Our Paladin healer was supposed to heal the two tanks, and the two tanks only (very occasionally helping if she could with the rest of the raid).

I consistently topped the healing charts on recount and other such addons as a Resto Druid purely because of my class and role. It didn’t mean anything. DPS meters were the same, My real life partner played an Enhancement Shaman. My partner was there purely for the Melee Totem buffs and added considerable DPS to our melee team (especially warriors who scaled well with the buffs), however my partners DPS was pulling out an average rating.

Now, in our Guild group this was ok. We all understood our roles and why the meters were useless. But it became a barrier in PuG groups, especially for new players. In GW2 I can see it being the same. My Dungeon team at the moment consists of myself as a support elementalist who’s DPS is about as good as a wet noodle. But due to my traits, runes etc I stack might for my entire group. Combined with other good communication my group consistently has 25 stacks of might up, I also add a considerable amount of fury as well as other Boons and Combo fields which equate to area blinds and weakness – And my Dungeon team knows what I’m doing.

If I were to go into a PuG and people were judging by recount meters (as so many PuG’s in WoW did) then I’d be penalised, especially since I’d be buffing other peoples damage so much that the gap between us would scale tremendously, I’d look like I was leeching.

Recipe for Disaster
Guild Leader
[EU] Desolation

(edited by Towren.1745)

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Posted by: HeXoDaR.2138

HeXoDaR.2138

Towren I see exactly where you are coming from with that, it might cause a huge collapse but I like the idea of seeing what is going on in a numbers chart, GW2 doesn’t quite provide that especially with you barely being able to see all your damage due to the amazing effects and all the fast paced movement this game provides.. As for support what if there was a boon meter in the recount or something similar.. It’s just my ideas for what I would love to see in this game :P You bring up a great point as to how it might not work out >.>

Nervexx ~ Thief
Hexodar ~ Elementalist
D R E A M B A N E ~ Necromancer

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Posted by: Towren.1745

Towren.1745

Recount was and probably still is a great tool for those who know how to use it. Damage Meters etc were often integrated into full blown raid reports on websites and as a Guild Officer we were able to pinpoint area’s of weakness during certain boss fights etc.

Don’t get me wrong, I think it can be a good tool.

Unfortunately I believe the majority of the player base don’t utilise tools like these properly. They certainly didn’t, or at least PuG’s didn’t during my WoW days. At least in WoW people like the tanks and healers could have an excuse for not topping the DPS meters… I just feel, that in GW2 with individual builds and no clearly defined roles that it just wouldn’t work.

Adding a Boon meter might help for my particular build, but someone like my Necro friend who is all about tanking using Blinds, how would that incorporate? You’d have to have a section on conditions applied, and all sorts. It’d be very complicated and would become even less understood by your average PuG player who would look at themselves on the top of the DPS meters.

WoW was already bad when I was playing, certain raids like Wintergrasp required a certain DPS rating, and I do remember certain classes being kicked if they weren’t contributing… Which was silly, something like an Arcane mage could spike ahead in a 2 minute fight so trash clearing they looked ontop, but by the end of a 10 minute boss fight their DPS would average out (or even be below) some other peoples. Unfortunately some people wouldn’t be given the chance to fight the boss, because the trash was the test – They’d simply be kicked.

I’d hate GW2 to become like that. We already have complaints about Beserker Warriors being requested for speed runs and other classes being left out. I can see addons like recount making that situation much much worse.

Edit: I do fully support the HP numbers on enemies health bars however, I found this very useful in WoW and can see many applications in GW2! I might leave it out of PvP however, as it’d make targeting and burst horrible….

Recipe for Disaster
Guild Leader
[EU] Desolation

(edited by Towren.1745)

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Posted by: HeXoDaR.2138

HeXoDaR.2138

Towren thank you for your input you have definitely shed a different coloured light on this topic for me :P As to me saying that a “recount” meter would probably only cause problems in GW2 because of it’s major variety and it’s sheer amount of ability’s/mechanics.. So with that blown away..

A 3rd idea of mine that I had forgot about:

In GW2 a larger group for a dungeon would be great. 5man dungeons are enough but after a while they start to seem a little lacking and somewhat insignificant, It would be nice to have something similar to a raid (As I did mention my WoW background before GW2) but something like just a 10man raid would be utterly amazing! It would require a lot more skill, co-operation and much more intense tactics..

I think that this would be a great addition to GW2, the introduction of raids to guild wars or just larger dungeoning parties.

Nervexx ~ Thief
Hexodar ~ Elementalist
D R E A M B A N E ~ Necromancer

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Posted by: NovaBlast Shockwave.5164

NovaBlast Shockwave.5164

1 iagaree

2 totally disagree -people become to judgmental all damage stats and character & armor /weapon stats should be completely private

best improvement in my opinion

make them wayyyyyyyyyy easier and soloable so the game is entirely group optional.

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Posted by: HeXoDaR.2138

HeXoDaR.2138

NovaBlast it’s nice to see what others have imo, knowing who you are pairing up with is great especially for the more serious players.. I mean another thing I would love is an inspect function to actually see everyones Hero Panel.. It would be nice to know who you are with in a party and also if you see someone with some nice gear it’s nice to be able to just stand near them and check the name and stats.. But I do understand what you are implying by making those things private..

As for your soloable idea. . . What is the point of an MMO if you are wanting to play alone? I mean if that’s what you want then just play a single player RPG with Facebook chat open at an alt+tab…

Nervexx ~ Thief
Hexodar ~ Elementalist
D R E A M B A N E ~ Necromancer

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Posted by: Towren.1745

Towren.1745

Not that I want to shoot another one of your idea’s down, as I do think you have a genuine “want” to make the game better, but… :P

I don’t like the idea of 10 man groups, and let me tell you why. I do believe there would be a whole new layer of balance issues that’d need to be addressed. Traits, Cooldowns, even the abilities themselves would have to be looked at (in my opinion) in great detail if we’re to get synergy between 10 players. There is the counter argument to this, in the sense that large scale dynamic events already account for this. But I would argue there are already balance issues related to that. I haven’t really seen a Dynamic Event “fail” as it were so far, and it is my genuine belief that that’s down to bad balance (e.g One person goes down, 3 people revive them in next to no time). Not to mention there are things such as 25 stacks of bleed restrictions which are already a “beef” for many players already and all those issues would have to be looked at, as well as the related balance towards PvP mechanics and the like.

If they could work it out, I wouldn’t mind it being put in I suppose. But I’d hate for it to become to big. There is a big part of me which likes the fact the entire game can be completed with just 5 people, and I don’t know how much I’d be willing to give that up :P

Recipe for Disaster
Guild Leader
[EU] Desolation

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Posted by: HeXoDaR.2138

HeXoDaR.2138

Yeah that is all true, however with additional boss scripting and therefore more intense and intricate tactics you wouldn’t be able to just instantly revive someone. You would need to send certain people to ress that player. My idea of 10man dungeons would be for the hardcore players.

As for your love of completing the game with just 5 people.. Shhh :P It’s a nice thing but I did like the bigger groups imo

Nervexx ~ Thief
Hexodar ~ Elementalist
D R E A M B A N E ~ Necromancer