As of now, each dungeon has its unique skins and different stats attached to each piece of gear. If someone wanted say stat x/y/z, yet wanted skin A which did not have stat x/y/z, he’d have to either craft it or grind another dungeon (if uncraftable) for said stats. Is this intended?
I myself want the CM medium skin yet do not particularly like the stats attached to them. Am I and others like me SOL? IMO, all dungeons should have access to the same stats, maybe make some stat combinations exclusive to non-dungeon activities.
Also, I would like to question why accessories are unavailable through dungeons yet are available through WvW. I understand if this is to maintain the relevance of Jewelers, but it seems like currently, unlike other gears, the only way to attain accessories is through crafting/random drops/WvW vendor (only for 1 stat combination). Maybe allow jewelers to make back slot gear to maintain relevance through endgame for skins and add accessories to dungeon vendors?