Dungeon Gear Skins and Stats

Dungeon Gear Skins and Stats

in Fractals, Dungeons & Raids

Posted by: Gnash.9214

Gnash.9214

As of now, each dungeon has its unique skins and different stats attached to each piece of gear. If someone wanted say stat x/y/z, yet wanted skin A which did not have stat x/y/z, he’d have to either craft it or grind another dungeon (if uncraftable) for said stats. Is this intended?

I myself want the CM medium skin yet do not particularly like the stats attached to them. Am I and others like me SOL? IMO, all dungeons should have access to the same stats, maybe make some stat combinations exclusive to non-dungeon activities.

Also, I would like to question why accessories are unavailable through dungeons yet are available through WvW. I understand if this is to maintain the relevance of Jewelers, but it seems like currently, unlike other gears, the only way to attain accessories is through crafting/random drops/WvW vendor (only for 1 stat combination). Maybe allow jewelers to make back slot gear to maintain relevance through endgame for skins and add accessories to dungeon vendors?

Dungeon Gear Skins and Stats

in Fractals, Dungeons & Raids

Posted by: Inci.7560

Inci.7560

Or just craft it/buy stats you want for 3g. There are some stat combos that you can’t get from dungeons.

Dungeon Gear Skins and Stats

in Fractals, Dungeons & Raids

Posted by: Prophet.6954

Prophet.6954

Every single dungeon piece, has 2-3 combinations at least, so there are some options there.
But even some legendary items have undesirable stats to me, so I assume it was intended, thus the transmutation stones.