Dungeon Idea
You played too much Torchlight, didn’t you?
I don’t like the idea that much. No offense. What I do like is the timer-reward idea.
I would really like to se something like in gw1 factions where that competitive missions had the name of the group (guild, alliance? Can’t remember) of the team that completed it the fastest. The name appeared when you clicked on the outpost.
They could do the same when you enter the dungeon. A popup of somekind (notice) to show you tkittenest times and the names of the people maybe. Or maybe just 1st best time.
I don’t like the idea that much. No offense. What I do like is the timer-reward idea.
I would really like to se something like in gw1 factions where that competitive missions had the name of the group (guild, alliance? Can’t remember) of the team that completed it the fastest. The name appeared when you clicked on the outpost.
They could do the same when you enter the dungeon. A popup of somekind (notice) to show you tkittenest times and the names of the people maybe. Or maybe just 1st best time.
You’d have to be careful about this, You know some team will get the fastest time by using glitches and exploits.
On the point of the Tower of Bosses.
Sounds good but probably not good in practice:
- You’ll focus everyones attention on the tower because it’s easier than running other dungeons.
- Token count would be seemingly giant compared to other dungeons, or scaled so low (Nearly 2 per boss) that it might not be worth doing.
- Bosses take quite a while to create: code, balanace, vary etc. That it’s not a very useful use of ANet’s time to make 25 bosses and lump them in 1 tower.
- There would seemingly be no story or ‘emotion’ behind these bosses.
Now don’t get me wrong, I DO like the idea.
You’d want to make it so if the team dies once on any given boss, they have to start over. So they only get 1 shot.
This would stop it being a cake-walk and you’ll hopefully find players progressively reach higher levels as the knowledge of the bosses become more well known.
The most feasible way is to put in bosses already in the game, since it’s less work on manufacturing new ones and it tests your real ability to do the content.
But it’d also be a bit boring knowing that you’ve likely faced them all before anyway.
But, my honest opinion, is that it’s not the way it’s going to happen.